It's 10 O'clock on Friday night, what better to do than right a blog about a child's video game, drink a box of Perry, listen to Alanis Morrisette and pour peanuts directly in to my mouth? (none is the answer).
I say 'childs' game but that is a bit harsh, it's more of a throwback. The game is made in the style of a 3D mascot platformer (think Crash, Banjo, Bubsy 3D) in so much as it is a colourful game just aiming to have fun (ignoring the fact that the first Crash was ridiculously hard (and crap)). There is no platforming though, snakes cannot kick, punch, chop or block, so how does it work? You gotta believe! Obviously that's not the answer, actually, as a snake you have to crawl up bamboo shoots (as pictured above) and other objects to get around, there are no enemies (apart from the environment), except your own ability! Good job because otherwise what you gonna do, when they come?
On each level there are 3 colourful orbs you must collect to advance to the next level as well as a bunch of other collectables along the way, and it can be really hard to get these, but you can, you just gotta believe. Practise makes perfect in this game (which can be said for any game really), at first getting over one tiny gap can be a major issue, but as you get a handle on the grip function you'll advance much further, while of course mixing in suicidal jumps that the developers probably wouldn't want the player to do, but why leave the option in? you gotta believe that people will take advantage of it.
As an aside, they have some of the best named achievements/ trophies I've ever seen (well, 2 anyway), one named 'snakes on a plain' hence me not being able to make a joke on that, and then one one you may think more like to come from the mouth of Hal Emmerich. No Penis jokes though, shame.
Point is, this is really good. A fantastic zone out game while you're listening to music or whatever. It's not as hard as people make it out to be and it doesn't outstay it's welcome. It's on everything, even Switch! You should play it, you gotta believe me.
Parappa the rapper remastered just came out btw.
Someone who has been playing videogames since the early 90's and now in their 30's has things to say about video games and video game related things. I like nostalgia and Sonic The Hedgehog.
Saturday, 8 April 2017
Thursday, 30 March 2017
Night in the Woods
After spending dozens of hours on Horizon, probably 10 or so on Ghost Recon Wildlands in a co op play through and then at least a dozen (probably more) on Zelda (yes, I got a Switch and breath of the wild, more on that another time) I needed something to break up the ridiculous lengths of games going on. So I went for night in the Woods. Of course, this doesn't stop the fact that Mass effect has been sitting unopened on a shelf for a week and now Persona 5 reviews are out and apparently it's amazing. Jeez. At least Yooka-Laylee isn't out for 2 weeks... Just a short one today to crank it out before heading back to Hyrule (that's where Zelda is set btw).
Much like Oxenfree this is a 2D story based game where a bunch of youths try to make sense of a crazy situation and even though it does have many things in common with Oxenfree, it is quite different. For one, it takes place over a whole 'fall' (that's autumn for us normal people), which means it advances at a slower pace and really helps character building, which really is the games strong point. The 4 main characters of Mae (the person you play as), Gregg, Angus and Bae are fantastically designed characters with loads of personality put in to them, which is impressive from a game with text only speech and no real facial animations. Side characters add to the main plot but it really is all about these four and how you communicate with them and who you spend time with to build relationships and get more out of these characters.
Unlike Oxenfree again there is gameplay in here too, albeit it occasional. There are puzzle platform dream sequences and a way to explore the town by jumping around power lines to find mini games and back story on the town, who wouldn't want to increase the towns rat problem by feeding them stolen pretzels? Light bulb rounders is also a thing (yes rounders). There is a whole extra game on your computer as well, it's not just for instant messaging and making a shark dance, there's a passable top down dungeon crawler in there. What a Bizarre place to put it...
Not everything is as good as Oxenfree in this game. Despite how much better the build is for the main story, the actual reveal and ending are pretty bad. Not only does the twist come out of nowhere but the characters are happy to let the horrors of what has happened to them wash away like water off of Howards' back. This strange turn of events totally goes against their characters and leaves a sour taste in the mouth after an extremely interesting set up. This is not to say the game is not worth playing, it's very good up to that point, just be prepared to be let down. Oh, One last point, the characters are all anthropomorphic animals, but then there's real animals as well. Odd.
Much like Oxenfree this is a 2D story based game where a bunch of youths try to make sense of a crazy situation and even though it does have many things in common with Oxenfree, it is quite different. For one, it takes place over a whole 'fall' (that's autumn for us normal people), which means it advances at a slower pace and really helps character building, which really is the games strong point. The 4 main characters of Mae (the person you play as), Gregg, Angus and Bae are fantastically designed characters with loads of personality put in to them, which is impressive from a game with text only speech and no real facial animations. Side characters add to the main plot but it really is all about these four and how you communicate with them and who you spend time with to build relationships and get more out of these characters.
Unlike Oxenfree again there is gameplay in here too, albeit it occasional. There are puzzle platform dream sequences and a way to explore the town by jumping around power lines to find mini games and back story on the town, who wouldn't want to increase the towns rat problem by feeding them stolen pretzels? Light bulb rounders is also a thing (yes rounders). There is a whole extra game on your computer as well, it's not just for instant messaging and making a shark dance, there's a passable top down dungeon crawler in there. What a Bizarre place to put it...
Not everything is as good as Oxenfree in this game. Despite how much better the build is for the main story, the actual reveal and ending are pretty bad. Not only does the twist come out of nowhere but the characters are happy to let the horrors of what has happened to them wash away like water off of Howards' back. This strange turn of events totally goes against their characters and leaves a sour taste in the mouth after an extremely interesting set up. This is not to say the game is not worth playing, it's very good up to that point, just be prepared to be let down. Oh, One last point, the characters are all anthropomorphic animals, but then there's real animals as well. Odd.
