It's over! That's right, no more Mafia 2, ever, it's finally finished. Praise be! To be fair, the ending actually got pretty interesting and I played the last 3 chapters straight through (perhaps more to just have it out of the way than any enjoyment based reason, but nevertheless, I can't have been hating it (right?)). The story got good, the gameplay was still the same, but there wasn't a 2 hour long stand off with one checkpoint 5 mins from the end like I expected, so maybe it set my expectations so low that the ending only could be better (clever boys).
Spoiler for the ending. Joe dies! But it happens off screen and is right at the end of the game, so it means nothing! Yeah, he's your friend and he's dead, but then the games over, there's no reaction time or anything, I couldn't have cared less. If anything, I was glad for Vito not having to drive to his apartment again. Plus, he did this whole turning on you thing, but you could have seen it coming from a mile away, but then Vito talked him back around, which you could have seen from the same mile away.
On the plus side, pretty much every character in the game wounded up dead, friend or foe (see Falcone above). At least it's over now, and I need never think of it again.
So, the other game I've played was Mario Galaxy 2. I've already talked about this a bit during my 50 greatest games of all time when talking about the first one. I loved the first game, but by the time the sequel was out, my Wii had long gone, but when I got a Wii U I figured it was time to give it a shot. I was very disappointed (at the time), it seemed like it was full of hand holding and repetition from the original, even though many reviewers had claimed this was the greatest 3D platformer of all time.
Well, I don't know what I was talking about, fired it back up, and it's great. Maybe it's because I've played a more traditional 3D mario game in between in Super Mario 3D world that made 2 seem so innovative again, whereas playing it without an alternate 3D Mario break made it just seem like more of the same from the original (despite the 6 year break I had between playing them), who knows? Point it, it's great.
First things first, when I started this (9 weeks ago) I said that if I were to play any games that I'd played before and never finished, then I would start from the start. I also said that I would tell you of any shortcuts that I took. Well, it's pretty obvious then, that I loaded up my old save and carried on, I was about 1/3 of the way in, but, in my defence there is a lot of backtracking to go and get extra power stars. Whilst on the subject, I hate backtracking, I always have, in many of the extra stars instances it's like a second level of the same world (or however you want to put it), but in some you have to progress through the same level until some slight difference at the end, and this annoys me. Thankfully, many of the levels I hadn't played for over a year (the last time I played this game and the save I loaded from) so I didn't mind re-doing those, and it kind of feels like a fitting punishment for going back on my word of starting every game over as well.
So, the basics is it's a 3D mario game, set in space, where you go around galaxies collecting power stars by planetoid hopping. It's exceedingly inventive (just like the first) which leads to some brilliant play. There's levels that have just tiny planetoids you're jumping between, some with rhythm challenges, some with giant enemies, time slowing, gravity switching and many, many more (maybe I should've written down a list (or maybe I could turn the console on now for 5 minutes and have a look...)).
It does add something that I'm very fond of that I much criticised when talking about Donkey Kong country: Tropical freeze, which is easy(ish) bosses. Not so easy that you can just roll up and do them first time without taking any damage, but not so hard as it takes you 30 lives to get past them. They some more interested in making the bosses fun and different than hard, which is definitely right up my alley. Especially when I was taken to fight a monster in a sandy pit, but it turned out not to be the Sarlak. I'm definitely not one to play videogames for frustration, as a controller will be broken (probably on about 30/40 in my lifetime (and it's an expensive way to deal with anger)). One thing that can be frustrating though is the control on the nun chuck, and with the camera control, which isn't great. The camera is only controlled by the D pad, so you can only get a 1 in 4 option on view, and the thumb stick on the nun chuck is very loose (control wise). Still, it's not too bad, and even though at times it can frustrate, so long as you're paying attention, you should be fine.
Well, as I've not finished it yet, I'll need to save something for next week (needless to say no Grid 2), I've just got to think what I want to play next week now, seeing as there's nothing new out that is interesting me until Watchdogs (6 weeks away), I guess I'll just keep going through the games I already own and haven't played / PS plus/ games with gold games that I wont have to pay any more money for.
Completed:
Mark of the Ninja
Donkey Kong country: Tropical Freeze
Crimson Dragon
Toy soldiers cold war
Metro: last light
South Park the stick of truth
Titanfall
Brothers: a tale of two sons
Metal gear solid V: Ground Zeroes
Mafia 2
Underway:
Super Mario Galaxy 2
Grid 2
Someone who has been playing videogames since the early 90's and now in their 30's has things to say about video games and video game related things. I like nostalgia and Sonic The Hedgehog.
Friday, 18 April 2014
Sunday, 13 April 2014
Week 8
Well, Mafia 2 has certainly slowed me down, it's a second successive week without completing the game and the reason is that Mafia 2 is bad. I'm just not having fun at all, and I'm treating it more as a chore sitting down for about an hour a night to do one more chapter until it's done. Thankfully, I'm nearly at the end now, yet you may ask yourself, why am I still playing this? The honest answer is that I'm not sure, I guess I started, assumed it would pick up (you see, there's a 6 year time jump about a third of the way in to the game and I kept thinking (for a reason that no longer makes any sense to me) that it would pick up after that, of course, it hasn't) and I'd enjoy it more. Don't get me wrong, the story's fine, I don't hate it, but it's certainly not enthralling. The main problem is that it just seems so outdated. It released in 2010, but seems more like something you'd expect from a PS2 game, circa 2003. Obviously, that's only in the gameplay areas though, graphically and in reach it's bigger than that, but the gameplay is diabolical.
