Friday 18 April 2014

Week 9

   It's over! That's right, no more Mafia 2, ever, it's finally finished. Praise be! To be fair, the ending actually got pretty interesting and I played the last 3 chapters straight through (perhaps more to just have it out of the way than any enjoyment based reason, but nevertheless, I can't have been hating it (right?)). The story got good, the gameplay was still the same, but there wasn't a 2 hour long stand off with one checkpoint 5 mins from the end like I expected, so maybe it set my expectations so low that the ending only could be better (clever boys).
   Spoiler for the ending. Joe dies! But it happens off screen and is right at the end of the game, so it means nothing! Yeah, he's your friend and he's dead, but then the games over, there's no reaction time or anything, I couldn't have cared less. If anything, I was glad for Vito not having to drive to his apartment again. Plus, he did this whole turning on you thing, but you could have seen it coming from a mile away, but then Vito talked him back around, which you could have seen from the same mile away.


   On the plus side, pretty much every character in the game wounded up dead, friend or foe (see Falcone above). At least it's over now, and I need never think of it again.

   So, the other game I've played was Mario Galaxy 2. I've already talked about this a bit during my 50 greatest games of all time when talking about the first one. I loved the first game, but by the time the sequel was out, my Wii had long gone, but when I got a Wii U I figured it was time to give it a shot. I was very disappointed (at the time), it seemed like it was full of hand holding and repetition from the original, even though many reviewers had claimed this was the greatest 3D platformer of all time.
   Well, I don't know what I was talking about,  fired it back up, and it's great. Maybe it's because I've played a more traditional 3D mario game in between in Super Mario 3D world that made 2 seem so innovative again, whereas playing it without an alternate 3D Mario break made it just seem like more of the same from the original (despite the 6 year break I had between playing them), who knows? Point it, it's great.
   First things first, when I started this (9 weeks ago) I said that if I were to play any games that I'd played before and never finished, then I would start from the start. I also said that I would tell you of any shortcuts that I took. Well, it's pretty obvious then, that I loaded up my old save and carried on, I was about 1/3 of the way in, but, in my defence there is a lot of backtracking to go and get extra power stars. Whilst on the subject, I hate backtracking, I always have, in many of the extra stars instances it's like a second level of the same world (or however you want to put it), but in some you have to progress through the same level until some slight difference at the end, and this annoys me. Thankfully, many of the levels I hadn't played for over a year (the last time I played this game and the save I loaded from) so I didn't mind re-doing those, and it kind of feels like a fitting punishment for going back on my word of starting every game over as well.
   So, the basics is it's a 3D mario game, set in space, where you go around galaxies collecting power stars by planetoid hopping. It's exceedingly inventive (just like the first) which leads to some brilliant play. There's levels that have just tiny planetoids you're jumping between, some with rhythm challenges, some with giant enemies, time slowing, gravity switching and many, many more (maybe I should've written down a list (or maybe I could turn the console on now for 5 minutes and have a look...)).


   It does add something that I'm very fond of that I much criticised when talking about Donkey Kong country: Tropical freeze, which is easy(ish) bosses. Not so easy that you can just roll up and do them first time without taking any damage, but not so hard as it takes you 30 lives to get past them. They some more interested in making the bosses fun and different than hard, which is definitely right up my alley. Especially when I was taken to fight a monster in a sandy pit, but it turned out not to be the Sarlak. I'm definitely not one to play videogames for frustration, as a controller will be broken (probably on about 30/40 in my lifetime (and it's an expensive way to deal with anger)). One thing that can be frustrating though is the control on the nun chuck, and with the camera control, which isn't great. The camera is only controlled by the D pad, so you can only get a 1 in 4 option on view, and the thumb stick on the nun chuck is very loose (control wise). Still, it's not too bad, and even though at times it can frustrate, so long as you're paying attention, you should be fine.
   Well, as I've not finished it yet, I'll need to save something for next week (needless to say no Grid 2), I've just got to think what I want to play next week now, seeing as there's nothing new out that is interesting me until Watchdogs (6 weeks away), I guess I'll just keep going through the games I already own and haven't played / PS plus/ games with gold games that I wont have to pay any more money for.

Completed:
                 Mark of the Ninja
                 Donkey Kong country: Tropical Freeze
                 Crimson Dragon
                 Toy soldiers cold war
                Metro: last light
                South Park the stick of truth
                Titanfall
                Brothers: a tale of two sons
                Metal gear solid V: Ground Zeroes
                 Mafia 2

Underway:
               Super Mario Galaxy 2
             


               Grid 2

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