Monday, 13 March 2017
Horizon zero dawn
Time to drop the week numbers as I'm in to the big games now. My first world geek problem of not enough time is adding up. Between this, Zelda, Mass effect, Ghost Recon (and maybe Nier) that's a couple of hundred hours gone there. Hey, at least it's something that I like doing, assuming that I like the actual games, and in the case of Horizon I sure did.
Let's start with a brief history lesson. This is a PlayStation exclusive game made by Guerrilla studios who are most famous for making the Killzone series, which has been Playstations first party fps series for many years without ever being anywhere near as successful or acclaimed as Halo from the Xbox side but I guess they thought they had to make an attempt. That said, The last Killzone game by Guerrilla was a launch PS4 game and was pretty good. Horizon though is a third person open world action RPG which is quite a step in a completely different direction and it seems to have paid off.
As an overview of a setting you are part of a tribe that exists in some kind of end of the world scenario (I say 'some kind' but actually I know what happened but don't want to spoil the plot so lets stick with that) so you use a mix of bows and arrows, electronic bombs, turrets, spears and other crossed idea weapons that come with a reborn distopian future. These weapons are used to fight off the predictable evil tribes and the lest predictable robot animals which roam around the map. Some are nice and simple like bulls and deer up to giant robot crocodiles and Ligers.
As you get further in to the game and face bigger enemies you learn the areas to hit. The bigger machines have weapons and armour that you can shoot off with certain weapons/ ammo types. If you can get these parts off in a large battle early you can remove many of their abilities and can make them end up as big arrow sponges. You just nead to learn that technique which took me a while. Other useful abilities you gain overtime to help defeat them are stealth kills, critical hits, multishot arrows and the ability to override enemies and get them on your side. Master these techniques (and get the power armours) and the last few missions will be a breeze (if that's what you want, if not, don't do the side missions).
The main story is brilliantly told as you discover the history of how the world got to this situation and Aloys' purpose in it (Aloy being the main character). The pacing of the reveal is fantastically done as you search through different derelict sites and find audio and video logs that tell you the story and get some help from Xbox turncoat Phillip Broyles ('cause this is a PS exclusive and around this time last year he was in Xbox exclusive Quantum break) who brings his signature delivery to the game.
The general RPG elements are simple but all there. Side missions, collectibles, weapon upgrading, trading, levelling up and other little things that you expect are in and all work fine. Unfortunately I was always seemingly running out of wire which is an element used in making both arrows and tripwires (the 2 best weapons) which is a pain in the arse as I never had problems with any other resources. One other issue is that you can't modify the map to show only certain things so it constantly looks like a mad cluster of little icons that can be fiddly if you're looking for locations of collectibles, corruption zones, hunting lodges and other side questy things.
All around this is a truly fantastic game and for a first game of this nature Guerrilla have knocked the distracting rock out of the park. If they carry on in this trajectory the next game could be an all time great, no Joke.
I was going to the return the 'you may also like' section which tells you that if you like this game then another I think you might like, or if you prefer you could see if you like the game I said it's like and judge this game on that but I spend 10 minutes looking through what it's like and although it has lots in common with many games it gathers ideas from a lot of different places so I can't really pinpoint one or two games, so just google 'open world 3rd person action rpg' and figure it out from there.
As one last push in the direction of the game it has a character called Erend and he has this hair combo:
Let's start with a brief history lesson. This is a PlayStation exclusive game made by Guerrilla studios who are most famous for making the Killzone series, which has been Playstations first party fps series for many years without ever being anywhere near as successful or acclaimed as Halo from the Xbox side but I guess they thought they had to make an attempt. That said, The last Killzone game by Guerrilla was a launch PS4 game and was pretty good. Horizon though is a third person open world action RPG which is quite a step in a completely different direction and it seems to have paid off.
As an overview of a setting you are part of a tribe that exists in some kind of end of the world scenario (I say 'some kind' but actually I know what happened but don't want to spoil the plot so lets stick with that) so you use a mix of bows and arrows, electronic bombs, turrets, spears and other crossed idea weapons that come with a reborn distopian future. These weapons are used to fight off the predictable evil tribes and the lest predictable robot animals which roam around the map. Some are nice and simple like bulls and deer up to giant robot crocodiles and Ligers.
As you get further in to the game and face bigger enemies you learn the areas to hit. The bigger machines have weapons and armour that you can shoot off with certain weapons/ ammo types. If you can get these parts off in a large battle early you can remove many of their abilities and can make them end up as big arrow sponges. You just nead to learn that technique which took me a while. Other useful abilities you gain overtime to help defeat them are stealth kills, critical hits, multishot arrows and the ability to override enemies and get them on your side. Master these techniques (and get the power armours) and the last few missions will be a breeze (if that's what you want, if not, don't do the side missions).
The main story is brilliantly told as you discover the history of how the world got to this situation and Aloys' purpose in it (Aloy being the main character). The pacing of the reveal is fantastically done as you search through different derelict sites and find audio and video logs that tell you the story and get some help from Xbox turncoat Phillip Broyles ('cause this is a PS exclusive and around this time last year he was in Xbox exclusive Quantum break) who brings his signature delivery to the game.
The general RPG elements are simple but all there. Side missions, collectibles, weapon upgrading, trading, levelling up and other little things that you expect are in and all work fine. Unfortunately I was always seemingly running out of wire which is an element used in making both arrows and tripwires (the 2 best weapons) which is a pain in the arse as I never had problems with any other resources. One other issue is that you can't modify the map to show only certain things so it constantly looks like a mad cluster of little icons that can be fiddly if you're looking for locations of collectibles, corruption zones, hunting lodges and other side questy things.
All around this is a truly fantastic game and for a first game of this nature Guerrilla have knocked the distracting rock out of the park. If they carry on in this trajectory the next game could be an all time great, no Joke.
