Happy 25th Anniversary to my childhood videogame hero, Sonic the Hedgehog, as of last Friday. This is a not so subtle of a hint at what I mentioned in passing last time that I have ideas, so look forward to some Sonic the hedgehog based posts coming soon. What more could anyone want? I've been trying to get through a few of the Sonic games I'd never played before or only in passing, but I can tell you right now it won't be every single game ever, there's not enough time in the world, no matter how fast I gotta go. That's still to come though, because I had to stop right now to talk about Inside. This is going to be a short one in order to avoid spoiling anything but I'll try and encourage you to play it. Warning, no more jokes coming (though it's arguable if there ever are any).
I hope you've played Limbo before because Inside is the second game made by Playdead (the developer) which has arrived 6 years after Limbo, and even though it's only 3 hours long, it's been worth the wait. Much like Limbo, it's an atmospheric puzzle platformer but they seemed to have learned some lessons from Limbo, which itself was a great game, but they've fixed some of the very few minor issues (some frustrating puzzles with hidden objects got really annoying at times in Limbo) and perfected the art form.
At different parts of this game it can feel creepy, scary, sad and joyous through the change it atmosphere with a deep story told without a single word of text (written, spoken or otherwise). The main thing to expect though is an unnerving atmosphere, as you're never specifically told what's going on, but you know it's something very wrong, and you just know, with everything that's going on in the game that the unnamed protagonist is ultimately going to fail in his quest, at least to an extent, though it's never clear what that quest is (so I guess he might have succeeded).
I am not trying to spoil this game, honestly. It really is best to play it for yourself. I don't want to say more than 'fantastically atmospheric puzzle platformer' in order to describe the game. You really have to play this for yourself to appreciate it (also so I can discuss it as I doubt I know anyone else who will), unfortunately (for most people (me not included)) it's console exclusive to Xbox one, though it is available on Steam as well, so there's really no excuse. You need to play this like I need to play the Witness (downloading now), so what are you waiting for?
New idea for a section. With every 'review' if you wish to call these that, I will include a recommendation or two from me as to what you may also like based on the game in mention. I won't just be googling and copying and pasting, nor recommending games I haven't played, nor sticking to the same exact genre, developer, publisher or so on. Also nor will I say the answers you could obviously figure out for yourself. For example in here I could put 'Limbo' and 'Portal' and have done with it, but I wont. (also, I might go and add these to some of my most recent 'reviews' as well as I have no desire to play Mighty Number 9. (top tip, it's bad) while I wait for this download to complete) With that in mind...
You may also enjoy:
Thomas was alone
Transistor
Someone who has been playing videogames since the early 90's and now in their 30's has things to say about video games and video game related things. I like nostalgia and Sonic The Hedgehog.
Thursday, 30 June 2016
Monday, 20 June 2016
Games with Gold June 2016
Normally if I'm talking about free games for a month. I talk about PS Plus. Now, I'm an Xbox guy (an Xbot if you will) but I (obviously) have a PS4 as well, and as a whole, ps plus is infinitely better than games with gold, but not this time. Actually, that's probably no even true. Gone home is an amazing game, but I already played it when it came out on Steam a short 3 years ago. I also hear that the nba 2k series is probably the best sports game franchise out there. I however, have no interest in that sport whatsoever, so have no plans on playing it. These 2 for games with gold though are games I wanted to buy in the past, but never did.
Goat Simulator
So, this was always supposed to be a simple game. A sandbox where you're a goat doing ridiculous things like flying jet packs, going to space, sacrificing humans to the devil and more. There isn't really a game here beyond wondering around and finding silly things to do. It's full of bugs but the creators don't want to change it as they find it part of the fun.
The whole thing is ridiculous and it's a case of wondering aimlessly around until you find something silly to do or another bizare easter egg. I wouldn't pay for it, but as it's free why not go and look around. You could however just see clips of the silliest things on Youtube, I ended up having to do that to try and get some of the achievements.