Somehow, this game has gotten mostly positive fan reviews on metacritic (although many of their 'reviews' are defending against criticisms from media outlets, so I know I'm not totally alone in my thoughts) and I don't believe that games have come so far in 4 years. There's so much time spent doing menial stuff, like driving between locations to start missions, and this has enough annoyance attached to it anyway. As I said last week, if you speed past a cop car, you'll get chased (it's easy to lose them mind you) and if you have a passenger they'll start complaining about your reckless driving. I tell you, it's like my driving test all over again, just because I ignore all red lights, go as fast as possible and run over pedestrian who are in the way of me saving half a second around a corner is no need to fail me. Not only that, the handling is poor, sure, it could be blamed on old timey 1950's cars, but the stopping distance of these cars is massive, if you've hit about 80 mphs, you'd better be prepared to start braking about 5 junctions before the one you need to turn, else you'll be flying past. Also, it seems like half of your time is spent driving to and from Joe's (your partner in crime (literally)). I barely know any of the map except about 8 roads that are all around his flat which i could traverse with my eyes closed because it seems to be the only location in the game sometimes. Then there's the checkpoints, which are ridiculously far apart, and I'm not just talking for shooting and car chases and the like. Just travelling between locations is a nightmare. You see, if you go head on in to a ;pillar or oncoming traffic at significant speed, then you'll die (to any none gamers Reading this you probably think that's a ridiculously obvious statement, but gamers will know that, that kind of stuff shouldn't kill you), and if you're in the part of the chapter where you inevitably have to drive between 5 places to pick someone/something up, you'll always have to go right back to the start, even if you've made 3 or 4 stops already, an sit through the same in car 'banter' and moaning about your driving abilities. Yes, there's nearly been many a smashed controller whilst playing this game. On the plus side though, the music on the radio is better in the 50's, an you can personalise your number plate, so make sure you come up with some 6 letter gags before you start.
Somehow, this game has gotten mostly positive fan reviews on metacritic (although many of their 'reviews' are defending against criticisms from media outlets, so I know I'm not totally alone in my thoughts) and I don't believe that games have come so far in 4 years. There's so much time spent doing menial stuff, like driving between locations to start missions, and this has enough annoyance attached to it anyway. As I said last week, if you speed past a cop car, you'll get chased (it's easy to lose them mind you) and if you have a passenger they'll start complaining about your reckless driving. I tell you, it's like my driving test all over again, just because I ignore all red lights, go as fast as possible and run over pedestrian who are in the way of me saving half a second around a corner is no need to fail me. Not only that, the handling is poor, sure, it could be blamed on old timey 1950's cars, but the stopping distance of these cars is massive, if you've hit about 80 mphs, you'd better be prepared to start braking about 5 junctions before the one you need to turn, else you'll be flying past. Also, it seems like half of your time is spent driving to and from Joe's (your partner in crime (literally)). I barely know any of the map except about 8 roads that are all around his flat which i could traverse with my eyes closed because it seems to be the only location in the game sometimes. Then there's the checkpoints, which are ridiculously far apart, and I'm not just talking for shooting and car chases and the like. Just travelling between locations is a nightmare. You see, if you go head on in to a ;pillar or oncoming traffic at significant speed, then you'll die (to any none gamers Reading this you probably think that's a ridiculously obvious statement, but gamers will know that, that kind of stuff shouldn't kill you), and if you're in the part of the chapter where you inevitably have to drive between 5 places to pick someone/something up, you'll always have to go right back to the start, even if you've made 3 or 4 stops already, an sit through the same in car 'banter' and moaning about your driving abilities. Yes, there's nearly been many a smashed controller whilst playing this game. On the plus side though, the music on the radio is better in the 50's, an you can personalise your number plate, so make sure you come up with some 6 letter gags before you start.
There also seems to be quite a few bugs as well, I've had cutscenes where one character wouldn't say their lines, another where they would disappear, and several frustrating instances where you park your car outside of a location, go in to see someone, come out, and the car was gone, so then you end up having to nick some total piece of crap car because there's inevitably nothing anywhere near as good as what you left parked outside anywhere to be found. There was also mention of a wire tap, did they have those is the 50's? if so, where's McNulty? plus, one of the guards in prison asked me to do something with 'would you kindly', so where's Fontaine? I'm begging to think there isn't going to be a Bioshock or The Wire crossover in this game at all!
However, it's not the only thing that I've been playing this week, as The wolf among us, episode 3, 'a crooked mile' also came out. I think I've touched on this game series before, but if not, then a basic overview is that it's made by telltale games, and done very much in the same style as the Walking dead (cell shaded, interactive story style, terrible animation etc.) except it's set on the 'Fables' comic book series instead of the Walking dead (but it can't be called fables due to the pre-existing videogame series 'Fable' (also, as with the walking dead, it's an episode and not a full game so wont count towards the completed tally)). Got it? Good.
So, I couldn't remember the ending of episode 2 at all, and when I did get shown what it was, it didn't jog my memory at all. In fact, I could hardly remember anything from episode 2, although I remember episode 1 almost perfectly. It's hard to really talk about a game that's nearly fully story focused without spoiling it (especially when you're already half way in), so I'll keep it light. You're deep in the middle of a murder investigation, and you finally have a suspect, you spend the majority of this episode attempting to track the suspect, but when you do find him, plot twist!
Just remember. don't trust the B in apartment 23.
Hopefully by this time next week I'll have finished Mafia 2, if not and there's no post next week, just assume I've killed myself out of boredom. No Grid 2 btw.