I was going to the return the 'you may also like' section which tells you that if you like this game then another I think you might like, or if you prefer you could see if you like the game I said it's like and judge this game on that but I spend 10 minutes looking through what it's like and although it has lots in common with many games it gathers ideas from a lot of different places so I can't really pinpoint one or two games, so just google 'open world 3rd person action rpg' and figure it out from there.
As one last push in the direction of the game it has a character called Erend and he has this hair combo:
Sunday, 5 March 2017
Week 8
Or as it's otherwise known 'the week before Horizon and Switch'. So, I didn't want to go in to anything big, so I looked at what was left in my masses of owned yet never played games (thanks Ps Plus/ Games with Gold) that were short but also not crap. Most of the games I have that i want to play that I've picked up from all over the place are long, some of which I'd like to play some day, although I know damn well around 90% I never will. But I found something off PS plus and also splashed some cash.
Not A Hero
Did you ever play OlliOlli? Well, I didn't. That was the first notable game by the English team behind this game. This is a 2D side on shooter where you zip through levels (at first anyway) and shoot up the place in different blocks of buildings while trying to help a Bunny become Mayor of England. The game is fun as you try to get past hoards of enemies while covering behind walls and leaping through windows and constantly facing new types of enemies that frequently appear. The real fun though is the cast of characters. As you move along in the game you unlock more playable characters, all of which have OTT British accents, but in a good way. There's a cockney gangster, a scouse piss head, a female chav and more. What's better than playing as a Welsh girl shooting up some enemies while shouting 'Flippin' Eck!'. Well, lots of things, but that is good also.
Unfortunately the game gets a lot harder in the last few levels. Well, that's bad phrasing (I could go back and change that but that would mean less words), what I actually mean is it gets harder (like it should) but also has longer levels and no save points. I get the point that that is the challenge but when I'm spending 45 minutes trying to do a level that takes about 2 minutes to complete successfully I start to get frustrated at playing the same bits over and over just to get back to the bit I'm struggling on, then die, again, and have to repeat. this really does fit in with my dislike of bosses as it's the same kind of thing. I have not finished this game yet but there's only a couple of levels left so I'll get there and if you're a PS plus member you should download it (as you should every PS plus/ Game with gold game as they're free, you can still delete them from your console but the store knows you own them so you can get them back whenever you want (yet so many people don't (I don't understand this thinking at all))) and give it a go one day when you're bored. It's worth a try as it's pretty cool.
And then I spent some money $£¥
Resident Evil 7
Speaking of bosses... As I played this on Xbox I could've took my own screen shot/ video, but I didn't, so I'm using someone else's as usual (spoiler, unless it's a PC game I always just use google image search (except for that one for Dead Rising 4)).
So, I'm not a survival horror guy, I played Alone in the dark (I think it was Alone in the dark) when I was a kid and got scared to death. I love horror films but since then I've been worried that I'd be really scared by them. Childish I know. But I figured that 20 years later it was time to make the jump. Honestly though I didn't find this game scary but it was very creepy. Despite the fact I don't normally play survival horror games I still know the idea of what would be coming. It's slow and methodical and all about moments. Most of the time you're walking around with the sense of unease that something could happen at any time but largely doesn't which builds the suspense. Most of the game is about exploring the house to solve puzzles to move on to the next section. The puzzles are not hard but well made, the only problem that could occur from the puzzles would be when turned off and come back to a day later you may forget what the puzzle was you were in the middle of (good jib for guides).
I do like the story. I have a general understanding of the Resident Evil story without playing any of the games but this wasn't a big thing, or not until the end anyway when Chris Redfield saves you. Whoops, spoilers. You are Ethan (terrible name, bad start) and you are looking for your lost wife Mia (as before). You track her down to a creepy mansion that turns out to be inhabited by some weird redneck cannibal types and as the game goes on they all get morphed in to monsters. There are also 'the molded', the side enemies that appear when you're not fighting a member of the family. I get the point of having these small enemies to give more gameplay but these guys were annoying. They're slow and the only danger they pose is that they drain so many of your bullets (which are in very short supply) while you're killing them. I'd much rather have more enemies that took less to kill. Oh well, Never mind.
I can't go in to the last third of the story because it will be spoiler central but it transitions well to something else. From a gameplay side it plays well. The shooting is solid and movement is fine. There's not so much action that it needs to be a big thing but it's more than adequate for what it is (that makes it sound bad, it's not supposed to). I very much enjoyed this game and I'm glad I gave this genre a chance after the age of 10. Great, yet another genre of games to play now.
Not A Hero
Did you ever play OlliOlli? Well, I didn't. That was the first notable game by the English team behind this game. This is a 2D side on shooter where you zip through levels (at first anyway) and shoot up the place in different blocks of buildings while trying to help a Bunny become Mayor of England. The game is fun as you try to get past hoards of enemies while covering behind walls and leaping through windows and constantly facing new types of enemies that frequently appear. The real fun though is the cast of characters. As you move along in the game you unlock more playable characters, all of which have OTT British accents, but in a good way. There's a cockney gangster, a scouse piss head, a female chav and more. What's better than playing as a Welsh girl shooting up some enemies while shouting 'Flippin' Eck!'. Well, lots of things, but that is good also.
Unfortunately the game gets a lot harder in the last few levels. Well, that's bad phrasing (I could go back and change that but that would mean less words), what I actually mean is it gets harder (like it should) but also has longer levels and no save points. I get the point that that is the challenge but when I'm spending 45 minutes trying to do a level that takes about 2 minutes to complete successfully I start to get frustrated at playing the same bits over and over just to get back to the bit I'm struggling on, then die, again, and have to repeat. this really does fit in with my dislike of bosses as it's the same kind of thing. I have not finished this game yet but there's only a couple of levels left so I'll get there and if you're a PS plus member you should download it (as you should every PS plus/ Game with gold game as they're free, you can still delete them from your console but the store knows you own them so you can get them back whenever you want (yet so many people don't (I don't understand this thinking at all))) and give it a go one day when you're bored. It's worth a try as it's pretty cool.
