It's been a while since a post here, but if one game was ever going to bring me back, this is it, plus I want to catch up again and I've got another idea for a different blog, a more structured and interesting one that's not jut some rambling nonsense like this. Rambling nonsense is the way this is going though and is the way it shall remain, for better or worse, in particular for this post there will be assumed in depth Sonic knowledge that no one I know has except for myself (but other people will have), so best of luck.
After looking forward to this game it is finally here and it didn't surprise me that I completed it in one sitting (there was a 30 minute dinner break in there), an ode to a 16 bit Sonic where the speedster made his name, before flikies (unbelievably not a real word) island began a downward spiral ultimately resulting in making out with a human woman and turning it to a (sigh) werehog (plus shadow had a game where he had a gun and there was a kinect racing game but they're spin offs (what next, Blaze P.I,? (that's right, multiple brackets are back))) . I've spoke before of how I like Sonic generations, and even though there's been a slump since it seems at least 2/3 of the upcoming Sonic Forces will be along the same vain, so hopes are up on that. I'm not here to talk about Sonic forces though, or the Sonic list I promised and never deliveredupon (kinda seemed like no one but me would care and hence a waste of my time (though argument could be made that all my blog posts are)), I'm here to talk about Sonic Mania, and how great it is.
Sonic Mania sees the return of some classic zones (with a few surprising choices) that are remixed in to something semi knew, but not in a bad way at all, parts touch the nostalgia bone in my body (though I need several for this insane year (can't wait for them Woolies to strike back), and it was already tickled by Crash) while also offering new challenges, and tunes. Speaking of music, this is one of the best sounding games I've ever heard, probably last challenged by Saints row 4 (btw, what is volition doing with Agents of Mayhem instead of Saints Row 5, seriously?) and that had actual songs in it, this is created music specifically for this game. That great music passes on even better to the new levels which have all new music, yet sound in the same style as any of the classics, and most of these new levels are great too, Studiopilis and the second act of Mirage Saloon are particular stand outs (the latter of which which may be the best sonic act, ever). Bosses are good too (and you know my views on them), not too hard but still a challenge, apart from Oil Oceans', which annoyed me.
Many new ideas are in there too, as well as old ones, it could be seen as they threw every gimmick from every one of the Megadrive games, and some new ones at a wall and waited to see what stuck, and very nearly all of them did, praise must be given to the developers who were made up of Sonic fans and fan game creators, not even touched by Sonic team, which is for the best in this day and age.
This is not a totally perfect game though, no game is, the penultimate level reminds me of Metroplos zone from Sonic 2, my second least favourite Sonic level from the originals (labyrinth being the worst, obviously). I found this one to be full of traps that are unavoidable where you don't know what's coming, although to be fair this always comes up towards the end of every 2D platformer every made, not that it makes this right. I also wasn't keen on the final zone, not for the difficulty but for the length, I ended up being timed out on both acts, which seems to be Casino night and Carnival night zones both mixed in to one, yet somehow longer than both combined (if you ignore the fact that as a child I couldn't figure out how to do that that up and down spinning platform bit on Carnival night zone as I thought you had to jump on it rather than just hold up and down (jeez, the amount of time outs I got from that). That zone in particular being where the gimmicks just cross the line of going too far.
I don't want to linger on the negatives though, so let's get in to the reference fest that is Sonic Mania, made by fans, for fans. The games is full of references to the main 2D sonic games, beyond just the levels, with the best of all coming from the Sonic CD level Starlight speedway, that's right, time travelling returns, and even the odd choice of sounds from that game turn up. (speaking of Sonic CD, what a shame that until The Sonic gems collection (back on PS2) this game was restricted to the Mega CD (and roms you thief's (definitely not how I first played it...)) so was criminally underplayed, bu at least it wasn't stuck on the 32X like Knuckles chatoix, a game I still haven't played and isn't even referenced in Mania (I think, the chaotix team certainly don't appear (see Sonic the comic/ Sonic heroes as to how I know who they are (I've lost the amount of brackets I've opened now so this should cover it)))). There is also an appearance of famed 'Sonic the fighters' characters Bean, Bark and Fang (though to be fair the latter did appear in the game gear only Sonic chaos sequel, Sonic triple trouble (yes, I've played (and completed) it, pretty decent tbh)). There's also a reference to the reference to Sonic from Deus Ex. The best one of all though I don't want to mention, as it was one of my favourite video game surprises of all time (and no, it's not a Sonic Spinball reference, fortunately).
So there you have it, for any Sonic fan back from the 16 bit era, this game is for you, and any fan of 2D platformers should get a kick out of this. Can't really do a 'you may also like' thing in here, 'cause the answers are obvious (also Freedom planet, the best Sonic fan game, of which one of the creators worked on Sonic Mania (I think, I'm sure I heard that somewhere a while ago)).
I want to start writing more blog posts now, I need to catch up on what I've missed and Pyre definitely deserves it's own post (though no one will read it, indies don't get much traffic). I also want to start my new idea for another blog soon, but I'm not setting a date for that.
Someone who has been playing videogames since the early 90's and now in their 30's has things to say about video games and video game related things. I like nostalgia and Sonic The Hedgehog.
