Friday, 10 May 2019

Roundabout

This is just going to be a quick one about a throw away game. I would like to note that as I go on, my plan isn't just to review loads of small games, I have other things to write about, but this is to help me get used to blogging again after 2 years away.

Roundabout is a game where you're driving a stretch limo in a crazy taxi (or for the smarter ones among you, The Simpsons: Road Rage) style set up, but from a top down view. The difference, and hence then name is that the limo is always rotating on the spot. If you're thinking this sounds stupid, you're right. They've done what they can with the idea though, like putting obstacles in the way and having dozens of collectables to extend the games length if you'd really want to do that (I did not).



The most interesting thing of note is that they have live action cut scenes where the driver (named Georgio Manos) is always turning to face the 'interesting' cast of characters. Obviously it's badly acted, but I think they're going for a so bad it's good kind  of feel, but to me it's not. It's just bad. These cut scenes come in thick and fast, every time you pick up a passenger and after about 20 minutes of the game I just had to start skipping them. By the way, this game came out a whole 8 months before quantum Break so it's pretty clear to me that Remedy stole their Idea from Round about (or maybe Night Trap).

This is very much an arcade game, in the traditional sense and the modern sense (the modern sense being XBLA). If you are interested it's okay to play in small portions or while you're listening to music, podcasts etc. Whatever's you poison. This game is okay.

You may also like: Flock!

BTW, Sonic Dash, actually quite fun.

Wednesday, 8 May 2019

The Bridge

Until 2019 my favourite bridge was the one in Rubery, Birmingham/ Worcestershire that separated the good Leach heath lane side of the village from the inferior Callowbrook lane side. It steadied the flow of undesirables coming to New Road to do their shopping. Then at the start of this year I found this game had been sitting in my PS plus games for a couple of months but I clearly hadn't noticed it as it came to PS plus on peak Red Dead redemption 2 time, so only gonna be one winner there (I actually think the Bridge is better than RDR2 now). Wasn't sold on the name either, it's fine, but seems more like the name of a walking simulator to me.

What is it? It's a 2D puzzle game. I love puzzle games, Portal 1 and/or 2 are probably my favourite games of all time. There are many more I love, Q.U.B.E, Quantum conundrum, Doctor Robotnik's Mean bean machine and, most importantly to this subject, Braid (that's also 2D you see) (Couldn't get in to the Witness though, don't know why). The Bridge is like no other game I've ever played before.

You essentially have to navigate your way though MC Escher style paintings. For the less artistically intelligent of you (like me before I googled it while playing the game) he's the guy that did the painting 'relativity' (that's the one with all the stairs in different directions). In fact, I liked the game, and the artwork so much I was 1 click away from buying a print of his painting 'waterfall' (obviously buying relativity would be too on the nose and I'm too cool for that). What was I saying about the game?

Right, third time lucky. You have to navigate your way through these levels, taking place in one screen by rotating the world around you (you can walk as well) and playing with gravity. As usual there's levers to pull, sides to fall off and balls of death that follow the worlds rotation with you (that one isn't that usual, more specific to this game obviously, though when you play the first level for the first time you can tell these will be introduced further in).  I wish I could say the game was completed without having to resort to an online guide, I always try my best not to in any puzzle game and I got so, so close, but the penultimate level stumped me, and after the best part of an hour trying to do it, I had to resign to the fact that cheating was required (that's right, looking up how to do a puzzle in a puzzle game is definitely cheating).



The art work in here is absolutely beautiful, it looks like a hand drawn Escher painting, truly astonishing. But, you want it all and you can't have it, there has to be a negative right? well, kind of. The sound, it's calmness fits the game but is very forgettable, and as I play most of my games silenced now with music or Podcasts on unless the sound is great/ important/ coming out of your controller and you can't get away from it (see what I had to say about Rocket Birds 2 to get that reference), it only took me a few minutes to see that volume off would be the way to play.

I hate the way 'games are art' is thrown around, and TV, film etc. I suppose it depends on what your definition of art is, but I don't think just because someone has come up with it, then it's art. Is Call of duty art? is my name is mayo art? Is Coronation street art? If i made a lasagna would that be art? The answer to all of these in my mind is no. This game to me though is art, not just because it's based on Escher, but that they've been inspired to create a game around his art style, the way they have come up with their own ideas based off his, and the novel way this game plays (there's probably been a game that plays like this before somewhere, but I've never played it so it doesn't count). By the way, Escher is mentioned in the game, I'm not just making assumptions. This game is truly special, and for anyone that likes puzzle games it's an absolute must play. It's less than £10. It's it.