And then I spent some money $£¥
Resident Evil 7
Speaking of bosses... As I played this on Xbox I could've took my own screen shot/ video, but I didn't, so I'm using someone else's as usual (spoiler, unless it's a PC game I always just use google image search (except for that one for Dead Rising 4)).
So, I'm not a survival horror guy, I played Alone in the dark (I think it was Alone in the dark) when I was a kid and got scared to death. I love horror films but since then I've been worried that I'd be really scared by them. Childish I know. But I figured that 20 years later it was time to make the jump. Honestly though I didn't find this game scary but it was very creepy. Despite the fact I don't normally play survival horror games I still know the idea of what would be coming. It's slow and methodical and all about moments. Most of the time you're walking around with the sense of unease that something could happen at any time but largely doesn't which builds the suspense. Most of the game is about exploring the house to solve puzzles to move on to the next section. The puzzles are not hard but well made, the only problem that could occur from the puzzles would be when turned off and come back to a day later you may forget what the puzzle was you were in the middle of (good jib for guides).
I do like the story. I have a general understanding of the Resident Evil story without playing any of the games but this wasn't a big thing, or not until the end anyway when Chris Redfield saves you. Whoops, spoilers. You are Ethan (terrible name, bad start) and you are looking for your lost wife Mia (as before). You track her down to a creepy mansion that turns out to be inhabited by some weird redneck cannibal types and as the game goes on they all get morphed in to monsters. There are also 'the molded', the side enemies that appear when you're not fighting a member of the family. I get the point of having these small enemies to give more gameplay but these guys were annoying. They're slow and the only danger they pose is that they drain so many of your bullets (which are in very short supply) while you're killing them. I'd much rather have more enemies that took less to kill. Oh well, Never mind.
I can't go in to the last third of the story because it will be spoiler central but it transitions well to something else. From a gameplay side it plays well. The shooting is solid and movement is fine. There's not so much action that it needs to be a big thing but it's more than adequate for what it is (that makes it sound bad, it's not supposed to). I very much enjoyed this game and I'm glad I gave this genre a chance after the age of 10. Great, yet another genre of games to play now.
Completed
Mekazoo
Bastion
Sound Shapes
Far Cry 3: Blood Dragon
Pony Island
Undertale
Mighty Morphon' Power Rangers Mega Battle
Batman: A Telltale series
Super Mario run
Ratchet and Clank into the Nexus
Westerado: Double Barreled
R-Type: dimensions
Dead Rising 4
Little Big Planet 3
Ratchet and Clank: The quest for Booty
Rebel Galaxy
Rage
Resident Evil 7
Thursday, 23 February 2017
Week 7
For this week (well, last week now) I really fancied an fps, so I was thinking of buying Sniper Elite 4, which came out last week but I didn't want to spend any money. This gave me 3 choices, all of which were last gen (though tht reallu shoudn't matter (but it does)). Firstly Boderlands: The Pre-Sequel. I think this was the last disk based last gen game I purchased as it came out long after the xbone/ ps4 release, and as that time it wasn't announced to be ported up (although I should've guessed really). I got a couple of hours in but got bored and stopped back then. Option 2, Rage. This was the last game by ID (creators of Doom/ wolfenstein/ quake) before the latest Doom game and quite a departure from their usual fare. It had fairly good reviews, but it was nearly 6 years old and the last game they made was my game of the year last year, which might make this seem hard to match up to. Thirdly, Crysis 3. I've never played any Crysis game, and this one came out right towards the end of the old consoles life cycle. I heard it's real good though. Ultimately I went with Alex Rileys' favourite game.
Rage
Say it to my face! Rage is a post apocalyptic game where you awaken from some sort of human time capsule thing, I'm not totally sure, the story is pretty poor. Point is, you awake to a ruined world where the locals want you to help them take down 'the authority' (sans Stephanie McMahon) who will want to get their hands on you as a survivor from the past (not sure why). That's about all the story that you need to know. The game takes place in 3 types of areas. Town hubs where you do usual hub world stuff; shop, get missions, race, play a card game the developers invented (though hardly Gwent) and other hubby stuff. The second type is an over-world where you drive around in your armoured car to get from mission to mission which frankly seems extremely unnecessary and possibly just there to add hours on to the game (which I didn't take). The third is where the shooting takes place, a series of small areas that are supposedly different with the likes of a Vault, a distillery, an abandoned city and other post apocalyptic type things, but they all play the same as enclosed areas that are shaped as a big circle that brings you right back to the start after you've gotten to your objective. It's basically a game of 'go to area x, press button x, leave' and repeat.
So that's the basics. Elsewhere, it comes on 2 discs (3 if you include multiplayer) and I don't understand why. Granted it's not the only 360 game that came on 2 discs, but this is hardly the size of GTA V. Graphically for a 6 year old last gen game it's very impressive and I suspect that has a lot to do with the 3 discs. As for the driving fps, I find it a very strange combo. I know it's not the only game to have this pairing (Half life 2 amongst them) but it is not well applied here at all. It seems to be there to help you explore the open world, but there isn't anything to see in said open world outside of the missions and some jumps which themselves only seem to be a way to shoehorn in some aheivements/ trophies.
Now, unpack your 1 meg ps one memory cards because you have to manual save the game. I had to repeat so much because I didn't manualyl save as it's not 1997. At least the file size isn't as big as Crash Bandicoot: Warped, because that took all the space on one card! (that's how file sizes work, right?) On the plus side firing up the 360 reminded me that the controller is unbelievably better than the dual shock 3, which is/ was trash. Also, on 360 you could set your console to play every game inverted so I didn't have to change it every time I booted up a new game. Can't do that on the Xbox One.