Wednesday, 16 August 2017
Sunday, 7 May 2017
Zelda and Mass Effect
So many big games this year, it's insane, especially as last year was quite pants. Even when it feels like there's a gap coming up now, there isn't really, like how Prey came out Friday. I wish Bethesda would remove their stupid policy of not sending out review copies of games until release day so the reviews are out late. I'm semi (ha) interested in Prey and had a weekend of so might've played it, but as I'm not pre-convinced (definitely a word) I've gave it a miss and will now likely not buy it for some time, potentially second hand now if I ever do, so Bethesda lost out on my money.
Speaking of missing out on my money, I was quite interested in Injustice 2, the DC fighting game based on and made by the Mortal Kombat guys. However, they have announced DLC before the game is released... If you're not going to release a completed game then don't charge full price. People went nuts at Deus Ex last year for the game being portioned out in to 'pay to play' sections so the whole game didn't come out like the developers wanted because the publishers were dicks, but it seems no one cares about the same thing happening now. Well, fuck this game now, I'll spend my money on something more worth while, like biscuits. In my eyes they've made a fatal(ity) error. Rant over
Anyway, I'm here to talk about Mass Effect and Zelda, though not in great detail, everything in the world has already been said, but I'll add a few of my own thoughts now.
Mass Effect: Andromeda
Well, I already put my kinect away, so no more videos recorded by me, no great loss there. Until another game come out where you can play as a middle aged man dress as Cammy then why bother?
So, one of the best things that Zelda did for me was take so long that I didn't get to starting Mass Effect until the patch came out so I never had any issues with crazy facial animations and monster faces that people had early on so that is a non factor to me.
As I have said many, many times third person shooters really aren't my bag, I enjoyed the Mass Effect series in the past (especially 2, the best one) because it had such a good story, and the game play was good enough in short bursts, but 3 took it in a bad direction where it was nearly all shooting. This game reminds me more of 3 in that sense but it seems to me that the game play has improved. I find it immeasurably better than other games of this genre like Uncharted and Gears of War which I get bored of after 10 minutes, this had enough variety with teamwork included that I enjoyed it. I'm not saying that I prefer playing these parts more that a good FPS or platformer, it certainly isn't that good, but it's solid. Until you come across yet another orb dude of course.
The main story here is good, overall. It's a good story set away from, and yet simultaneously to (sort of) the original trilogy, although the actual script isn't the best. Most of the loyalty missions are good although there wasn't any Zaeed-esque questionable choices that stopped me from hundred percenting no. 2 cause my Shepard wasn't a total dick. Millions of little side quests are available to varying degrees of fun and tonnes of missions related to building up planets to let the colonies live on.
The biggest issue I have with the game is travelling, so many of the missions involve travelling to different planets (with their long loading times) or around the Nexus (the new version of the Citadel) that the game can become so tedious. you can play a mission for 10-15 minutes of just travelling between loading screens to have a conversation with a dude before going somewhere else for another and so on. I worry that this is done intentionally to break up some of the monotony of shooting as that's what I suspect, but there has to be a better way to do it (not that I know what that idea is). There are also mining, developing, multiplayer parts to help you upgrade your abilities, weapons, armour and so on but I finished it easily after barely dipping my toe nail in to any of this.
So, in summation I feel there has been some harsh criticism of this game but also kind of fair. It's enjoyable but if it wasn't a Mass effect game I'd likely have never touched it. If you're a Mass effect fan give it a play in the (very) unlikely event you haven't already, don't believe the hate. If not I guess it depends how much you like a game that gives you a million things to do that can last hundreds of hours if you so desire.
The Legend of Zelda the Breath of the Wild
I am not a Zelda fan. The only main Zelda game I played was the early Wii game Twilight Princess, which I didn't think much of. As mentioned so many times I was a Sega kid to such of an extent in fact that I didn't realise that a Sega kid kid was really a thing until I got to uni when I met people who actually had nostalgia for old Nintendo. I am not sure I played any Nintendo console before that outside of not getting how to play Goldeneye with the one thumb stick and giving up quickly.
What I am getting to there is that I'm not one of these Zelda lovers who decided this was the greatest game of all time before it even came out, that said I'm also not a hater just to be contrarian. This is a very good game. The world is incredible, full to the brim with things to see, so and find. The varieties of areas are amazing and it looks fantastic, including the spectacular draw distance. The puzzles are fantastic too, many of the shrines are very good and can make you feel like a smarty pants when you figure it out, and this goes multiple times over for the Divine beasts. The combat is fine as well, very simple, but effective and I didn't hate the bosses, somehow.
Not so good is all the different things to pick up, and no I'm not talking Korok seeds that actually do something. I mean all the bones and plants and such things you pick up, I know they all have a use with cooking and crafting but the only ingredient I ever needed to actually use was fire lizards for that volcanoey area of the map. Of course the breakable weapons are a whole ridiculous thing of their own.
A quick summary then is that this is a must play, despite that most people wont have a way to play it 'cause it's impossible to get your hands on a Switch and who actually owns a WiiU (except for me)? This is another game that could last you hundreds of hours if you want it to, but in my opinion, Horizon is the better game this year due to it's far superior gameplay, and as far as the world goes, Witcher 3 is better. Those 2 are, in my opinion, pretty great games to be compared to though. Just remember Nintendo fan boys, being able to climb every wall alone does not the greatest game of all time make (does that make sense).