Completed:
Mark of the Ninja
Donkey Kong country: Tropical freeze
Crimson Dragon
Toy Soldiers: Cold war
Metro: Last light
South Park the stick of truth
Titanfall
Brothers: a tale of two sons
Metal Gear solid V: ground zeroes
Underway:
Mafia 2
Grid 2
Sunday, 6 April 2014
Week 7
So, the big month of March (for gaming) has come to an end, as well as all the games I've rattled on about here, there's been other big releases too, Infamous: Second son, the big PS4 system selling exclusive (supposedly) dropped this month to race reviews (I'd have liked to have played it, but I'm not buying a PS4 for one game) as well as Dark Souls 2, which, if I wasn't so easily annoyed, I'd probably have had a go at as well, but I know damn well that if I play a Dark souls/ Demon souls game then the controller will be through the TV screen in about an hour, so best give it a miss. There was just time for one more thing for me to play (it was DLC though, so won't count towards the tally (not gonna stop me going on about it though)) which is Bioshock Infinite, Burial at sea episode 2
I've spoke before about my love of the main game, and episode one (of the DLC) was pretty disappointing, but episode 2 turned the heat back up, and was awesome. You're playing as Elizabeth now, and back in Rapture (the setting of the first 2 Bioshocks (though episode 1 also took place there)), which makes for some interesting changes to the gameplay experienced in Infinite so far. The gameplay came in for a lot of criticism throughout the main game, which is understandable as it had one of the greatest gamimg stories ever, but merely passable FPS mechanics, but hats off to Irrational (for one last time) because they've obviously took the criticism and changed it up, your health bar has been cut in half, you can't take on a Big daddy, and the only way you can melee someone down is if they do not see you. So, it's stealth basically, and they give you the tools to do it with. There's a nice crossbow for silent kills, a plasmid that lets you turn invisible and see through walls, and plenty of hiding spots for sneaking in.
I've spoke before about my love of the main game, and episode one (of the DLC) was pretty disappointing, but episode 2 turned the heat back up, and was awesome. You're playing as Elizabeth now, and back in Rapture (the setting of the first 2 Bioshocks (though episode 1 also took place there)), which makes for some interesting changes to the gameplay experienced in Infinite so far. The gameplay came in for a lot of criticism throughout the main game, which is understandable as it had one of the greatest gamimg stories ever, but merely passable FPS mechanics, but hats off to Irrational (for one last time) because they've obviously took the criticism and changed it up, your health bar has been cut in half, you can't take on a Big daddy, and the only way you can melee someone down is if they do not see you. So, it's stealth basically, and they give you the tools to do it with. There's a nice crossbow for silent kills, a plasmid that lets you turn invisible and see through walls, and plenty of hiding spots for sneaking in.
So, the start is exceedingly weird, and yet kind of awesome, it's like walking through an early Disney movie, hell, there's even cats in it (Okay, they look like monsters (unintentionally, I think maybe Ground zeroes spoiled me for graphics and this is just what they were always like on what is now last gen (urgh I've become such a graphics snob already)), but exciting none the less)! Then it's back to the meat and potatoes of Rapture (and no, that wasn't a xenophobic comment against Atlas) and the main story, that has you trying to save a little sister, but having to do a lot of things that you don't like (well, Elizabeth doesn't anyway). There's a lot of fetch quests, but it doesn't really make it boring in any way as there's always more to see and do, with logs to pick up and listen too, interesting bits around the scenery to investigate and an engaging story. I don't want to spoil it too much, and it really is great, except for one section, that comes back from Metro last light, where you suddenly get charged at and attacked in a small room by waves of enemies, going completely against the rest of the game, and it annoyed the hell out of me (there was nearly a broken controller). Other than that though, brilliant.
But it wasn't the only thing I've had a go at this week, as I turned to PS Plus again and started on Mafia 2. It's a GTA style game, set in the roaring 40's in an Italian suburb in America (New York I think, but don't quote me on that). I don't want to go in to it too much as I'm only about a third of the way in, and there'll be more on it next week, I'll just say that it's a little rough around the edges, and it did a very interesting way of giving you a tutorial, setting it in WW2 where your character got sent to for robbing shop and then just standing there.
I'd have to say so far, there's a lot of things that are bugging me, like the old Driver problem, where if you speed past a cop, you will get chased, which is a pain in the arse. There is a handy speed restricter though that stops your car going past the speed limit, but I don't play a game to enjoy the drive between mission starts, let's just get it going. Especially when all you can get on the radio is 40's music, which is definitely not my bag. Fortunately though (given the situation) the cops are stupid, and very easy to lose. The collectibles are old Playboy magazines though, which s kinda funny (collecatalol's?). More next week on this though,
so.
Completed: Mark of the ninja
Donkey Kong country tropical freeze
Crimson dragon
Toy Soldiers: Cold war
Metro: Last light
South Park the stick of truth
Titanfall
Brothers, a tale of two sons
Metal Gear solid V: Ground zeroes
Underway: Mafia 2
Grid 2
Saturday, 29 March 2014
Week 6
All work and no play make Andy go crazy. There's barely been any time to play games this week, and all just to get a weekend off, well, it's that weekend now so it had better be worth it, I guess we shall see.
I certainly was right last week saying that it's a good job Metal Gear solid V: Ground zeroes was only short because I wouldn't have that much time to play it. I think I finished the main mission in just over 2 hours (which is longer than average apparently) and the 4 side missions (excluding the one you have to scour every inch of the main game over to find every last collectible to unlock a special mission where you have to play as Raiden. Maybe if I had it on PS4 where the mission is as classic Snake, circa MGS1, then I might have done it), Normally I'd say this lack of length is a bad thing, but I needed something this short and I don't want to hear people moan on about the replayability of it all, which seems to be the stock excuse for this game, that you can keep redoing it to get all the little unlockables and get a better grade on the missions, but I'm never one for replaying the same thing over and over, it does my head in. In fact, when I died for the first time and the checkpoint was about 20 minutes back from where I was and I was only 30 minutes in to the game, I nearly turned it off permanently right there and then, so forget 'replayability' in repeating the same missions over and over. Sure, if there's an open world with loads to explore and other missions to find and mess around in ala GTA, I'll play that again, but once a mission is done for me, it's done forever, hence why I've played so very few games more than one play through in my entire life (I hope you're happy Portal, San Andreas and the Sonic the hedgehog megadrive game series).