Now, unpack your 1 meg ps one memory cards because you have to manual save the game. I had to repeat so much because I didn't manualyl save as it's not 1997. At least the file size isn't as big as Crash Bandicoot: Warped, because that took all the space on one card! (that's how file sizes work, right?) On the plus side firing up the 360 reminded me that the controller is unbelievably better than the dual shock 3, which is/ was trash. Also, on 360 you could set your console to play every game inverted so I didn't have to change it every time I booted up a new game. Can't do that on the Xbox One.
Horizon is on the... way. one week to go.
Completed
Mekazoo
Bastion
Sound Shapes
Far Cry 3: Blood Dragon
Pony Island
Undertale
Mighty Morphon' Power Rangers Mega Battle
Batman: A Telltale series
Super Mario run
Ratchet and Clank into the Nexus
Westerado: Double Barreled
R-Type: dimensions
Dead Rising 4
Little Big Planet 3
Ratchet and Clank: The quest for Booty
Rebel Galaxy
Rage
Friday, 17 February 2017
Week 5 & 6
Well, I thought I was going to get through a bunch on my week off, and now here I am, a week after my week off and I got stuck on one game (mostly), which I'll come to in a bit because I did manage to squeeze some smaller games in between. So firstly
Little Big Planet 3
Many years ago, when Little Big Planet was 'in' I played the first game, and wasn't a big fan. It was a game based around creation, from as small as character models up to making your own levels. You'd unlock extra things to use to make your levels throughout the single player game which also acted as collectables. This was all very well and good, even though I would never create a level, but it was good to know I could, much like when I downloaded Project Spark then never launched it once. but that's other people's things, Mario Maker seems pretty popular these days. The problem really was that for a 2D platformer, a genre so refined, the game wasn't that good to play. The charters were very floaty (floatey?) and the controls were very loose, sure it had our English 'charm' but without much story to go along with it. 6 years later and now being handled by another studio (albeit also an English studio) and not very much has changed. They added in Hugh Laurie to partner with Stephen Fry as voice actors (that must have confused American 'House' fans more than watching an episode of Teachers) which is a fun nod to Britishness, despite the fact that they are really hitting the wrong age group with this refernce.
The game though, is the same. After all this time the creation suite has improved massively (or so I've read) but when the game still plays poorly, why would you want to spend so much time making a level for it? The single player itself is very short, about 4 hours, with less than 20 levels and a few boss fights. Not that I'm necessarily against a shorter game if it's made excellently. Sonic the hedgehog 2 is shorter (or similar) and was also a full priced game when it came out and was much, much better like this, the difference there is that Sonic 2 game out 25 years ago, LBP 3 was 3 years ago (also, see Inside for a modern comparison). That is an issue. You may wonder why I played it, well, it was free this month on PS plus and as it's a big name game I thought I'd give it a go. It's not the worst game I've ever played, some sections of the game are very good and it's very charming, but ultimately it's very forgettable. if you too got it free, it's charm should be enough for you to take a peek, save your money though.
Ratchet and Clank: Quest for Booty
I Think I might have took this Ratchet and Clank thing too far, it came free with Nexus though so I went for it as a small game to play to break up the big one that's coming up in a couple of paragraphs (or you could just scroll down now I guess). So, I was going to go for Tools of destruction, the first PS3 Ratchet game, but I heard that the series had got clogged up by mini games and gimmicks but quest for booty reset this. It's a condensed version of Ratchet and it was the same fun that Nexus was but with 2 major differences.
The first difference is that I don't know what the whole long running plot is, I don't know who Talwyn is, how Clank was stolen or any of the call backs that were going on. Obviously that's my fault, but it doesn't help me. The other is that I played it too soon after Nexus. I should've given it a break. It was about 8 months ago I played the rebooted PS4 game, and then Nexus a few weeks ago gave it enough of a break between. This has only been a few weeks though and the game started to drag, it was like how I played Titanfall 2 and Battlefield 1 back to back last year and, even though they are very different types of fps', the end of Battlefield dragged. Point is, it was fun for the 4 hours it lasted, any longer though and I'd have got bored, I think I've blown my enthusiasm for 3D mascot platformers though, and I never even got to Jak.
Rebel Galaxy
This game is very hard to describe in a picture, so I'll do it with my words, which will be terrible, obviously. You're a free wheeling space ship pilot in an open universe. There is a main story to go through, but this is such a small part of the game. To start with the setting then, the universe is split in to separate solar systems, and each one is procedurally generated (and named, I had an area called 'dong'). They are filled with space stations of different factions, nebula's, scrapyards, asteroid belts, enemy gangs and more. This all leads to making money to better your ship. Yes, this is a Spaceship RPG and it's a very interesting take on an rpg, it's certainly the first game like this I've played.
In many ways it's an attempt at 'Firefly the game', but without being able to land. You can be good or evil, save ships for rewards or become a pirate yourself. you can mine asteroids, search junkyards, trade between stations where prices change depending on the status of the station, take on contracts and join guilds. Terrible description there, Moving on.
If you are going through the story, you need to improve your ship along the way. You need to buy the new ships and armour them up. This brings me on to one thing I really appreciate which is when you buy a new ship, turret, some cargo space or whatever and want to improve it, you can get the face value back for the original thing so you're not trying to save up money for something better, you can top yourself up as you go without adding dozens more hours of grinding on to the game. The story is mainly a way to funnel you forward to more difficult solar systems so you can move along faster. As someone who spent a long time in the first solar system, take it from me to not do that. The money you can make there is pennies to what you'll make a few hours later.
So, how do you play the game then? I'm going to assume that no one but me has played Star Trek legacy and just move past that. Steering is how you'd expect, with many different speed controls. It's the fighting that's more interesting though. You can control your broadside cannons (really fitting in with the pirate atmosphere) or any of the individual turrets, or the loose bombs weapons. This can be as simple or as complicated as you like. I ended up just controlling the cannons and the bombs while the turrets were automatically fired. I tried to do it all, controlling everything and switching like a mad man, but it was too much. I think I made the right decision.