Two more things. 1. Telltale's 'Tales from the Borderlands' is free on PS plus this month, a game I've nearly bought several times as so many people seem say how it is if not the second best (after walking dead) telltale game then maybe the actual best because it is so 'hilarious'. Well, I played the first episode and it isn't, people are idiots. 2. Why is Puyo puyo Tetris £10 more on the Switch than on PS4 and why is it only physical on ps4? I guess Sega are a mean scheme machine or that Nintendo are feeding us an Avalanche of shit...
Speaking of missing out on my money, I was quite interested in Injustice 2, the DC fighting game based on and made by the Mortal Kombat guys. However, they have announced DLC before the game is released... If you're not going to release a completed game then don't charge full price. People went nuts at Deus Ex last year for the game being portioned out in to 'pay to play' sections so the whole game didn't come out like the developers wanted because the publishers were dicks, but it seems no one cares about the same thing happening now. Well, fuck this game now, I'll spend my money on something more worth while, like biscuits. In my eyes they've made a fatal(ity) error. Rant over
Anyway, I'm here to talk about Mass Effect and Zelda, though not in great detail, everything in the world has already been said, but I'll add a few of my own thoughts now.
Mass Effect: Andromeda
Well, I already put my kinect away, so no more videos recorded by me, no great loss there. Until another game come out where you can play as a middle aged man dress as Cammy then why bother?
So, one of the best things that Zelda did for me was take so long that I didn't get to starting Mass Effect until the patch came out so I never had any issues with crazy facial animations and monster faces that people had early on so that is a non factor to me.
As I have said many, many times third person shooters really aren't my bag, I enjoyed the Mass Effect series in the past (especially 2, the best one) because it had such a good story, and the game play was good enough in short bursts, but 3 took it in a bad direction where it was nearly all shooting. This game reminds me more of 3 in that sense but it seems to me that the game play has improved. I find it immeasurably better than other games of this genre like Uncharted and Gears of War which I get bored of after 10 minutes, this had enough variety with teamwork included that I enjoyed it. I'm not saying that I prefer playing these parts more that a good FPS or platformer, it certainly isn't that good, but it's solid. Until you come across yet another orb dude of course.
The main story here is good, overall. It's a good story set away from, and yet simultaneously to (sort of) the original trilogy, although the actual script isn't the best. Most of the loyalty missions are good although there wasn't any Zaeed-esque questionable choices that stopped me from hundred percenting no. 2 cause my Shepard wasn't a total dick. Millions of little side quests are available to varying degrees of fun and tonnes of missions related to building up planets to let the colonies live on.
The biggest issue I have with the game is travelling, so many of the missions involve travelling to different planets (with their long loading times) or around the Nexus (the new version of the Citadel) that the game can become so tedious. you can play a mission for 10-15 minutes of just travelling between loading screens to have a conversation with a dude before going somewhere else for another and so on. I worry that this is done intentionally to break up some of the monotony of shooting as that's what I suspect, but there has to be a better way to do it (not that I know what that idea is). There are also mining, developing, multiplayer parts to help you upgrade your abilities, weapons, armour and so on but I finished it easily after barely dipping my toe nail in to any of this.
So, in summation I feel there has been some harsh criticism of this game but also kind of fair. It's enjoyable but if it wasn't a Mass effect game I'd likely have never touched it. If you're a Mass effect fan give it a play in the (very) unlikely event you haven't already, don't believe the hate. If not I guess it depends how much you like a game that gives you a million things to do that can last hundreds of hours if you so desire.
The Legend of Zelda the Breath of the Wild
I am not a Zelda fan. The only main Zelda game I played was the early Wii game Twilight Princess, which I didn't think much of. As mentioned so many times I was a Sega kid to such of an extent in fact that I didn't realise that a Sega kid kid was really a thing until I got to uni when I met people who actually had nostalgia for old Nintendo. I am not sure I played any Nintendo console before that outside of not getting how to play Goldeneye with the one thumb stick and giving up quickly.
What I am getting to there is that I'm not one of these Zelda lovers who decided this was the greatest game of all time before it even came out, that said I'm also not a hater just to be contrarian. This is a very good game. The world is incredible, full to the brim with things to see, so and find. The varieties of areas are amazing and it looks fantastic, including the spectacular draw distance. The puzzles are fantastic too, many of the shrines are very good and can make you feel like a smarty pants when you figure it out, and this goes multiple times over for the Divine beasts. The combat is fine as well, very simple, but effective and I didn't hate the bosses, somehow.
Not so good is all the different things to pick up, and no I'm not talking Korok seeds that actually do something. I mean all the bones and plants and such things you pick up, I know they all have a use with cooking and crafting but the only ingredient I ever needed to actually use was fire lizards for that volcanoey area of the map. Of course the breakable weapons are a whole ridiculous thing of their own.
A quick summary then is that this is a must play, despite that most people wont have a way to play it 'cause it's impossible to get your hands on a Switch and who actually owns a WiiU (except for me)? This is another game that could last you hundreds of hours if you want it to, but in my opinion, Horizon is the better game this year due to it's far superior gameplay, and as far as the world goes, Witcher 3 is better. Those 2 are, in my opinion, pretty great games to be compared to though. Just remember Nintendo fan boys, being able to climb every wall alone does not the greatest game of all time make (does that make sense).