The Crew
Okay, this is the one I really care about. You may have heard of this one yourself, it was marketed enough to burn your eyeballs out at the time of release, but the mediocre reviews and online bias put me off, but now it's free! The real hook in this one is the condensed map of America. It's an open world racer and you can drive from one end of America to the other, sort of. Okay, so they've fit it all in to 70-80 miles, which still takes a hell of a long time to drive across in a videogame (don't worry, there's fast travel (after you've already been there before..)) but has all the landmarks and areas of country. There are the main cities that make up the basis of the game, New York, Chicago, Miami, Detroit, Las Vegas and LA, but there are smaller representations of many of the other cities of America, like New Orleans, Dallas, Bosston Seattle and others (as an English person I don't really know which are more important than others off this secondary list). You can travel up the Rockies, through the everglades and the sort of deserty bits where nothing really is (like around Vegas) It does make for an interesting setting for a game.
The gameplay is pretty good as well. As the game advances from city to city you get new types of car, from street racing, to off roading, performance cars and more (that's as far as I've got so far), all of which handle differently. That said, they all drift too much. Apart from just the drifting, something else that impacts on the generally good control of the game is the traffic. It seems to just pop in when you're in the middle of a street race and wipes you out. Thankfully you can make up for it with the ridiculous levels of rubber-banding in the game, though of course if you're ahead that's some bullshit right there.
I'm not sure why the game got such bad scores really, on top of the good things I've explained before there are challenges around the map that give you parts to improve your car, landmarks to see, hidden car parts to build classic cars and a nice array of customisable cars to buy and mod (but more importantly give the most ridiculous paint job to). On the other hand, there's multiplayer all up in your face. The game desperately wants you to play in a team of 4 the whole way though, but I can't, this isn't 2008 anymore when me and my friends had all the time in the world, life moves on and I'm the only one left strongly clutching on to the gaming stick (not a metaphore for a penis). Nearly all the achievements in the game (unfortunately I do care about them, yes) are tied around you doing things in groups. If you are to play it alone like I am, you'll find it's got a story that couldn't be any less engrossing. someone killed your brother and framed you for it, and your out for revenge. Sure, sounds interesting but it's presented terribly, so I've skipped it since the first hour. While I'm on a similar subject (not really, but whatever) why has no car based open world game had a good soundtrack since GTA San Andreas. All I needed in that game (and Vice city for that matter) was the in game radio, I can't remember the last time I thought that about a game. Has anyone else seen the Watchdogs 2 trailer? The soundtrack makes me want to kill myself!
On top of this, it seems like there's been a large DLC pack introduced in to this game at some point that isn't included as part of the free deal that games with gold offers. Now, that's fine in theory, but the game doesn't tell you that things aren't actually in the version you have, challenges, garages and more appear on the map as if you have access, only to turn out you need to buy dlc to access it. On top of this, some of the cars you have on offer to buy are ridiculously expensive and unless you want to spend the next year of your life doing challenges, you mwill have to do microtransactions. This wouldn't bother me so much were the game just straight up free, but these were in here when the game was new. In my eyes it's an absolutely piss taking way of trying to get more money out of someone who would have already paid full price for the game, just like Fifa before it (and no doubt many others), it's becoming a situtation where an already full price retail game is trying to dupe unsuspecting parents (and just general morons) out of money. Boo to you Ubisoft (and EA in Fifa's case).
Ignoring my anger about that, as long as you don't spend any money on this you can have a fun time. If you're young enough to have friends available to play games you could probably have a fantastic time. It's a decent racing game, especially for free and I'm glad I've played it, but I'm unlikely to finish it, give it a go though, it's pretty good. (that was convoulted).
Right, come on England, I've still believed since 1998
Goat Simulator
So, this was always supposed to be a simple game. A sandbox where you're a goat doing ridiculous things like flying jet packs, going to space, sacrificing humans to the devil and more. There isn't really a game here beyond wondering around and finding silly things to do. It's full of bugs but the creators don't want to change it as they find it part of the fun.