In summation, this is a very interesting game, I'm not sure that its 'great' but it's definitely good and worth trying. It even has a good soundtrack including AJ Styles' much loved 'No one' song and more heavy southern rock. There's full voice acting too which I didn't expect from an indie game. Try it, go on.
Completed
Little Big Planet 3
Many years ago, when Little Big Planet was 'in' I played the first game, and wasn't a big fan. It was a game based around creation, from as small as character models up to making your own levels. You'd unlock extra things to use to make your levels throughout the single player game which also acted as collectables. This was all very well and good, even though I would never create a level, but it was good to know I could, much like when I downloaded Project Spark then never launched it once. but that's other people's things, Mario Maker seems pretty popular these days. The problem really was that for a 2D platformer, a genre so refined, the game wasn't that good to play. The charters were very floaty (floatey?) and the controls were very loose, sure it had our English 'charm' but without much story to go along with it. 6 years later and now being handled by another studio (albeit also an English studio) and not very much has changed. They added in Hugh Laurie to partner with Stephen Fry as voice actors (that must have confused American 'House' fans more than watching an episode of Teachers) which is a fun nod to Britishness, despite the fact that they are really hitting the wrong age group with this refernce.
The game though, is the same. After all this time the creation suite has improved massively (or so I've read) but when the game still plays poorly, why would you want to spend so much time making a level for it? The single player itself is very short, about 4 hours, with less than 20 levels and a few boss fights. Not that I'm necessarily against a shorter game if it's made excellently. Sonic the hedgehog 2 is shorter (or similar) and was also a full priced game when it came out and was much, much better like this, the difference there is that Sonic 2 game out 25 years ago, LBP 3 was 3 years ago (also, see Inside for a modern comparison). That is an issue. You may wonder why I played it, well, it was free this month on PS plus and as it's a big name game I thought I'd give it a go. It's not the worst game I've ever played, some sections of the game are very good and it's very charming, but ultimately it's very forgettable. if you too got it free, it's charm should be enough for you to take a peek, save your money though.
Ratchet and Clank: Quest for Booty
I Think I might have took this Ratchet and Clank thing too far, it came free with Nexus though so I went for it as a small game to play to break up the big one that's coming up in a couple of paragraphs (or you could just scroll down now I guess). So, I was going to go for Tools of destruction, the first PS3 Ratchet game, but I heard that the series had got clogged up by mini games and gimmicks but quest for booty reset this. It's a condensed version of Ratchet and it was the same fun that Nexus was but with 2 major differences.
The first difference is that I don't know what the whole long running plot is, I don't know who Talwyn is, how Clank was stolen or any of the call backs that were going on. Obviously that's my fault, but it doesn't help me. The other is that I played it too soon after Nexus. I should've given it a break. It was about 8 months ago I played the rebooted PS4 game, and then Nexus a few weeks ago gave it enough of a break between. This has only been a few weeks though and the game started to drag, it was like how I played Titanfall 2 and Battlefield 1 back to back last year and, even though they are very different types of fps', the end of Battlefield dragged. Point is, it was fun for the 4 hours it lasted, any longer though and I'd have got bored, I think I've blown my enthusiasm for 3D mascot platformers though, and I never even got to Jak.
Rebel Galaxy
This game is very hard to describe in a picture, so I'll do it with my words, which will be terrible, obviously. You're a free wheeling space ship pilot in an open universe. There is a main story to go through, but this is such a small part of the game. To start with the setting then, the universe is split in to separate solar systems, and each one is procedurally generated (and named, I had an area called 'dong'). They are filled with space stations of different factions, nebula's, scrapyards, asteroid belts, enemy gangs and more. This all leads to making money to better your ship. Yes, this is a Spaceship RPG and it's a very interesting take on an rpg, it's certainly the first game like this I've played.
In many ways it's an attempt at 'Firefly the game', but without being able to land. You can be good or evil, save ships for rewards or become a pirate yourself. you can mine asteroids, search junkyards, trade between stations where prices change depending on the status of the station, take on contracts and join guilds. Terrible description there, Moving on.
If you are going through the story, you need to improve your ship along the way. You need to buy the new ships and armour them up. This brings me on to one thing I really appreciate which is when you buy a new ship, turret, some cargo space or whatever and want to improve it, you can get the face value back for the original thing so you're not trying to save up money for something better, you can top yourself up as you go without adding dozens more hours of grinding on to the game. The story is mainly a way to funnel you forward to more difficult solar systems so you can move along faster. As someone who spent a long time in the first solar system, take it from me to not do that. The money you can make there is pennies to what you'll make a few hours later.
So, how do you play the game then? I'm going to assume that no one but me has played Star Trek legacy and just move past that. Steering is how you'd expect, with many different speed controls. It's the fighting that's more interesting though. You can control your broadside cannons (really fitting in with the pirate atmosphere) or any of the individual turrets, or the loose bombs weapons. This can be as simple or as complicated as you like. I ended up just controlling the cannons and the bombs while the turrets were automatically fired. I tried to do it all, controlling everything and switching like a mad man, but it was too much. I think I made the right decision.
In summation, this is a very interesting game, I'm not sure that its 'great' but it's definitely good and worth trying. It even has a good soundtrack including AJ Styles' much loved 'No one' song and more heavy southern rock. There's full voice acting too which I didn't expect from an indie game. Try it, go on.
Completed
Mekazoo
Bastion
Sound Shapes
Far Cry 3: Blood Dragon
Pony Island
Undertale
Mighty Morphon' Power Rangers Mega Battle
Batman: A Telltale series
Super Mario run
Ratchet and Clank into the Nexus
Westerado: Double Barreled
R-Type: dimensions
Dead Rising 4
Little Big Planet 3
Ratchet and Clank: The quest for Booty
Rebel Galaxy
Saturday, 4 February 2017
Week 4
What was that about a 3D mascot platformer? I don't remember that.