Two more things. 1. Telltale's 'Tales from the Borderlands' is free on PS plus this month, a game I've nearly bought several times as so many people seem say how it is if not the second best (after walking dead) telltale game then maybe the actual best because it is so 'hilarious'. Well, I played the first episode and it isn't, people are idiots. 2. Why is Puyo puyo Tetris £10 more on the Switch than on PS4 and why is it only physical on ps4? I guess Sega are a mean scheme machine or that Nintendo are feeding us an Avalanche of shit...
No time to explain is very good too (as seen above). A platformer where you control the jumps with a big laser beam, which is also your weapon. Has loads of references to other games too, which obviously I appreciate.
Saturday, 8 April 2017
Snake Pass
It's 10 O'clock on Friday night, what better to do than right a blog about a child's video game, drink a box of Perry, listen to Alanis Morrisette and pour peanuts directly in to my mouth? (none is the answer).
I say 'childs' game but that is a bit harsh, it's more of a throwback. The game is made in the style of a 3D mascot platformer (think Crash, Banjo, Bubsy 3D) in so much as it is a colourful game just aiming to have fun (ignoring the fact that the first Crash was ridiculously hard (and crap)). There is no platforming though, snakes cannot kick, punch, chop or block, so how does it work? You gotta believe! Obviously that's not the answer, actually, as a snake you have to crawl up bamboo shoots (as pictured above) and other objects to get around, there are no enemies (apart from the environment), except your own ability! Good job because otherwise what you gonna do, when they come?
On each level there are 3 colourful orbs you must collect to advance to the next level as well as a bunch of other collectables along the way, and it can be really hard to get these, but you can, you just gotta believe. Practise makes perfect in this game (which can be said for any game really), at first getting over one tiny gap can be a major issue, but as you get a handle on the grip function you'll advance much further, while of course mixing in suicidal jumps that the developers probably wouldn't want the player to do, but why leave the option in? you gotta believe that people will take advantage of it.
As an aside, they have some of the best named achievements/ trophies I've ever seen (well, 2 anyway), one named 'snakes on a plain' hence me not being able to make a joke on that, and then one one you may think more like to come from the mouth of Hal Emmerich. No Penis jokes though, shame.
Point is, this is really good. A fantastic zone out game while you're listening to music or whatever. It's not as hard as people make it out to be and it doesn't outstay it's welcome. It's on everything, even Switch! You should play it, you gotta believe me.
Parappa the rapper remastered just came out btw.
I say 'childs' game but that is a bit harsh, it's more of a throwback. The game is made in the style of a 3D mascot platformer (think Crash, Banjo, Bubsy 3D) in so much as it is a colourful game just aiming to have fun (ignoring the fact that the first Crash was ridiculously hard (and crap)). There is no platforming though, snakes cannot kick, punch, chop or block, so how does it work? You gotta believe! Obviously that's not the answer, actually, as a snake you have to crawl up bamboo shoots (as pictured above) and other objects to get around, there are no enemies (apart from the environment), except your own ability! Good job because otherwise what you gonna do, when they come?
On each level there are 3 colourful orbs you must collect to advance to the next level as well as a bunch of other collectables along the way, and it can be really hard to get these, but you can, you just gotta believe. Practise makes perfect in this game (which can be said for any game really), at first getting over one tiny gap can be a major issue, but as you get a handle on the grip function you'll advance much further, while of course mixing in suicidal jumps that the developers probably wouldn't want the player to do, but why leave the option in? you gotta believe that people will take advantage of it.
As an aside, they have some of the best named achievements/ trophies I've ever seen (well, 2 anyway), one named 'snakes on a plain' hence me not being able to make a joke on that, and then one one you may think more like to come from the mouth of Hal Emmerich. No Penis jokes though, shame.
Point is, this is really good. A fantastic zone out game while you're listening to music or whatever. It's not as hard as people make it out to be and it doesn't outstay it's welcome. It's on everything, even Switch! You should play it, you gotta believe me.
Parappa the rapper remastered just came out btw.
Thursday, 30 March 2017
Night in the Woods
After spending dozens of hours on Horizon, probably 10 or so on Ghost Recon Wildlands in a co op play through and then at least a dozen (probably more) on Zelda (yes, I got a Switch and breath of the wild, more on that another time) I needed something to break up the ridiculous lengths of games going on. So I went for night in the Woods. Of course, this doesn't stop the fact that Mass effect has been sitting unopened on a shelf for a week and now Persona 5 reviews are out and apparently it's amazing. Jeez. At least Yooka-Laylee isn't out for 2 weeks... Just a short one today to crank it out before heading back to Hyrule (that's where Zelda is set btw).
Much like Oxenfree this is a 2D story based game where a bunch of youths try to make sense of a crazy situation and even though it does have many things in common with Oxenfree, it is quite different. For one, it takes place over a whole 'fall' (that's autumn for us normal people), which means it advances at a slower pace and really helps character building, which really is the games strong point. The 4 main characters of Mae (the person you play as), Gregg, Angus and Bae are fantastically designed characters with loads of personality put in to them, which is impressive from a game with text only speech and no real facial animations. Side characters add to the main plot but it really is all about these four and how you communicate with them and who you spend time with to build relationships and get more out of these characters.