On to what I thought about the actual game then I suppose, well, the main story mission has you breaking in to a military camp (the same locale every mission takes place in) to rescue two of your men and extract them to safety. With it being metal gear though, there's naturally two giant cutscenes bookending it. The open locale is an interesting idea, you can walk around at your whim, see what you want, go and find side missions, like other prisoners you can rescue and hidden cassette tapes and just generally explore, so you're not forced down an entirely linear path.
Of course, the main problem that I've had with this game, is that I'm terrible at it. I don't remember being this bad before, but I was informed by a friend while moaning about how bad I was doing, that when he saw me playing Metal gear 4, I was terrible at that as well, so maybe I'm just not good at Metal gear games, or stealth in general, I struggle to have the patience. I try to play them trough in the manner you're supposed too, but my problem is the second I'm spotted, I just bust out the guns and go at it Rambo style (after all, what's going to stop you from being spotted again more easily than wiping every stinking enemy off the face of the map).
I certainly was right last week saying that it's a good job Metal Gear solid V: Ground zeroes was only short because I wouldn't have that much time to play it. I think I finished the main mission in just over 2 hours (which is longer than average apparently) and the 4 side missions (excluding the one you have to scour every inch of the main game over to find every last collectible to unlock a special mission where you have to play as Raiden. Maybe if I had it on PS4 where the mission is as classic Snake, circa MGS1, then I might have done it), Normally I'd say this lack of length is a bad thing, but I needed something this short and I don't want to hear people moan on about the replayability of it all, which seems to be the stock excuse for this game, that you can keep redoing it to get all the little unlockables and get a better grade on the missions, but I'm never one for replaying the same thing over and over, it does my head in. In fact, when I died for the first time and the checkpoint was about 20 minutes back from where I was and I was only 30 minutes in to the game, I nearly turned it off permanently right there and then, so forget 'replayability' in repeating the same missions over and over. Sure, if there's an open world with loads to explore and other missions to find and mess around in ala GTA, I'll play that again, but once a mission is done for me, it's done forever, hence why I've played so very few games more than one play through in my entire life (I hope you're happy Portal, San Andreas and the Sonic the hedgehog megadrive game series).
On to what I thought about the actual game then I suppose, well, the main story mission has you breaking in to a military camp (the same locale every mission takes place in) to rescue two of your men and extract them to safety. With it being metal gear though, there's naturally two giant cutscenes bookending it. The open locale is an interesting idea, you can walk around at your whim, see what you want, go and find side missions, like other prisoners you can rescue and hidden cassette tapes and just generally explore, so you're not forced down an entirely linear path.
Of course, the main problem that I've had with this game, is that I'm terrible at it. I don't remember being this bad before, but I was informed by a friend while moaning about how bad I was doing, that when he saw me playing Metal gear 4, I was terrible at that as well, so maybe I'm just not good at Metal gear games, or stealth in general, I struggle to have the patience. I try to play them trough in the manner you're supposed too, but my problem is the second I'm spotted, I just bust out the guns and go at it Rambo style (after all, what's going to stop you from being spotted again more easily than wiping every stinking enemy off the face of the map).
Then there's the side mission, which you wouldn't exactly describe as awe inspiring. In one you have to shoot some people out of a helicopter. Another is just a run and gun affair. Two are more classic Metal Gearey, except that one lets itself right down at the end, when you have to collect a cassette from a room where it turns out there's a security camera in it and you have no way of knowing that the first time you play it, meaning you have to play it more than once to do it perfectly, which annoyed me to no end. Why do something like that? It's in a place where it's nearly impossible for you to see it before it sees you, and, if you're like me (in this case anyway), you've snuck through the entire mission without being spotted (like a pro), only for some random security camera to spot you walking in to a room when there was no warning of it whatsoever. That was the second time I nearly turned it off.
These missions aren't very long either, it probably took me less than 2 hours to do all 4 combined. Additionally, it's way too easy to run away after the mission is over. Say you've done all your tasks and you just have to escape the base, it doesn't matter if you're spotted r not at that point, just run for it, and they'll never stop you. Sure, it doesn't go well if you're trying to get high scores, but then, this isn't a 1990's bowling alley arcade, so I don't really care. Plus, Keifer Sutherland? What's wrong with David Hayter!? It's not right damn it! It seems like they just went out to get a famous actor who sounded like Snake did anyway, in order to draw more media attention, but this is the kin of thing that puts more real fans off, and how many people who don't play games but have watched The land before time X are going to jump straight in to Metal Gear because the voice of Bron is in it?
This game was supposed to be an over the top demo for next ears Metal Gear Solid V: The phantom pain, but it's worked to put me off, rather than encourage me. I'm bad at this game, and Hideo Kojima has already said that he's worried people wont finish the Phantom Pain because it's too long, and id I'm going to be awful at it, I'm not sure I can finish a game that it's creator even thinks is too long. Still, it's a year away yet, so I wont get ahead of myself.
No Grid 2 (or Bioshock Infiniste Burial at sea part 2 (but that will actually get played)).
Completed: Mark of the Ninja
Donkey Kong country tropical freeze
Crimson Dragon
Toy soldiers: Cold war
Metro Last light
South Park the stick of truth
Titanfall
Brothers a tale of two sons
Metal Gear Solid V: Ground Zeroes
... Grid 2
Saturday, 22 March 2014
Week 5
March continues to pour out big new games, and Titanfall fell on to my lap next... The basic idea here is that it's an online only FPS, although there is a story mode attached, and thus, I'll count it towards the total. On top of the usual shooting, there's added parkour and titans (basically giant mech suits, but they do have the added bonus that they can either guard or follow you without you having to be in them), but more on the gameplay later, I want to knock out the thoughts on the story first.