Westerado: Double Barreled
You fantastic bastard. Recommended by a friend and sitting in my Steam library for months, as games tend to, I never thought I'd play this game, but it seemed short enough to squeeze it in this week. This is a 16 bit rpg set in the wild west, but with a difference. Sure, there's a world map to explore, quests to take and side activities to take part in like any rpg, but there's also the simple to understand, but difficult to master shooting mechanic. You can only shoot directly in front of where your character is standing but you have to reload and cock your weapon before every shot. This works both on foot and on horse back.
The main difference to the classics of it's genre here and this game is that instead of levelling up your character, you get an additional part of the description for the man who killed your family (don't worry, that's not a spoiler (well, it might be if you don't want to know what happens in the first 30 seconds of the game)) as you are out for vengeance. I'm not sure if at the end of all the missions you get a location for him because I just ran in to him in the world and took him down.
The map is very interesting with different types of areas and hidden locations to explore. There are branching storylines that can add replayablity (which the game encourages by letting you unlock another character to play through after you finish), Hats to collect, poker to play and other interesting little things to see (just like in all 16 bit rpgs). Hell, my guy became such a bad ass that bandits started running away when I came near them (I still showed no mercy though, obviously). The only problem I have is that the last 10 minutes of the game, after you find the killer when you have to tare through all his cronies to take him down which is a long shooting section that you can't get wrong or you have to start it over again.
Don't worry about that negative though, this is a fantastic twist and call back to classic games that we all loved as a kid. Play it
So, after this I wanted a game to play in the background while watching something, so I tried Oddworld again, but decided I'm stuck and game up, So swapped to 'shootsumi', which is a space style shooter (think R-type) but with small 10 second levels and everything is fish based (yeah, good name, I know), but I'm terrible at these games and you don't get infinite lives so I couldn't get very far. So then. to keep with space shooters but a change in perspective I swapped to hyper void. A behind view space shooter. It started well but the difficulty shot up, very fast and it became clear that I would never finish this game, so I gave up. If there is one thing I learned doing these game rushes over the years (and there really is only one)it's that I shouldn't force my way through games I don't enjoy. videogames are maid for entertainment and if I'm not enjoying it then I should stop. So, speaking of R-Type...
R Type: Dimensions
Now, obviously I could never finish this game properly, how could anyone? seriously? These side on (or top down in the case of Truxton, a Mega drive clssic) space shooters were made to eat your change in arcades and are infamously extremely difficult. This game includes R type 1 and 2 with revamped graphics (although you can switch back to the old at any time (which actually looks better anyway)). Now, you can play it the proper way, with 3 lives, but I couldn't even finish the first level, so that wasn't going to happen. However, there's an infinite mode where you constantly respawn over and over, which is how I could play it. Problem is, this really feels like cheating. Granted, I'd never have done it any other way but you can essentially compete these levels by not pressing anything until you get to the bosses, and when you get there you don't need any thought as you can't really die, you just respwan a second later in the exact same place. I still did try and play it as best I could though, but that's not saying much with my average 30 deaths per level approximately (levels are about 7-8 mins long...). I wasn't going to put this on my completed games list, but my xbox achievements say I've finished it, and who m I to argue with Microsoft?
Dead Rising 4
So, I plugged my Kinect back in so I'm able to get photos (yes, I actually took this one) and videos off my Xbox, which means I have also got this:
Exciting I know. So, back in 2006 everybody loved the first Dead Rising, and the sequel as well. Dead Rising 3 then came out as an Xbox One launch exclusive, which got away with being very average because of the general lack of competition for console release games (that said, it was the same year as GTA 5, the last of us, Tomb Raider and many more modern classics, but they were all last gen). So it was time for them to kick this franchise up the arse and bring the glory back from the original. they bought back Frank West (the protagonist from the original) and the shopping centre and went for it.
So, I enjoyed it largely, it's fun to play with a decent story, there's the weapons to find and build, survivors to rescue, side missions to complete and more collectibles than a Ubsioft open world (well, maybe not, that would be insane). If you liked the original then you will like this one too. It's not without problems though. A lot of the weapon blue prints are locked away and you have to search the map for loads of separate keys, which is a pain in the arse. A lot of the interesting boss battles from the original against maniacs are gone as well, which is a shame. The returning shopping centre is pretty disappointing too as it only makes up about a quarter of the map, and you can only get in to it from one location. The outside world really isn't as interesting as it is inside and in my opinion, I think the centre should probably have took up about three quarters of the map.
There are improvements on the original though. For one the game auto saves, you don't have to keep going to the toilet to save the game (I went to the loo in the first game more often that I do irl, which is a lot).When you rescue a survivor now you don't have to escort them back to the safe house, they can make their own way. There is also no time limit, which was annoying in the first couple of games where it was nearly impossible to do everything in one game, however, this opportunity was wasted here as there is no continue option when you finish the game, sure you can skip back to the penultimate chapter but you've missed a lot of progress and have to repeat a lot of the already completed tasks. I'm not saying it has to make storyline sense to be able to continue at the end, but let us do it anyway.
A late top tip for this game, during the week I played it (about 2 months after its original release), there was a ridiculously sized 7 gb update, but, it did add on loads of street fighter outfits for your character, like M. Bison, a hot Cammy outfit for Frank West as you can see above, a muscle bound Zangief costume that allowed me to see the finale of the game from a super buff outfit, and more. That's on top of all the street fighter gear that already cones in the game. I know Capcoms big thing is Street fighter, it's one of the biggest franchises in all of gaming, and I do love me some Street fighter 2, but who actually wants a T-Hawk Costume?