Unlike Oxenfree again there is gameplay in here too, albeit it occasional. There are puzzle platform dream sequences and a way to explore the town by jumping around power lines to find mini games and back story on the town, who wouldn't want to increase the towns rat problem by feeding them stolen pretzels? Light bulb rounders is also a thing (yes rounders). There is a whole extra game on your computer as well, it's not just for instant messaging and making a shark dance, there's a passable top down dungeon crawler in there. What a Bizarre place to put it...
Not everything is as good as Oxenfree in this game. Despite how much better the build is for the main story, the actual reveal and ending are pretty bad. Not only does the twist come out of nowhere but the characters are happy to let the horrors of what has happened to them wash away like water off of Howards' back. This strange turn of events totally goes against their characters and leaves a sour taste in the mouth after an extremely interesting set up. This is not to say the game is not worth playing, it's very good up to that point, just be prepared to be let down. Oh, One last point, the characters are all anthropomorphic animals, but then there's real animals as well. Odd.
Much like Oxenfree this is a 2D story based game where a bunch of youths try to make sense of a crazy situation and even though it does have many things in common with Oxenfree, it is quite different. For one, it takes place over a whole 'fall' (that's autumn for us normal people), which means it advances at a slower pace and really helps character building, which really is the games strong point. The 4 main characters of Mae (the person you play as), Gregg, Angus and Bae are fantastically designed characters with loads of personality put in to them, which is impressive from a game with text only speech and no real facial animations. Side characters add to the main plot but it really is all about these four and how you communicate with them and who you spend time with to build relationships and get more out of these characters.
Unlike Oxenfree again there is gameplay in here too, albeit it occasional. There are puzzle platform dream sequences and a way to explore the town by jumping around power lines to find mini games and back story on the town, who wouldn't want to increase the towns rat problem by feeding them stolen pretzels? Light bulb rounders is also a thing (yes rounders). There is a whole extra game on your computer as well, it's not just for instant messaging and making a shark dance, there's a passable top down dungeon crawler in there. What a Bizarre place to put it...
Not everything is as good as Oxenfree in this game. Despite how much better the build is for the main story, the actual reveal and ending are pretty bad. Not only does the twist come out of nowhere but the characters are happy to let the horrors of what has happened to them wash away like water off of Howards' back. This strange turn of events totally goes against their characters and leaves a sour taste in the mouth after an extremely interesting set up. This is not to say the game is not worth playing, it's very good up to that point, just be prepared to be let down. Oh, One last point, the characters are all anthropomorphic animals, but then there's real animals as well. Odd.
Monday, 13 March 2017
Horizon zero dawn
Time to drop the week numbers as I'm in to the big games now. My first world geek problem of not enough time is adding up. Between this, Zelda, Mass effect, Ghost Recon (and maybe Nier) that's a couple of hundred hours gone there. Hey, at least it's something that I like doing, assuming that I like the actual games, and in the case of Horizon I sure did.
Let's start with a brief history lesson. This is a PlayStation exclusive game made by Guerrilla studios who are most famous for making the Killzone series, which has been Playstations first party fps series for many years without ever being anywhere near as successful or acclaimed as Halo from the Xbox side but I guess they thought they had to make an attempt. That said, The last Killzone game by Guerrilla was a launch PS4 game and was pretty good. Horizon though is a third person open world action RPG which is quite a step in a completely different direction and it seems to have paid off.
As an overview of a setting you are part of a tribe that exists in some kind of end of the world scenario (I say 'some kind' but actually I know what happened but don't want to spoil the plot so lets stick with that) so you use a mix of bows and arrows, electronic bombs, turrets, spears and other crossed idea weapons that come with a reborn distopian future. These weapons are used to fight off the predictable evil tribes and the lest predictable robot animals which roam around the map. Some are nice and simple like bulls and deer up to giant robot crocodiles and Ligers.
As you get further in to the game and face bigger enemies you learn the areas to hit. The bigger machines have weapons and armour that you can shoot off with certain weapons/ ammo types. If you can get these parts off in a large battle early you can remove many of their abilities and can make them end up as big arrow sponges. You just nead to learn that technique which took me a while. Other useful abilities you gain overtime to help defeat them are stealth kills, critical hits, multishot arrows and the ability to override enemies and get them on your side. Master these techniques (and get the power armours) and the last few missions will be a breeze (if that's what you want, if not, don't do the side missions).
The main story is brilliantly told as you discover the history of how the world got to this situation and Aloys' purpose in it (Aloy being the main character). The pacing of the reveal is fantastically done as you search through different derelict sites and find audio and video logs that tell you the story and get some help from Xbox turncoat Phillip Broyles ('cause this is a PS exclusive and around this time last year he was in Xbox exclusive Quantum break) who brings his signature delivery to the game.
The general RPG elements are simple but all there. Side missions, collectibles, weapon upgrading, trading, levelling up and other little things that you expect are in and all work fine. Unfortunately I was always seemingly running out of wire which is an element used in making both arrows and tripwires (the 2 best weapons) which is a pain in the arse as I never had problems with any other resources. One other issue is that you can't modify the map to show only certain things so it constantly looks like a mad cluster of little icons that can be fiddly if you're looking for locations of collectibles, corruption zones, hunting lodges and other side questy things.
