Sunday, 4 May 2014

Week 11

   It looks like I've completed the 12 games with a week to spare then, now that I've finished world of goo. Yes, that's the 12th game completed, and what a strange little game it was to reach the landmark with.
   So, obviously there was some serious difficulty spikes at times, with levels I was getting stuck on for quite some time (there was an online guide used a couple of times, I'm sorry). But I managed to do most of it without any help, and some of the puzzles were strange, and going against what you would expect there to be as solutions, leaving you to luck in to the idea which was so obvious but you would never have thought of it as it's not a gaming puzzle cliche. Plus, to mix it up even more, in world 4 (of 5), the art and gameplay style completely changed.



   Along with the change of look (there was others looks on it too), this picture shows you the gameplay change, with you instead focusing on aiming and firing the goo around the level. This may sound easy, but there was wind, deadly obstacles and the fact that sometimes there was a small amount of goo building to do before you could get it where you wanted. It was nice that there was a change, and kept it fresh. But then, the game went all meta, when you met 'MOM' (possible Futurama name steal?).


   Okay, so I'm sure it wasn't stolen from Futurama (I'm pretty sure they didn't invent the name 'mom'), but the game did go a bit crazy at this stage. So, in the end of previous chapter, the World of Goo corporation reveals the third dimension (product Z), and it doesn't go down very well, so you have to go in to the mainframe to find a way to get rid of it. You meet MOM (who ends up being a spam bot), and getting her to flood the corporation with spam and overload them, which works. However, it also destroys the corporation and nearly wipes out all the goo balls and creates a layer of smog around the planet. In the final world however, you see that there's goo balls off living on another world (they escaped earlier), so you're not actually at fault for genocide. 

   So, that was the 12th game, but as I have a week left, why not go for lucky 13 (Thanks Corey Graves)? However, not with Hitman Absolution. I learnt my lesson with Mafia 2, and I don't want to commit 15 or so hours to something I'm not enjoying again. Sure, Hitman was better than Mafia, but only like how Revenge of the Sith was better than the Phantom menace. I just want to play an empire. (get it? it's topical).

   So I dug in to my wallet (not literally, I downloaded it, and I already know my card details, so I didn't have to get my wallet at all!) and actually bought a game, Child of light (just out on Wednesday). So, it's a 2D RPG made by Ubisoft and running on the same engine as Rayman Legends., which means that this game is stunningly gorgeous (except the main characters sprite, who looks somewhat out of place (sort of reminds me of the Puppeteer sprite)). It's a tale of how a little girl (Aurora) has been sucked away to some dream world (or something, I'm not totally sure what's going on yet, I'm only a couple of hours in), and her journey to get back to her realm. There's help along the way and plenty of different enemies to fight.

Figured I'd make it bigger so you could see how damn fine it looks.

   With all these different enemy types though, there's almost a Pokemon like level of detail you need to go in to to remember what monster is weak to what, which isn't easy as there's no displayed types of creature and so no common sense weaknesses (like Psychic to bug). At the moment it's not too much of an issue, as, as I've already said, It's still early days for me in it. As not a fan of JRPG's (not that this is one, more sort of JRPG  light, sort of like South Park: the stick of Truth (without being anything like it at all really)), I'm wondering if battle locations always get moved to battle arena type areas than where you're already standing, because it doesn't make sense to me really, what's wrong with where we are already? It's not like the battle areas had spiked walls to prevent escaping and a Rancor chained up in the corner. Anyway, it's looking good so far, so hopefully I can knock it out by the end of the week (I have been playing a lot of FIFA though, so I can't guarantee it). So:

Completed:
                 Mark of the Ninja
                 Donkey Kong country: Tropical Freeze
                 Crimson Dragon
                 Toy soldiers cold war
                Metro: last light
                South Park the stick of truth
                Titanfall
                Brothers: a tale of two sons
                Metal gear solid V: Ground Zeroes
                Mafia 2
               Super Mario Galaxy 2
               World of Goo
                
Underway: 
                Child of Light
                Hitman Absolution

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