Completed
Westerado: Double Barreled
You fantastic bastard. Recommended by a friend and sitting in my Steam library for months, as games tend to, I never thought I'd play this game, but it seemed short enough to squeeze it in this week. This is a 16 bit rpg set in the wild west, but with a difference. Sure, there's a world map to explore, quests to take and side activities to take part in like any rpg, but there's also the simple to understand, but difficult to master shooting mechanic. You can only shoot directly in front of where your character is standing but you have to reload and cock your weapon before every shot. This works both on foot and on horse back.
The main difference to the classics of it's genre here and this game is that instead of levelling up your character, you get an additional part of the description for the man who killed your family (don't worry, that's not a spoiler (well, it might be if you don't want to know what happens in the first 30 seconds of the game)) as you are out for vengeance. I'm not sure if at the end of all the missions you get a location for him because I just ran in to him in the world and took him down.
The map is very interesting with different types of areas and hidden locations to explore. There are branching storylines that can add replayablity (which the game encourages by letting you unlock another character to play through after you finish), Hats to collect, poker to play and other interesting little things to see (just like in all 16 bit rpgs). Hell, my guy became such a bad ass that bandits started running away when I came near them (I still showed no mercy though, obviously). The only problem I have is that the last 10 minutes of the game, after you find the killer when you have to tare through all his cronies to take him down which is a long shooting section that you can't get wrong or you have to start it over again.
Don't worry about that negative though, this is a fantastic twist and call back to classic games that we all loved as a kid. Play it
So, after this I wanted a game to play in the background while watching something, so I tried Oddworld again, but decided I'm stuck and game up, So swapped to 'shootsumi', which is a space style shooter (think R-type) but with small 10 second levels and everything is fish based (yeah, good name, I know), but I'm terrible at these games and you don't get infinite lives so I couldn't get very far. So then. to keep with space shooters but a change in perspective I swapped to hyper void. A behind view space shooter. It started well but the difficulty shot up, very fast and it became clear that I would never finish this game, so I gave up. If there is one thing I learned doing these game rushes over the years (and there really is only one)it's that I shouldn't force my way through games I don't enjoy. videogames are maid for entertainment and if I'm not enjoying it then I should stop. So, speaking of R-Type...
R Type: Dimensions
Now, obviously I could never finish this game properly, how could anyone? seriously? These side on (or top down in the case of Truxton, a Mega drive clssic) space shooters were made to eat your change in arcades and are infamously extremely difficult. This game includes R type 1 and 2 with revamped graphics (although you can switch back to the old at any time (which actually looks better anyway)). Now, you can play it the proper way, with 3 lives, but I couldn't even finish the first level, so that wasn't going to happen. However, there's an infinite mode where you constantly respawn over and over, which is how I could play it. Problem is, this really feels like cheating. Granted, I'd never have done it any other way but you can essentially compete these levels by not pressing anything until you get to the bosses, and when you get there you don't need any thought as you can't really die, you just respwan a second later in the exact same place. I still did try and play it as best I could though, but that's not saying much with my average 30 deaths per level approximately (levels are about 7-8 mins long...). I wasn't going to put this on my completed games list, but my xbox achievements say I've finished it, and who m I to argue with Microsoft?
Dead Rising 4
So, I plugged my Kinect back in so I'm able to get photos (yes, I actually took this one) and videos off my Xbox, which means I have also got this:
Exciting I know. So, back in 2006 everybody loved the first Dead Rising, and the sequel as well. Dead Rising 3 then came out as an Xbox One launch exclusive, which got away with being very average because of the general lack of competition for console release games (that said, it was the same year as GTA 5, the last of us, Tomb Raider and many more modern classics, but they were all last gen). So it was time for them to kick this franchise up the arse and bring the glory back from the original. they bought back Frank West (the protagonist from the original) and the shopping centre and went for it.
So, I enjoyed it largely, it's fun to play with a decent story, there's the weapons to find and build, survivors to rescue, side missions to complete and more collectibles than a Ubsioft open world (well, maybe not, that would be insane). If you liked the original then you will like this one too. It's not without problems though. A lot of the weapon blue prints are locked away and you have to search the map for loads of separate keys, which is a pain in the arse. A lot of the interesting boss battles from the original against maniacs are gone as well, which is a shame. The returning shopping centre is pretty disappointing too as it only makes up about a quarter of the map, and you can only get in to it from one location. The outside world really isn't as interesting as it is inside and in my opinion, I think the centre should probably have took up about three quarters of the map.
There are improvements on the original though. For one the game auto saves, you don't have to keep going to the toilet to save the game (I went to the loo in the first game more often that I do irl, which is a lot).When you rescue a survivor now you don't have to escort them back to the safe house, they can make their own way. There is also no time limit, which was annoying in the first couple of games where it was nearly impossible to do everything in one game, however, this opportunity was wasted here as there is no continue option when you finish the game, sure you can skip back to the penultimate chapter but you've missed a lot of progress and have to repeat a lot of the already completed tasks. I'm not saying it has to make storyline sense to be able to continue at the end, but let us do it anyway.
A late top tip for this game, during the week I played it (about 2 months after its original release), there was a ridiculously sized 7 gb update, but, it did add on loads of street fighter outfits for your character, like M. Bison, a hot Cammy outfit for Frank West as you can see above, a muscle bound Zangief costume that allowed me to see the finale of the game from a super buff outfit, and more. That's on top of all the street fighter gear that already cones in the game. I know Capcoms big thing is Street fighter, it's one of the biggest franchises in all of gaming, and I do love me some Street fighter 2, but who actually wants a T-Hawk Costume?
Completed
Mekazoo
Bastion
Sound Shapes
Far Cry 3: Blood Dragon
Pony Island
Undertale
Mighty Morphon' Power Rangers Mega Battle
Batman: A Telltale series
Super Mario run
Ratchet and Clank into the Nexus
Westerado: Double Barreled
R-Type: dimensions
Dead Rising 4
Subscribe to:
Posts (Atom)