All around this is a truly fantastic game and for a first game of this nature Guerrilla have knocked the distracting rock out of the park. If they carry on in this trajectory the next game could be an all time great, no Joke.
I was going to the return the 'you may also like' section which tells you that if you like this game then another I think you might like, or if you prefer you could see if you like the game I said it's like and judge this game on that but I spend 10 minutes looking through what it's like and although it has lots in common with many games it gathers ideas from a lot of different places so I can't really pinpoint one or two games, so just google 'open world 3rd person action rpg' and figure it out from there.
As one last push in the direction of the game it has a character called Erend and he has this hair combo:
Let's start with a brief history lesson. This is a PlayStation exclusive game made by Guerrilla studios who are most famous for making the Killzone series, which has been Playstations first party fps series for many years without ever being anywhere near as successful or acclaimed as Halo from the Xbox side but I guess they thought they had to make an attempt. That said, The last Killzone game by Guerrilla was a launch PS4 game and was pretty good. Horizon though is a third person open world action RPG which is quite a step in a completely different direction and it seems to have paid off.
As an overview of a setting you are part of a tribe that exists in some kind of end of the world scenario (I say 'some kind' but actually I know what happened but don't want to spoil the plot so lets stick with that) so you use a mix of bows and arrows, electronic bombs, turrets, spears and other crossed idea weapons that come with a reborn distopian future. These weapons are used to fight off the predictable evil tribes and the lest predictable robot animals which roam around the map. Some are nice and simple like bulls and deer up to giant robot crocodiles and Ligers.
As you get further in to the game and face bigger enemies you learn the areas to hit. The bigger machines have weapons and armour that you can shoot off with certain weapons/ ammo types. If you can get these parts off in a large battle early you can remove many of their abilities and can make them end up as big arrow sponges. You just nead to learn that technique which took me a while. Other useful abilities you gain overtime to help defeat them are stealth kills, critical hits, multishot arrows and the ability to override enemies and get them on your side. Master these techniques (and get the power armours) and the last few missions will be a breeze (if that's what you want, if not, don't do the side missions).
The main story is brilliantly told as you discover the history of how the world got to this situation and Aloys' purpose in it (Aloy being the main character). The pacing of the reveal is fantastically done as you search through different derelict sites and find audio and video logs that tell you the story and get some help from Xbox turncoat Phillip Broyles ('cause this is a PS exclusive and around this time last year he was in Xbox exclusive Quantum break) who brings his signature delivery to the game.
The general RPG elements are simple but all there. Side missions, collectibles, weapon upgrading, trading, levelling up and other little things that you expect are in and all work fine. Unfortunately I was always seemingly running out of wire which is an element used in making both arrows and tripwires (the 2 best weapons) which is a pain in the arse as I never had problems with any other resources. One other issue is that you can't modify the map to show only certain things so it constantly looks like a mad cluster of little icons that can be fiddly if you're looking for locations of collectibles, corruption zones, hunting lodges and other side questy things.
All around this is a truly fantastic game and for a first game of this nature Guerrilla have knocked the distracting rock out of the park. If they carry on in this trajectory the next game could be an all time great, no Joke.
I was going to the return the 'you may also like' section which tells you that if you like this game then another I think you might like, or if you prefer you could see if you like the game I said it's like and judge this game on that but I spend 10 minutes looking through what it's like and although it has lots in common with many games it gathers ideas from a lot of different places so I can't really pinpoint one or two games, so just google 'open world 3rd person action rpg' and figure it out from there.
As one last push in the direction of the game it has a character called Erend and he has this hair combo:
Sunday, 5 March 2017
Week 8
Or as it's otherwise known 'the week before Horizon and Switch'. So, I didn't want to go in to anything big, so I looked at what was left in my masses of owned yet never played games (thanks Ps Plus/ Games with Gold) that were short but also not crap. Most of the games I have that i want to play that I've picked up from all over the place are long, some of which I'd like to play some day, although I know damn well around 90% I never will. But I found something off PS plus and also splashed some cash.
Not A Hero
Did you ever play OlliOlli? Well, I didn't. That was the first notable game by the English team behind this game. This is a 2D side on shooter where you zip through levels (at first anyway) and shoot up the place in different blocks of buildings while trying to help a Bunny become Mayor of England. The game is fun as you try to get past hoards of enemies while covering behind walls and leaping through windows and constantly facing new types of enemies that frequently appear. The real fun though is the cast of characters. As you move along in the game you unlock more playable characters, all of which have OTT British accents, but in a good way. There's a cockney gangster, a scouse piss head, a female chav and more. What's better than playing as a Welsh girl shooting up some enemies while shouting 'Flippin' Eck!'. Well, lots of things, but that is good also.
Unfortunately the game gets a lot harder in the last few levels. Well, that's bad phrasing (I could go back and change that but that would mean less words), what I actually mean is it gets harder (like it should) but also has longer levels and no save points. I get the point that that is the challenge but when I'm spending 45 minutes trying to do a level that takes about 2 minutes to complete successfully I start to get frustrated at playing the same bits over and over just to get back to the bit I'm struggling on, then die, again, and have to repeat. this really does fit in with my dislike of bosses as it's the same kind of thing. I have not finished this game yet but there's only a couple of levels left so I'll get there and if you're a PS plus member you should download it (as you should every PS plus/ Game with gold game as they're free, you can still delete them from your console but the store knows you own them so you can get them back whenever you want (yet so many people don't (I don't understand this thinking at all))) and give it a go one day when you're bored. It's worth a try as it's pretty cool.
