Monday, 20 May 2019

Aaru's Awakening

Aka A.A. Aardvarks absolute adventure (or your own alphabetical order joke). Or maybe it was made as a nod to Nixon from Futurama.

There was a spare couple of days between finishing Guts, Gore and Canoli 2 and Team Sonic racing being released, so after some googling this old PS plus game seemed like a handy combo of short and something I'd be interested in so obviously yes, it's a 2D platformer. But it's got a twist. Though you can do a jump and boost the main form of movement comes in the form of firing off a ball and teleporting to it's location. At first this works out well and makes a nice combo but at the game goes on I found the controls got very finicky. There are sequences where you have to fire the ball down several narrow holes just big enough for the ball to go through then time the teleport to the millisecond before you drop in to a bed of spikes.



I know what I'm doing here is basically complaining about it's difficulty but it played to me like it was more luck that I'd make it through these sections with rather than skill. In games like Super meat Boy and Celeste (2 other very challenging platformers) you feel like you're improving with every go but for me, granted I knew what I had to do but it just seemed like random chance whether I'd get through or not. I managed to get most of the way through the game but at the start of the 4th world my controller got dashed across the room for the first time in years and I knew that was the time to stop.

There is a good game in here, or a good idea for one at least but it just hasn't been met. On the plus side though there is a nice setting through times of the day and the art style is great.

You may also like: Super meat boy.

Team Sonic racing should be here this afternoon!.

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