You may also like: Braid

Just to catch up on the Sonic playing, I got really annoyed by Rush now and have decided that I've played enough of it to get my feelings together on it. I'm now off to play some of the smaller titles in the series I have access to, along with Days Gone (more like Days long, amirite?). I Probably won't do the Sonic rankings now 'til I've played Team Sonic racing (yes, I will play that before Rage 2), but I'll get there. Besides, the more time to invest in Sonic Dash, the better.

Tuesday, 7 May 2019

Foul Play

It's a brawler. Think Streets of rage or TMNT Hyperstone Heist, but with a difference, it's all a play, but there is nothing foul about it, glorious play would be a more fitting title (of course, that's not already a saying). This may very well be my favourite game of this genre.

Side scrolling brawlers: a personal history. The first of these games I played was the Master system version of Alien storm, a game that often appears now on Mega Drive collecttions (which has taught me that the music is amazing (as goes for so many Mega Drive games)), and I enjoyed it at the time, but was terrible at it (this would be a problem for many years). It had some weird shooting sections and was very short, not that I'd have known at the time as I'm pretty sure I never finished it (what with the being bad at it). From here I moved up to the mega drive with streets of rage, golden axe and captain America and the avengers (and oh so many more). These all followed a similar trajectory of renting them from the local video store (Oscars video Rubery shout out) and playing them with a friend for several hours, but never getting very far, no matter how many roast chickens we ate. And then they went away.

They did for me anyway, right up until Scott Pilgrim verses the world on 360. I'm probably forgetting some game that came in between but this seemed like the grand return to me, and it looked great, was fun, great to play with friends, and still I was awful. For many years it would go on like this with games like castle crashers and other less memorable titles, it wasn't in fact until Power Rangers mega battle that I put a large amount of effort in to finishing a side scrolling beat 'em up (and I did, hooray!) which was helped by nostalgia, great presentation and of course, easiness (if it didn't have a childhood favourite tie in this would also be very forgettable and would probably never have been purchased, yet alone completed by myself (what I'm trying to say is it's bang average)). And then there was Foul Play


What makes it so good? The way the stage plays work means that the crowd are more entertained with the bigger combos and cooler moves you do, which results in them throwing gangs of simple enemies at you, allowing you to get the big combos you need, while slowly introducing harder enemies as levels go on. Then at the end they add a boss. All the plays (stages) follow this same basic layout, while getting slightly harder and introducing new elements, because that's how games work, and just lets you have fun throughout, without an apple in sight.
The set up is that you are 2 gentlemen from the turn of the the 20th century chasing down mythical beasts as you try to track down your father (hmm, maybe this could have been a supernatural tie in game). The simple cut scenes are played out to a crowd and the game really 'plays up' to the stage performance theme with the enemies being actors in costumes and stage hands appearing to pick up fallen enemies and broken objects. It's classic brawling, done to perfection.

Naturally on line and offline co op are in here to play with a friend and the story is made for their being two characters so you're expected to be playing co op. Unfortunately when I tried to play co op my partner in crime wouldn't shut up and I missed the plot, the tutorials and he started moaning after 15 minutes because it was a new IP even though he'd happily play The Simpsons arcade game all day long. Rant over. the game is to be played co op, if possible.

You may also Like: Castle Crashers

Still plugging through Days gone and forcing my way through Sonic Rush.

Sunday, 5 May 2019

Rocket Birds 2: Evolution

It's not an angry birds clone, yes, I was as surprised as you are. Similar to Type: Rider this was a game I played just to fill in a little gap before a game came out (Metro Exodus in this case) and it was an adequate way to pass some time. Another game picked up from PS plus at some point in the past, this is a 2d side scrolling shooter with light platforming elements.

Unfortunately I haven't played the original so I couldn't possibly understand the full depth and weight of the plot, but from what I got you are a chicken called hard boiled chicken (that name is a little bit on the beak), who is out to save chickens being sold as meat by an evil penguin. The game play is decent, though hardly a thrill ride of excitement and there are puzzles that make up for their lack of difficulty with a long length. Part of the way you go about the puzzles is using a phone hacking system that really doesn't need to be in the game as it really slows the game play down to an eggs pace, along with way too many cut scenes that bring the same problem. Also, the levels are too long (you're talking about 45 minutes per level here (though there are plenty of save points)).