And then I spent some money $£¥
Resident Evil 7
Speaking of bosses... As I played this on Xbox I could've took my own screen shot/ video, but I didn't, so I'm using someone else's as usual (spoiler, unless it's a PC game I always just use google image search (except for that one for Dead Rising 4)).
So, I'm not a survival horror guy, I played Alone in the dark (I think it was Alone in the dark) when I was a kid and got scared to death. I love horror films but since then I've been worried that I'd be really scared by them. Childish I know. But I figured that 20 years later it was time to make the jump. Honestly though I didn't find this game scary but it was very creepy. Despite the fact I don't normally play survival horror games I still know the idea of what would be coming. It's slow and methodical and all about moments. Most of the time you're walking around with the sense of unease that something could happen at any time but largely doesn't which builds the suspense. Most of the game is about exploring the house to solve puzzles to move on to the next section. The puzzles are not hard but well made, the only problem that could occur from the puzzles would be when turned off and come back to a day later you may forget what the puzzle was you were in the middle of (good jib for guides).
I do like the story. I have a general understanding of the Resident Evil story without playing any of the games but this wasn't a big thing, or not until the end anyway when Chris Redfield saves you. Whoops, spoilers. You are Ethan (terrible name, bad start) and you are looking for your lost wife Mia (as before). You track her down to a creepy mansion that turns out to be inhabited by some weird redneck cannibal types and as the game goes on they all get morphed in to monsters. There are also 'the molded', the side enemies that appear when you're not fighting a member of the family. I get the point of having these small enemies to give more gameplay but these guys were annoying. They're slow and the only danger they pose is that they drain so many of your bullets (which are in very short supply) while you're killing them. I'd much rather have more enemies that took less to kill. Oh well, Never mind.
I can't go in to the last third of the story because it will be spoiler central but it transitions well to something else. From a gameplay side it plays well. The shooting is solid and movement is fine. There's not so much action that it needs to be a big thing but it's more than adequate for what it is (that makes it sound bad, it's not supposed to). I very much enjoyed this game and I'm glad I gave this genre a chance after the age of 10. Great, yet another genre of games to play now.
Not A Hero
Did you ever play OlliOlli? Well, I didn't. That was the first notable game by the English team behind this game. This is a 2D side on shooter where you zip through levels (at first anyway) and shoot up the place in different blocks of buildings while trying to help a Bunny become Mayor of England. The game is fun as you try to get past hoards of enemies while covering behind walls and leaping through windows and constantly facing new types of enemies that frequently appear. The real fun though is the cast of characters. As you move along in the game you unlock more playable characters, all of which have OTT British accents, but in a good way. There's a cockney gangster, a scouse piss head, a female chav and more. What's better than playing as a Welsh girl shooting up some enemies while shouting 'Flippin' Eck!'. Well, lots of things, but that is good also.
Unfortunately the game gets a lot harder in the last few levels. Well, that's bad phrasing (I could go back and change that but that would mean less words), what I actually mean is it gets harder (like it should) but also has longer levels and no save points. I get the point that that is the challenge but when I'm spending 45 minutes trying to do a level that takes about 2 minutes to complete successfully I start to get frustrated at playing the same bits over and over just to get back to the bit I'm struggling on, then die, again, and have to repeat. this really does fit in with my dislike of bosses as it's the same kind of thing. I have not finished this game yet but there's only a couple of levels left so I'll get there and if you're a PS plus member you should download it (as you should every PS plus/ Game with gold game as they're free, you can still delete them from your console but the store knows you own them so you can get them back whenever you want (yet so many people don't (I don't understand this thinking at all))) and give it a go one day when you're bored. It's worth a try as it's pretty cool.
And then I spent some money $£¥
Resident Evil 7
Speaking of bosses... As I played this on Xbox I could've took my own screen shot/ video, but I didn't, so I'm using someone else's as usual (spoiler, unless it's a PC game I always just use google image search (except for that one for Dead Rising 4)).
So, I'm not a survival horror guy, I played Alone in the dark (I think it was Alone in the dark) when I was a kid and got scared to death. I love horror films but since then I've been worried that I'd be really scared by them. Childish I know. But I figured that 20 years later it was time to make the jump. Honestly though I didn't find this game scary but it was very creepy. Despite the fact I don't normally play survival horror games I still know the idea of what would be coming. It's slow and methodical and all about moments. Most of the time you're walking around with the sense of unease that something could happen at any time but largely doesn't which builds the suspense. Most of the game is about exploring the house to solve puzzles to move on to the next section. The puzzles are not hard but well made, the only problem that could occur from the puzzles would be when turned off and come back to a day later you may forget what the puzzle was you were in the middle of (good jib for guides).
I do like the story. I have a general understanding of the Resident Evil story without playing any of the games but this wasn't a big thing, or not until the end anyway when Chris Redfield saves you. Whoops, spoilers. You are Ethan (terrible name, bad start) and you are looking for your lost wife Mia (as before). You track her down to a creepy mansion that turns out to be inhabited by some weird redneck cannibal types and as the game goes on they all get morphed in to monsters. There are also 'the molded', the side enemies that appear when you're not fighting a member of the family. I get the point of having these small enemies to give more gameplay but these guys were annoying. They're slow and the only danger they pose is that they drain so many of your bullets (which are in very short supply) while you're killing them. I'd much rather have more enemies that took less to kill. Oh well, Never mind.