It went right off to a bad start with it's 15 minute tutorial teaching you how to play an FPS, granted, it showed you how to wall run and use a titan, but when you have to spend 10 minutes being told how to move, it's quite (very) annoying. This isn't part of the campaign though, but you do have to go through it to play it at all. The campaign then, is a set of online battles with a brief story in between, but there's some interesting elements in here. Due to the fact that you need opposition, you get to play as both sides, The IMC (which is some big corporation) and the militia (you can figure that one out for yourself. What makes it most interesting is that you can sympathise with both sides, even though they hate each other, you can understand the position that they're both in, with the IMC being the biggest company in the 'verse, and doing what they feel is right, and the militia is a group of civilians that have come together to stop them, as they feel that it's what's right for all the people. Now, this seeing two sides of the story made me think of command and conquer, where you would play through the 2 opposing campaigns from each perspective (though never the same mission, as that wouldn't work given the missions that were there), but the main difference is that both sides in whichever C & C game you were playing always seemed like arseholes and you wanted everyone to die, but not so much in titanfall. It is a shame that it is just a bit attached to the game to appease people who wanted a story because it could be so much more, and the story's not over, so lets hope come titanfall 2 there will be much more of an in depth campaign, be it on or off line.
But will I be playing the sequel? It's very difficult for me to play this without comparing it to the old days of playing Call of duty for hours on end, so, I've come up with some pro's and cons vs Cod (when I gave a crap)
Pro: Parkour
Con: people online are knobs and so games that require teamwork eg. CTF are down to dumb luck rather that any good tactics.
Pro: titans make an interesting game dynamic, you can take them down alone, use them to protect yourself, and cause nuclear explosions (quite small though) as you eject out of the top to safety, but
Con: Titans are kind of boring to drive
Pro: easy to get a higher score and make yourself look good by killing 'minions' (lots of people have a problem with this, coupled with the fact that you can only have 6 v 6 games, but I don't really want massive matches where you get killed the second you step out of cover, and killing minions makes you look better on the scoreboard and ensures you level up, so for the people who are new to it or just aren't that good at it, they're not constantly getting owned and never able to advance
Con: Not enough game modes (especially as there's no free for all and the lie, sure, as I mentioned, 12 players is fine, as is 6 v 6, I don't want anymore, but sometimes it's nice to be a loner, and show everyone how good you are (or aren't in my case (sticks and stones anyone?))).
Pro: maps are quite well varied, so you can't just win by having a titan guard all the time, or sniping or etc.)
Con: I have no one to play with (granted, this isn't a con for everyone, because I'm sure lots of people have friends to play with, but my group that used to spend hours together on COD and Fifa back in the late naughties-early teens (is that right, should it be 10's?) have all split off in to other types of gaming, lack of funds, other priorities, or in my case, shift work. This won't just be a problem for me though, as we are at the beginning of a console cycle, many people will have not bought an xbox one yet (let alone if they will/have got a PS4 instead or whichever console preference floats your boat (I'm only putting it this way as Titanfall isn't on Playstation)), so it stands to reason that many people playing online will not be joined with all their old online gaming buddies (well, not yet anyway)).
(Pro: No Rich Taylor!)
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Clash of the Titans? (sigh) |
The real question then is id you don't like Call of duty, then will you like this? I'd have to go with probably not and it is a real shame. Microsoft threw everything at titanfall to sell the xbox ones (to be fair, UK sales did increase by 96% the week it came out, so actually it did work, I'm just spouting gibberish now) but ultimately it was, for me at least, a let down. Not that it's terrible mind you.
The other game I played this week was brothers, a tale of two sons. This is kind of a fairy tale adventure to a magic tree in order to get some magic tree stuff (there's no speaking, hence no real name, so 'magic tree stuff'' will suffice) that will cure your dying father (who is ginger, so the real question, does he even saving, or does he just want to be put out of his misery?).
There is an interesting control scheme here too, where you are in control of both of the brothers simultaneously, one with each thumb stick, which gets very confusing when they're standing the other way round on screen (you keep thinking that you'll get used to it, but you don't (stupid hand eye coordination)). That also leaves each pair of shoulder buttons to each of the brothers, and it's unique, and not necessarily in a bad way as it opens up new ideas to puzzles that you couldn't do otherwise (it's a puzzle game). Sadly though, the puzzles never really get too adventurous or difficult (not that I want to be stuck for hours on end looking at the same small area, but when you can still tell what to do instantly by the end of a game, then maybe they should have banged the difficulty up a bit).
The game doesn't really have combat, sure, there's a bit where a rabid (I assume) dog chases you around a farm, and some glow in the dark eyed wolves try to get you in one level, and there's some plants that try to eat you, and there's this spider thing and a troll guard and some killer whales, but you never really do any of the fighting, well... there is one right at the end. My point was that it's a pretty cathartic game where you can take your time and enjoy the view (there's plenty of benches to sit down on to see said views).
I don't want to delve in to the story too much, because it would spoil it, and it's a fantastic example of how to tell a story without any language, but I'll touch on a few bits (gotta make 'dem jokes). It's the story of a journey to get to this tree, even though you don't know it's a tree your headed, just somewhere a doctor has sent you to find a cure (what kind of irresponsible doctor sends two young children through dangerous terrain to save their dad?). The interaction you can have with the world is great too, mainly in the difference in the way the two brothers interact differently, where the older one wants to get things moving along, but the younger wants to have fun. There are some great moments throughout hidden off in side paths too that you wouldn't notice that add nice touches to the game, like helping some giant turtles get back to their mother. You travel through different locations, all within a fantasy style world, and meet different races like giants, trolls, big bird things and more (I was wondering if you're supposed to be some kind f dwarf, but towards the end, you find another group of people your height, so I guess not). Infact, you get a lot of help from a pair of trolls (one can only assume lovers) as you get passed on to higher surfaces, while he (there's only one at this point) navigates the area and passes you around the world, but, why doesn't he just carry you (maybe I was being trolled...)? There's other help later, from the other troll I just referred too, that bird thing, an inventor and ghost of your dead mother (I assume, it was a female adult ghost, and you don't see your mum at any other point, so it was the logical conclusion). Along the way there are many sad moments, and the ending is a heart wrencher, which definitely makes it worth a play, it's not too long so there's no excuse. Just keep your eyes open for the Lord of the rings style moment at the end (you'll know what I mean).
