Friday, 10 April 2020

Doom Eternal

Doom 2016 a truly fantastic FPS campaign, so naturally I was hyped for the sequel. As it turns out Doom Eternal is a very different game, some parts better, some worse yet, nevertheless a terrific game.

Eternal is a lot more of a tactical game (the thinking mans' way to blast demons), it keeps the same frantic gameplay from the original but now there's more to keep in mind. There is an addition of a chainsaw and a flamethrower which you need to gather ammo and armour respectively whilst glory kills net you health. It really makes you pick your spots, using the smaller enemies to gather resources, then taking out some of the large enemies, then repeat (not as boring as it sounds). I really did not like these changes at first, all I wanted to do was run around and shoot some baddies plus it made the game much more difficult early doors and I nearly gave up on it, then suddenly it all clicked and I fell in love.



There's a lot to love here. A great array of weapons which all have more to offer with attachments and all of which are still useful right up until the end of the game. This leads me to the gory nature supplied, chopping off body parts with the chainsaw, shooting arms off enemies, glory kills that could put Mortal Kombat to shame (no animalities unfortunately). There's great mobility in the arena battles as well, usually spread over several heights, with jump pads and hooks to swing off (it must be said I did keep falling off the edges, fortunately it just does a small amount of damage). I didn't mind the bosses either (shockingly), especially the last one which turned out great even though it was full of boss tropes I normally don't like (went on forever, loads of side enemies).

Some gripes. Number one, platforming. It's a widely believed fact that third person platforming always has been, and always will be dreadful. Why would anyone do this (Yes I have played Mirrors edge (it was bad and if you disagree you're wrong)). Another annoyance was the levels seemed too long. Granted there's multiple checkpoints where you can save and exit the game but I always feel like I have to finish a level, plus it means fewer interesting environments (that was the same as in the first one mind you) though it does hide some nice collectibles and useful items (namely '1 ups' (y'know, extra lives (yay 90's))). Didn't care for the story either, I preferred the more nuanced (I.E not having to to turn off my music to listen to dialogue), hidden away story in the first.

Overall I'm not sure which of the games I liked more, I would have to go back and play Doom 2016, which will never happen. Great game either way and I'm really glad I plugged away, something that normally makes me spend hours playing a game I don't enjoy because I 'have to' finish it (stupid mindset).

You may also like: Halo 3

So, Resident Evil 3 (remake, obviously) next, then who knows, there isn't really a game I'm interested in (except Gears tactics which I highly doubt would run on my laptop so gonna have to wait for the console release) until late May with Maneater, which might be delayed anyway what with everything getting delayed with this damn Corona virus, why does it have to effect videogames and football? selfish lockdown.

P.S To the powers that be, please port Bubble bobble 4 friends to PS4 and/or Xbox (also change the name as it's dreadful).

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