It's not all bad though. The visuals and sound (rock songs made by a band named new world revolution (whoever they are) specifically for this game, which is cool) are fantastic while on PS4 the sound of your gun fire comes out of your dual shock with gives a nice surround sound sort of effect. Obviously these tertiary pro's aren't the most important thing to any game (unless that game is 'my name is mayo' (which didn't even have these (hey, at least it was short though))) but it does help drag the game up from below average to average. A real shame as well, if the game had been trimmed back a bit, remove 75% of cut scenes, get rid of the phone and make the levels a little bit shorter this could have been a much tighter experience that wouldn't demand too much of a players time, but as is the game overstays it's welcome. There's some multiplayer mode that I never tried so have nothing to say about other than that it exists (could be amazing! probably not though).

You may also like: The Mummy Demastered

Not sure how many more Sonic games I'm going to get through, getting all 5 GBA exclusive Sonic games is going to cost me a pretty penny, despite how gripping sonic pinball party looks. (seriously though, how was there never a sonic advance collection made), How is Sonic Boom on Wii U still so expensive? I outright rejected playing it on release because I hated the redesign and from reviews looks like it's trash anyway, the first ever sonic game to not be amazing. I do have access to tails sjy patrol though.

Saturday, 4 May 2019

My name is Mayo

Throughout the 2ish years I've gone without posting I've switched from a primarily Xbox player to a PlayStation one, though I do still have both. This has lead me to having to start moving away from my 127,119 (and counting (albeit slowly now)) gamerscore and start taking PlayStation trophies more seriously. This game got me to my 9th platinum trophy, and that's all this game is for, an easy platinum, and frankly I have no shame in the fact.

The game requires you to move a cursor over a jar of mayo and tap it, several hundred times (just press X). Of course you can entertain yourself with this monotonous process. Why not try tapping to a beat, or racing yourself (much like a pen clicking race)? The fun is endless (by which I mean there is none)...  Note of caution for the platinum trophy hunters out there who have 99p. You need to open the menu to change costume (costume example: sexy lingerie (see below)) by selecting the in game achievement. Don't be a lemon, you must be yolking me if your saltyness will prevent this game being a mustard. (what an amayonnaising joke). Avoid this game, it's so dumb and suckers people like me in just for a platinum trophy that means nothing to nearly every person out there, and then the people who would care would likely ridicule anyone who has done this.




You may also like: Energy cycle (another game made for an easy platinum (that I also have a platinum on, sigh))

So, another odd one here, and there may be a few more of these to come (they will be better games than this) until I either finish days gone or get through these Sonic games. As early thoughts though, Days gone is okay, Sonic rush is not.



Thursday, 2 May 2019

Type:Rider

So, due to a strain on my finances I've been largely playing free or cheap games, and of course the best way to get free games are ps plus/ games with gold and I'm the sort of canny customer who makes sure to grab every game that comes to these services, no matter how good, bad, impressive or forgettable they look, and this is a game I literally forgot I had and frankly, didn't know existed (yes, I've basically been doing my 12 weeks, 12 games from before but without writing about it). While searching through the owned games list I found this 'gem' that came to PS plus in May 2017. So, while waiting for days gone to arrive (more on that at another time) I was sold on this game due to the combo of 2d platformer and a short length. I will play almost any 2D platformer, this included, but despite all the cynicism, this game ended up being rather enjoyable.

This is a game about the history of fonts, yes, that's right. A very nerdy base for a game, but comes together as quite fun. Classic platforms are replaced by letters that you must leap between while gathering collectible letters of the alphabet. Then there are additional asterisks to collect that are slightly more difficult and give you some history about the font (might be interesting, might not, never read them) to find & there are hidden Ampersands to gather as well.


The levels take the forms of different fonts, travelling through the history of writing, starting with cave paintings and moving up to comic sans (the best of all fonts). you play as 2 balls that you can rotate to traverse the levels and help solve the puzzles that appear as the last part of every 'world' for a nice change of pace. The levels are all short, gameplay is decent and the game is just a couple of hours long, so if you like 2D platformers and have a spare couple of hours, and maybe even want to learn something, this game could well be for you. I guess you could say it's font to play (hahaha...).

You may also enjoy (yes, it's back): Thomas was alone.

So, I'm playing days gone now and will come up with some thoughts soon, but will also be going back through some of these other games I've been playing recently and hey, hopefully I'll be able to get my 'joke' insertion back on point and make these posts a more thrilling read.