No Grid 2 was played. March however, keeps the big games coming thick and fast with Metal Gear Solid 5 Ground zeroes right in front of me, and Bioshock infinite's final piece of DLC is out Tuesday too (it better be good for all them people to have lost their jobs now) but this time I really have no days off in the week, so it's a good job then that ground Zeroes has been panned for being too short, might work out well for me.
Finished: Mark of the Ninja
Donkey Kong country tropical freeze
Crimson Dragon
Toy soldiers: Cold war
Metro last light
South park the stick of truth
Titanfall
Brothers a Tale of two sons
One day, maybe: Grid 2
The other game I played this week was brothers, a tale of two sons. This is kind of a fairy tale adventure to a magic tree in order to get some magic tree stuff (there's no speaking, hence no real name, so 'magic tree stuff'' will suffice) that will cure your dying father (who is ginger, so the real question, does he even saving, or does he just want to be put out of his misery?).
There is an interesting control scheme here too, where you are in control of both of the brothers simultaneously, one with each thumb stick, which gets very confusing when they're standing the other way round on screen (you keep thinking that you'll get used to it, but you don't (stupid hand eye coordination)). That also leaves each pair of shoulder buttons to each of the brothers, and it's unique, and not necessarily in a bad way as it opens up new ideas to puzzles that you couldn't do otherwise (it's a puzzle game). Sadly though, the puzzles never really get too adventurous or difficult (not that I want to be stuck for hours on end looking at the same small area, but when you can still tell what to do instantly by the end of a game, then maybe they should have banged the difficulty up a bit).
The game doesn't really have combat, sure, there's a bit where a rabid (I assume) dog chases you around a farm, and some glow in the dark eyed wolves try to get you in one level, and there's some plants that try to eat you, and there's this spider thing and a troll guard and some killer whales, but you never really do any of the fighting, well... there is one right at the end. My point was that it's a pretty cathartic game where you can take your time and enjoy the view (there's plenty of benches to sit down on to see said views).
I don't want to delve in to the story too much, because it would spoil it, and it's a fantastic example of how to tell a story without any language, but I'll touch on a few bits (gotta make 'dem jokes). It's the story of a journey to get to this tree, even though you don't know it's a tree your headed, just somewhere a doctor has sent you to find a cure (what kind of irresponsible doctor sends two young children through dangerous terrain to save their dad?). The interaction you can have with the world is great too, mainly in the difference in the way the two brothers interact differently, where the older one wants to get things moving along, but the younger wants to have fun. There are some great moments throughout hidden off in side paths too that you wouldn't notice that add nice touches to the game, like helping some giant turtles get back to their mother. You travel through different locations, all within a fantasy style world, and meet different races like giants, trolls, big bird things and more (I was wondering if you're supposed to be some kind f dwarf, but towards the end, you find another group of people your height, so I guess not). Infact, you get a lot of help from a pair of trolls (one can only assume lovers) as you get passed on to higher surfaces, while he (there's only one at this point) navigates the area and passes you around the world, but, why doesn't he just carry you (maybe I was being trolled...)? There's other help later, from the other troll I just referred too, that bird thing, an inventor and ghost of your dead mother (I assume, it was a female adult ghost, and you don't see your mum at any other point, so it was the logical conclusion). Along the way there are many sad moments, and the ending is a heart wrencher, which definitely makes it worth a play, it's not too long so there's no excuse. Just keep your eyes open for the Lord of the rings style moment at the end (you'll know what I mean).
No Grid 2 was played. March however, keeps the big games coming thick and fast with Metal Gear Solid 5 Ground zeroes right in front of me, and Bioshock infinite's final piece of DLC is out Tuesday too (it better be good for all them people to have lost their jobs now) but this time I really have no days off in the week, so it's a good job then that ground Zeroes has been panned for being too short, might work out well for me.
Finished: Mark of the Ninja
Donkey Kong country tropical freeze
Crimson Dragon
Toy soldiers: Cold war
Metro last light
South park the stick of truth
Titanfall
Brothers a Tale of two sons
One day, maybe: Grid 2
Friday, 14 March 2014
Week 4
I've only played one game this week (well, to completion, as last week, I also played a fair amount of FIFA (the UEFA cup is mine to lose!)), but it was a good one, South Park: The stick of Truth.
I've been waiting for this game for over a year, from when it was first announced, to then, when nearly on the verge of being released, when THQ collapsed, then panic, would anyone pick it up or would it disappear? Thank god no, Ubisoft saved the day and handed the reigns to Obsidian, even though Matt and Trey basically wrote the thing, the just turned it in to a game. Here we are then, over a year since THQ's close down, and it finally arrived, and after all my waiting, I finished it in 5 days (oh well).
That's not to say I'm criticising it's length, I liked that it was short, like a boiled down JRPG, where you don't have to spends hours upon hours grinding (although it's probably better to do the side quests to level yourself up a bit, that's what I did, and the bosses weren't too hard (as long as you're tactically astute), but I imagine without it, you'd be there for hours). The story is, I wouldn't say concise, because it's South Park and inevitably goes mental, but it doesn't drag the craziness on for too long that it gets totally convoluted and you lose interest, so, the length is fine, I suppose what I really want is some kind of after game (because once you've finished the story, tere isn't really much to do), or some re playability. But that really is the only criticism I have about the game (actually, it lags a little bit from time to time when walking around too, but it's infrequent, so doesn't really matter).
