I certainly was right last week saying that it's a good job Metal Gear solid V: Ground zeroes was only short because I wouldn't have that much time to play it. I think I finished the main mission in just over 2 hours (which is longer than average apparently) and the 4 side missions (excluding the one you have to scour every inch of the main game over to find every last collectible to unlock a special mission where you have to play as Raiden. Maybe if I had it on PS4 where the mission is as classic Snake, circa MGS1, then I might have done it), Normally I'd say this lack of length is a bad thing, but I needed something this short and I don't want to hear people moan on about the replayability of it all, which seems to be the stock excuse for this game, that you can keep redoing it to get all the little unlockables and get a better grade on the missions, but I'm never one for replaying the same thing over and over, it does my head in. In fact, when I died for the first time and the checkpoint was about 20 minutes back from where I was and I was only 30 minutes in to the game, I nearly turned it off permanently right there and then, so forget 'replayability' in repeating the same missions over and over. Sure, if there's an open world with loads to explore and other missions to find and mess around in ala GTA, I'll play that again, but once a mission is done for me, it's done forever, hence why I've played so very few games more than one play through in my entire life (I hope you're happy Portal, San Andreas and the Sonic the hedgehog megadrive game series).
On to what I thought about the actual game then I suppose, well, the main story mission has you breaking in to a military camp (the same locale every mission takes place in) to rescue two of your men and extract them to safety. With it being metal gear though, there's naturally two giant cutscenes bookending it. The open locale is an interesting idea, you can walk around at your whim, see what you want, go and find side missions, like other prisoners you can rescue and hidden cassette tapes and just generally explore, so you're not forced down an entirely linear path.
Of course, the main problem that I've had with this game, is that I'm terrible at it. I don't remember being this bad before, but I was informed by a friend while moaning about how bad I was doing, that when he saw me playing Metal gear 4, I was terrible at that as well, so maybe I'm just not good at Metal gear games, or stealth in general, I struggle to have the patience. I try to play them trough in the manner you're supposed too, but my problem is the second I'm spotted, I just bust out the guns and go at it Rambo style (after all, what's going to stop you from being spotted again more easily than wiping every stinking enemy off the face of the map).
Then there's the side mission, which you wouldn't exactly describe as awe inspiring. In one you have to shoot some people out of a helicopter. Another is just a run and gun affair. Two are more classic Metal Gearey, except that one lets itself right down at the end, when you have to collect a cassette from a room where it turns out there's a security camera in it and you have no way of knowing that the first time you play it, meaning you have to play it more than once to do it perfectly, which annoyed me to no end. Why do something like that? It's in a place where it's nearly impossible for you to see it before it sees you, and, if you're like me (in this case anyway), you've snuck through the entire mission without being spotted (like a pro), only for some random security camera to spot you walking in to a room when there was no warning of it whatsoever. That was the second time I nearly turned it off.
These missions aren't very long either, it probably took me less than 2 hours to do all 4 combined. Additionally, it's way too easy to run away after the mission is over. Say you've done all your tasks and you just have to escape the base, it doesn't matter if you're spotted r not at that point, just run for it, and they'll never stop you. Sure, it doesn't go well if you're trying to get high scores, but then, this isn't a 1990's bowling alley arcade, so I don't really care. Plus, Keifer Sutherland? What's wrong with David Hayter!? It's not right damn it! It seems like they just went out to get a famous actor who sounded like Snake did anyway, in order to draw more media attention, but this is the kin of thing that puts more real fans off, and how many people who don't play games but have watched The land before time X are going to jump straight in to Metal Gear because the voice of Bron is in it?
This game was supposed to be an over the top demo for next ears Metal Gear Solid V: The phantom pain, but it's worked to put me off, rather than encourage me. I'm bad at this game, and Hideo Kojima has already said that he's worried people wont finish the Phantom Pain because it's too long, and id I'm going to be awful at it, I'm not sure I can finish a game that it's creator even thinks is too long. Still, it's a year away yet, so I wont get ahead of myself.
No Grid 2 (or Bioshock Infiniste Burial at sea part 2 (but that will actually get played)).
Completed: Mark of the Ninja
Donkey Kong country tropical freeze
Crimson Dragon
Toy soldiers: Cold war
Metro Last light
South Park the stick of truth
Titanfall
Brothers a tale of two sons
Metal Gear Solid V: Ground Zeroes
... Grid 2