I can't go in to the last third of the story because it will be spoiler central but it transitions well to something else. From a gameplay side it plays well. The shooting is solid and movement is fine. There's not so much action that it needs to be a big thing but it's more than adequate for what it is (that makes it sound bad, it's not supposed to). I very much enjoyed this game and I'm glad I gave this genre a chance after the age of 10. Great, yet another genre of games to play now.
Completed
Mekazoo
Bastion
Sound Shapes
Far Cry 3: Blood Dragon
Pony Island
Undertale
Mighty Morphon' Power Rangers Mega Battle
Batman: A Telltale series
Super Mario run
Ratchet and Clank into the Nexus
Westerado: Double Barreled
R-Type: dimensions
Dead Rising 4
Little Big Planet 3
Ratchet and Clank: The quest for Booty
Rebel Galaxy
Rage
Resident Evil 7
Thursday, 23 February 2017
Week 7
For this week (well, last week now) I really fancied an fps, so I was thinking of buying Sniper Elite 4, which came out last week but I didn't want to spend any money. This gave me 3 choices, all of which were last gen (though tht reallu shoudn't matter (but it does)). Firstly Boderlands: The Pre-Sequel. I think this was the last disk based last gen game I purchased as it came out long after the xbone/ ps4 release, and as that time it wasn't announced to be ported up (although I should've guessed really). I got a couple of hours in but got bored and stopped back then. Option 2, Rage. This was the last game by ID (creators of Doom/ wolfenstein/ quake) before the latest Doom game and quite a departure from their usual fare. It had fairly good reviews, but it was nearly 6 years old and the last game they made was my game of the year last year, which might make this seem hard to match up to. Thirdly, Crysis 3. I've never played any Crysis game, and this one came out right towards the end of the old consoles life cycle. I heard it's real good though. Ultimately I went with Alex Rileys' favourite game.
Rage
Say it to my face! Rage is a post apocalyptic game where you awaken from some sort of human time capsule thing, I'm not totally sure, the story is pretty poor. Point is, you awake to a ruined world where the locals want you to help them take down 'the authority' (sans Stephanie McMahon) who will want to get their hands on you as a survivor from the past (not sure why). That's about all the story that you need to know. The game takes place in 3 types of areas. Town hubs where you do usual hub world stuff; shop, get missions, race, play a card game the developers invented (though hardly Gwent) and other hubby stuff. The second type is an over-world where you drive around in your armoured car to get from mission to mission which frankly seems extremely unnecessary and possibly just there to add hours on to the game (which I didn't take). The third is where the shooting takes place, a series of small areas that are supposedly different with the likes of a Vault, a distillery, an abandoned city and other post apocalyptic type things, but they all play the same as enclosed areas that are shaped as a big circle that brings you right back to the start after you've gotten to your objective. It's basically a game of 'go to area x, press button x, leave' and repeat.
So that's the basics. Elsewhere, it comes on 2 discs (3 if you include multiplayer) and I don't understand why. Granted it's not the only 360 game that came on 2 discs, but this is hardly the size of GTA V. Graphically for a 6 year old last gen game it's very impressive and I suspect that has a lot to do with the 3 discs. As for the driving fps, I find it a very strange combo. I know it's not the only game to have this pairing (Half life 2 amongst them) but it is not well applied here at all. It seems to be there to help you explore the open world, but there isn't anything to see in said open world outside of the missions and some jumps which themselves only seem to be a way to shoehorn in some aheivements/ trophies.
Now, unpack your 1 meg ps one memory cards because you have to manual save the game. I had to repeat so much because I didn't manualyl save as it's not 1997. At least the file size isn't as big as Crash Bandicoot: Warped, because that took all the space on one card! (that's how file sizes work, right?) On the plus side firing up the 360 reminded me that the controller is unbelievably better than the dual shock 3, which is/ was trash. Also, on 360 you could set your console to play every game inverted so I didn't have to change it every time I booted up a new game. Can't do that on the Xbox One.
Now, unpack your 1 meg ps one memory cards because you have to manual save the game. I had to repeat so much because I didn't manualyl save as it's not 1997. At least the file size isn't as big as Crash Bandicoot: Warped, because that took all the space on one card! (that's how file sizes work, right?) On the plus side firing up the 360 reminded me that the controller is unbelievably better than the dual shock 3, which is/ was trash. Also, on 360 you could set your console to play every game inverted so I didn't have to change it every time I booted up a new game. Can't do that on the Xbox One.
Horizon is on the... way. one week to go.
Completed
Mekazoo
Bastion
Sound Shapes
Far Cry 3: Blood Dragon
Pony Island
Undertale
Mighty Morphon' Power Rangers Mega Battle
Batman: A Telltale series
Super Mario run
Ratchet and Clank into the Nexus
Westerado: Double Barreled
R-Type: dimensions
Dead Rising 4
Little Big Planet 3
Ratchet and Clank: The quest for Booty
Rebel Galaxy
Rage
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