Okay, so it's an RPG, with turn based combat (infact I heard it's like costume quest, but I've never played it so I don't have a clue (but now I want to)), and an open world to explore. It's full of references to episodes in the past, from certain side quests, looking in other kids closets (play it to see why that's the most apt word), finding junk around the world, music played in the shops and basically everywhere. So, is it worth playing if you're not a South Park fan. It wont be as good, that's for sure, and the more South Park you've seen, the more jokes you'll get (I've seen every ep, so got them all (what a weird thing to boast about)), but I'd say yes, if you're somewhat of a South Park fan, but if you've never seen it, I'd find it hard to recommend. Sure, maybe playing the game could lead you to watching the show, but I wouldn't think in most circumstances that there's enough for none fans to get through it all (sorry Ubisoft/Obsidian/Matt and Trey).
I've been waiting for this game for over a year, from when it was first announced, to then, when nearly on the verge of being released, when THQ collapsed, then panic, would anyone pick it up or would it disappear? Thank god no, Ubisoft saved the day and handed the reigns to Obsidian, even though Matt and Trey basically wrote the thing, the just turned it in to a game. Here we are then, over a year since THQ's close down, and it finally arrived, and after all my waiting, I finished it in 5 days (oh well).
That's not to say I'm criticising it's length, I liked that it was short, like a boiled down JRPG, where you don't have to spends hours upon hours grinding (although it's probably better to do the side quests to level yourself up a bit, that's what I did, and the bosses weren't too hard (as long as you're tactically astute), but I imagine without it, you'd be there for hours). The story is, I wouldn't say concise, because it's South Park and inevitably goes mental, but it doesn't drag the craziness on for too long that it gets totally convoluted and you lose interest, so, the length is fine, I suppose what I really want is some kind of after game (because once you've finished the story, tere isn't really much to do), or some re playability. But that really is the only criticism I have about the game (actually, it lags a little bit from time to time when walking around too, but it's infrequent, so doesn't really matter).
Okay, so it's an RPG, with turn based combat (infact I heard it's like costume quest, but I've never played it so I don't have a clue (but now I want to)), and an open world to explore. It's full of references to episodes in the past, from certain side quests, looking in other kids closets (play it to see why that's the most apt word), finding junk around the world, music played in the shops and basically everywhere. So, is it worth playing if you're not a South Park fan. It wont be as good, that's for sure, and the more South Park you've seen, the more jokes you'll get (I've seen every ep, so got them all (what a weird thing to boast about)), but I'd say yes, if you're somewhat of a South Park fan, but if you've never seen it, I'd find it hard to recommend. Sure, maybe playing the game could lead you to watching the show, but I wouldn't think in most circumstances that there's enough for none fans to get through it all (sorry Ubisoft/Obsidian/Matt and Trey).
So, what can I say without spoiling the game? It's amazing (but I think I covered that). Okay, so the basic plot is that the kids of South park are playing a game, fighting over the stick of truth (as the title suggests), for whoever controls the stick, controls the universe. You're the new kid in town and you join in. Cartman, Kyle and Butters are part of the human side, whilst Stan, Kyle and Jimmy are the main make up of the elves team I list these characters in particular as they are possible companions, as in, they walk around with you, and join in battles (though only one at a time), and you only unlock the characters as you go along (I'd recommend Kenny early on due to his swarm attack). I can't really go beyond that too much, just recommend that you keep your eyes peeled for chinpokomon all the time, because, as I found out after I had finished the game, I missed 1 mission specific one, and could never go back to get it (man, I was pissed off). I also missed 1 time specific side quest, so I couldn't get all the friends either! Just make sure you investigate every corner, or you'll probably miss something. If you've ever liked South Park, play it! Play it now!
I haven't played Grid 2 again, and this week Titanfall is out, I'm still not sure whether there is a finishable campaign, I know it's an online only shooter, but there are apparently some story elements to it, so I'm not sure you can ever say you've really 'finished' the campaign, but I guess I'll let you know next week. Also, sorry I can't make my mind up on picture sizes, I'll set myself a final choice eventually.
Finished: Mark of the ninja
Donkey Kong country, tropical freeze
Crimson dragon
Toy soldiers: Cold war
Metro: Last light
South Park the stick of truth
Underway (sigh): Grid 2
Friday, 7 March 2014
Week 3
So, I actually had 2 days off, not the 1 I had anticipated, however, it will be just 1 this coming week. Sorry this is a day late.
I got Metro: Last Light completed then. It's a game I touched upon last week, and just finished 5 minutes ago. I wont go into the setting again, because, as mentioned, I covered last week. There's plenty to it though, with varying game styles, and it's a good job I got it off PS Plus, because otherwise I would have never played it, which would have been a shame. If you do have a ps3, ps4 and/or ps vita and don't have PS Plus, you need to sort your life out.
Carrying on from where I got to last week then, it's got a journey feel to it, like Half Life 2 (not THAT good though) where you are making your way through different environments (sort of, there's only so much you can do in an underground rail way system, but there is some stuff on the surface, but it's all been nuked so it all looks pretty F'd up) and going through the different game styles. The getting captured really sets the scene for the game, as this is what starts you on your Journey to find the dark one an get back to Polis to warn them of what's to come.
Early on through your travels, you get to see a sort of variety show, which is a pretty poor standard (I kept expecting to see Tracey Jordan walk on stage (but as it's in Russia, he'd have to somehow be white). Speaking of things you encounter that are unusual, you also get the opportunity to get a lap dance at a strip club, and I'll tell you this much, GTA V's was better (though they both make you feel pretty sad inside that you're looking at video game boobs (also, there's more boob later in Metro)).
I got Metro: Last Light completed then. It's a game I touched upon last week, and just finished 5 minutes ago. I wont go into the setting again, because, as mentioned, I covered last week. There's plenty to it though, with varying game styles, and it's a good job I got it off PS Plus, because otherwise I would have never played it, which would have been a shame. If you do have a ps3, ps4 and/or ps vita and don't have PS Plus, you need to sort your life out.
Carrying on from where I got to last week then, it's got a journey feel to it, like Half Life 2 (not THAT good though) where you are making your way through different environments (sort of, there's only so much you can do in an underground rail way system, but there is some stuff on the surface, but it's all been nuked so it all looks pretty F'd up) and going through the different game styles. The getting captured really sets the scene for the game, as this is what starts you on your Journey to find the dark one an get back to Polis to warn them of what's to come.
