Monday, 11 April 2016

12 weeks, 12 games, year 3, week 12

  Another extra week late again, don't worry though, I did stop 2 weeks ago to meet my self imposed rule. It's over at last, I can stop having to check how long a game is before I start it for this little read blog, Oh the life I lead. It's going out with a whimper as well, didn't even finish

Broken Age



   It's a Tim Schafer adventure game. If that means nothing to you, think Monkey Island, Day of the Tentacle, Maniac Mansion, Grim Fandango (chachalala) and you get the idea. Now, adventure games really aren't my bag, walking around clicking on everything until something works isn't my idea of a great time, but it was a PS plus game a few months ago and I heard it was good, so I gave it a go. This game was originally released in 2 parts, you may wonder why am I saying this, but you'll see. Spoilers are coming.
   The first few hours were pretty damn good, I was really enjoying it, didn't have to use a guide (unusually for me and adventure games) and the story was building nicely. One boy, living on a spaceship being overly parented but with no where to go, meanwhile a separate story about a girl living in a town trying to escape her fate as a potential victim for an honoured monster feeding. Obviously the 2 stories combine, but I don't want to spoil it too much for you (I probably will though). I do like how you can switch between story at any time, so you can mix it up a bit or if you get stuck, step away to the other character for a while and come back fresh (or you could just turn the game off and come back later I guess). Things start to kick off, the boy is encouraged by a stow away bad wolf to help 'rescue' beings, while the girl wants to kill the monster that everyone worships. Stuff goes wrong though, and the boy and girl end up swapping places.
   That is where the story kicks up a gear and the original second part of the game begins. It's also where the game gets much harder. The puzzles seem much less intuitive and I got to a point where I was just word for word following a guide, and though the story was really interesting, I began to wonder why I was bothering to play essentially a puzzle game by reading what all the solutions were. I did that for a couple of hours, determined to get through it (because of this blog), then finding out there was another 3-4 hours of this, so I stopped. I can always just find a video of the story (not that I have yet). If you're a lover of puzzle games then you may be better at figuring this out than I was, then again, you'd probably already have played it. So, unfinished in the end, but I still made over the 12 game aim.
   Sorry, that was a pretty poor one. I might do a look back at this like I did last year, but it seems more likely that I'll write something about Quantum break (2 weeks late) which I'm going to be starting now. And, GO!

Completed

Transformers: Devastation
Unmechanical
Pneuma
Killzone: Shadow Fall
Killer Instinct
Teslagrad
Defy Gravity
Cibele
Oxenfree
Out There Somewhere
Breath of Death VII
WWE 2K16
Gears of War 3
The Deed
Her Story
Gauntlet
Xcom 2
Woolfe - The red hood diaries
Firewatch
Saturday Morning RPG
Far Cry Primal
Broforce

Incomplete

Xeodrifter
Broken Age

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