Saturday, 29 December 2018

Game of the year 2018

1 year later... Well almost, straight from my game of the year of 2017 to that if 2018 and hey... the end of the even year curse. So, there's no hints at what's to come so it's an exciting mystery for you and me as I still haven't made my mind up while typing this. This year I've jumped to PS4 being the console I prefer to play my games on, a hard jump with the 120,000 Xbox achievement points I have but it's time to focus on trophies, for me a better system anyway. Also, got a PlayStation pro and a 4K TV, but no Xbox one X (way too expensive).

Okay shout outs. Red Dead Redemption 2. I just wanted to mention it as I enjoyed it (great story, game play not so much), just not as much as these following games, I'm not, not including it to be 'cool'. I want a mention of Shadow of the Tomb raider and Forza Horizon 4. Both of the two previous entries in these series have made my game of the year lists (without ever winning mind you) and although these games are both very good, they seem like they never really improved on the previous games and, like Red Dead they re not as good as the games on this list (same goes for Far cry 5 apart from the previous nominations bit).  Another shout out goes to State of Decay 2, a survival game set in a zombie Apocalypse, though hardly a giant step forward from the original, but hey an Xbox exclusive. Also Orush, an interesting driving game that wasn't about racing but more spins on what are traditionally first person shooter game modes. Yoku's Island express is another, a fun mix of 2D platformer and pinball only just topped by Sonic Spinball in that genre... (Joke, that game sucks whether it includes Sonic the Hedgehog or not), that reminds me of Sonic Mania plus, DLC for Sonic mania that added a fun new mode and a couple of new characters to the base game  One thing that it wont be is Just Cause 4 as I haven't got to playing it yet, so, sorry (probably unlikely to win anyway). And so, the nominees are...


Spiderman




  Does whatever a spider can. If a spider can make the best superhero videogame since 2011. They've certainly borrowed a lot from that other game as well, with the fighting borrowed/ lifted from the Arkham games, though to be fair it's hardly the first game to do so (cough, shadow of Mordor, cough). Add on to that the fun traversal that open world spiderman games have had since the PS2 (though without balloons now), a fun story that knows when to be serious and when to be lighthearted and a great set up to a sequel. Plus a bunch of fun extras to find and do.


Guacamelee! 2




   Let's face it, there was always going to be at least one 2D platformer on this list. Half man, half chicken and half luchador, Juan is a character of many skills. This is a classic metroidvania set in the 'mexiverse', a land of mexican stereotypes, but better than it sounds. The platforming here is great at times, some great brawling and a fun story. There are bosses as well, and although I'm not keen on them there is just enough to give the game things to aim towards and a different type of challenge.


Minit



   This looks like a game straight from the 80's, a very simple top down game with a gimmick, you only have one minute to live, then you die and go back to your last save point. In this minute you have to explore, push on with the story, find secrets and rush to new save points. Practise makes perfect. The game reminds me much of the game I gushed over a couple of years ago 'Westerado' with a similar style of game, but with the added timed gimmick that really makes this game special. I can't think of a better implemented gimmick in a game ever (though there's probably tonnes).


God of War



   I had never played a God of War before, they always seemed like they weren't really my cup of tea, but there was something different about this one (or so I heard, hard to tell with the not playing them before). Kratos' gloomy demeanour makes for a great protagonist, up there with Arthur Morgan for the best of the year. Add to this the slow, deliberate story, the atmosphere and the beautiful scenery and this makes the journey between action scenes a joy, but then you get to the action... I can't remember a game that makes fighting seem to real (ignoring the fact that I don't have Godly might), you can almost feel every axe hit you dish out. And the fighting is so varied, even with only 2 weapons in the whole game (fists are not weapons). In fact, when you're using the different weapons it almost feels like 2 different games. I can't think of better melee combat in any third person action game ever.

Celeste




   And the other 2D platformer is here, and what a beauty. a 16 bit throwback with beautiful graphics (if you like 16 bits (I do)) and the music to match. This is a really tough game but with quick enough respwans and frequent enough checkpoints to not be a frustration. There is plenty to see and do on the mountain (you're climbing a mountain you see), with extra challenges to find, and tapes to find that let you play the game through a whole new way. On top of this there is a game within a game that allows you to play an 8 bit take on the game. The story is there and kind of sweet based around overcoming mental illness, albeit a bit preachy at times. It's the game play and style here that makes it shine. I guess you could say this is the hardest mountain since Gregor Clegane


   I like retro games can you tell? And yet the winner has to be God of war. The story, the setting, the visuals and of course most importantly the gameplay, it has it all. Fantastic.

In case you're even slightly interested that means...

2013: The last of us
2014: South Park the stick of truth
2015: Rocket League.
2016: Doom
2017: A hat in Time
2018: God of War.

   What an eclectic mix.