Early on through your travels, you get to see a sort of variety show, which is a pretty poor standard (I kept expecting to see Tracey Jordan walk on stage (but as it's in Russia, he'd have to somehow be white). Speaking of things you encounter that are unusual, you also get the opportunity to get a lap dance at a strip club, and I'll tell you this much, GTA V's was better (though they both make you feel pretty sad inside that you're looking at video game boobs (also, there's more boob later in Metro)).
I think we can all agree, that sure is a variety show.
Not Long after this, there is a massive plot twist, which I wont ruin, but it leaves you on a race to get back to Polis (the capital of the metro) and warn the rest of the rangers (your guys) what's going on. There are some tricky bits to come from there though, an exceedingly difficult and infuriating wave defence (I hate these, why do people like horde mode and such so much?) twice in fairly quick succession (there was nearly a broken controller). But there are also some scary bits when you're running around underneath the city, being attacked by massive spiders, and plenty of stealth action when you get near a station, inevitably get captured and have to escape (this may have only happened once, but it seemed like it happened way more times). From there, the story goes a bit weird when you are reunited with the dark one, and mutually hep each other out, and you find out some things you didn't know about yourself, which makes you feel bad for what your character had done in the first game (not that I played it, also, if you did, you had 2 choices anyway, but Last Light decided which ending is canon for you). You get led to a boss fight (urgh) that seems to go on forever, but from there you're led to what promises to be an epic final battle (I was thinking like going in to the final Oblivion gate in Elder Scrolls 4: Oblivion) but it turns out, it lasts about 5 minutes, and is really easy. Also, I found out after I had completed it and was reading a synopsis of the plot so I could remember then names of things to write here, that there was a hidden morality system that the game never told you about and I got the bad ending! Thanks 4A games.
I feel that I've just made it seem unfairly poor, but it isn't, sure, there's some issues, but it's worth ago, but there is one additional thing that's bugging me. When there are different faction, one being a Nazi group (the Reich) and one being a communist group (the Red Line), then why does the leader of the Red Lin have a Hitler moustache a not the leader of the Reich???
WTF!?
I've played another game this week though (discounting the many hours I put in to FIFA this week as I got back in to the career mode in a big way (yay, Wolves qualified for the UEFA cup/Europa league) and that game is Toy Soldiers: Cold war, another sequel to a game I never played, and another game that I didn't pay a penny for. (This was an Xbox 360 'game with gold' (I suppose I did pay for both of these really as I have to pay for PS plus and Xbox live gold, but I'd have gold to play online anyway, and PS Plus is so cheap that you feel like you're making money from it)).
So, it's tower defence, so not the most exciting game, except that you actually get stuck in to the action, you can jump in to the turrets and control them, as well as getting access to talk, helicopter, fighter jets and Rambo style commandos. The game came with a good degree of difficulty too, even on normal difficulty, as the further you progressed, the harder it got (obviously) but without ever feeling like you were being screwed over (which is something I tend to find a lot in games).
Another extra treat this game came with was it's setting. The idea behind toy soldiers is that you play as toys, defending the toy box from incoming enemies. I can only assume that you're playing in the mind of a child playing with his toys, after all, there's nothing that a child enjoys more than a Soviet invasion. This leads to a special turret type, that varies as you upgrade it, and has things like a magnifying glass (to melt the plastic). As it's the cold war, it also has a very 80's feel to it, and the sound track made me think of top gun and other 80's style army films (and I don't mean like full metal jacket).
As with most tower defence, it's all about the tactics, and earning enough cash to upgrade your turrets (earned by slaughtering enemies) and killing the bonus enemy that scores you a barrage, like a commando or nuclear strike. The environments are destructible too, so if you want to destroy the Eiffel tower (in toy form) then go for it. Plus, it has a cute moment, whenever a single soldier fires a rocket launcher, he falls over.
I was trying to find a picture of that happening so I could put 'awwwwww....' but I couldn't, so here's a random screen shot.
A final thing to add, is that when each level ends, the game goes stat crazy, which is something I love, but something went horribly wrong. During the first or second mission, iIwas hit with the red ring of death. Now, it's not the first time it has happened to this console, back in November when I was playing Xcom: enemy within it happened then, an I think it happened another time since, but as I barely use the 360 these days, it doesn't matter too much. It does mean that for all my remaining last gen (is it last gen now that xbone/ps4 is out? I suppose so) games, they'll have to be played on PS3. Now, I have no problem with that (except for that there's some DLC I'll have to get on 360), i re-ordered South Park the Stick of Truth to come on PS3 (it should be here when i get home from work tonight!), but the fact is that the 360 has always been my go to console for that generation, and the PS3 was just there for exclusives, so it's weird to have that big switch. Also, the dual shock sucks, but the 360 controller is great (maybe my favourite ever). Anyway, this meant I didn't want to risk spending time reading all the stats on cold war in case it happened again. But...
Something else I played this week, on 360, was the walking dead season 2, episode 2. Now, I'm not going to count this as a game, as it's more like DLC, but it did take a few hours, but it was great, and has given me a great idea of how to store alcohol, Jam Jars (genius!). It also made me question that, whilst there's probably not enough time and resources to spend shaving your face in a Zombie apocalypse, so most of the male characters have beards, how come some of them have such finely kept moustaches? And how come there are so many people with said Moustaches, sure, it's not loads, but it's way above the normal moustache to non moustache ratio. I don't want to spoil the story, so I'll just leave it here, and just say you should go play season 1 and 2.
Also, I never played Grid 2 This week. so...
Finished: Mark of the ninja
Donkey Kong country, tropical freeze
Crimson dragon
Toy soldiers: Cold war
Metro last light
Under way: Grid 2
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