The whole thing is ridiculous and it's a case of wondering aimlessly around until you find something silly to do or another bizare easter egg. I wouldn't pay for it, but as it's free why not go and look around. You could however just see clips of the silliest things on Youtube, I ended up having to do that to try and get some of the achievements.
The Crew
Okay, this is the one I really care about. You may have heard of this one yourself, it was marketed enough to burn your eyeballs out at the time of release, but the mediocre reviews and online bias put me off, but now it's free! The real hook in this one is the condensed map of America. It's an open world racer and you can drive from one end of America to the other, sort of. Okay, so they've fit it all in to 70-80 miles, which still takes a hell of a long time to drive across in a videogame (don't worry, there's fast travel (after you've already been there before..)) but has all the landmarks and areas of country. There are the main cities that make up the basis of the game, New York, Chicago, Miami, Detroit, Las Vegas and LA, but there are smaller representations of many of the other cities of America, like New Orleans, Dallas, Bosston Seattle and others (as an English person I don't really know which are more important than others off this secondary list). You can travel up the Rockies, through the everglades and the sort of deserty bits where nothing really is (like around Vegas) It does make for an interesting setting for a game.
The gameplay is pretty good as well. As the game advances from city to city you get new types of car, from street racing, to off roading, performance cars and more (that's as far as I've got so far), all of which handle differently. That said, they all drift too much. Apart from just the drifting, something else that impacts on the generally good control of the game is the traffic. It seems to just pop in when you're in the middle of a street race and wipes you out. Thankfully you can make up for it with the ridiculous levels of rubber-banding in the game, though of course if you're ahead that's some bullshit right there.
I'm not sure why the game got such bad scores really, on top of the good things I've explained before there are challenges around the map that give you parts to improve your car, landmarks to see, hidden car parts to build classic cars and a nice array of customisable cars to buy and mod (but more importantly give the most ridiculous paint job to). On the other hand, there's multiplayer all up in your face. The game desperately wants you to play in a team of 4 the whole way though, but I can't, this isn't 2008 anymore when me and my friends had all the time in the world, life moves on and I'm the only one left strongly clutching on to the gaming stick (not a metaphore for a penis). Nearly all the achievements in the game (unfortunately I do care about them, yes) are tied around you doing things in groups. If you are to play it alone like I am, you'll find it's got a story that couldn't be any less engrossing. someone killed your brother and framed you for it, and your out for revenge. Sure, sounds interesting but it's presented terribly, so I've skipped it since the first hour. While I'm on a similar subject (not really, but whatever) why has no car based open world game had a good soundtrack since GTA San Andreas. All I needed in that game (and Vice city for that matter) was the in game radio, I can't remember the last time I thought that about a game. Has anyone else seen the Watchdogs 2 trailer? The soundtrack makes me want to kill myself!
On top of this, it seems like there's been a large DLC pack introduced in to this game at some point that isn't included as part of the free deal that games with gold offers. Now, that's fine in theory, but the game doesn't tell you that things aren't actually in the version you have, challenges, garages and more appear on the map as if you have access, only to turn out you need to buy dlc to access it. On top of this, some of the cars you have on offer to buy are ridiculously expensive and unless you want to spend the next year of your life doing challenges, you mwill have to do microtransactions. This wouldn't bother me so much were the game just straight up free, but these were in here when the game was new. In my eyes it's an absolutely piss taking way of trying to get more money out of someone who would have already paid full price for the game, just like Fifa before it (and no doubt many others), it's becoming a situtation where an already full price retail game is trying to dupe unsuspecting parents (and just general morons) out of money. Boo to you Ubisoft (and EA in Fifa's case).
Ignoring my anger about that, as long as you don't spend any money on this you can have a fun time. If you're young enough to have friends available to play games you could probably have a fantastic time. It's a decent racing game, especially for free and I'm glad I've played it, but I'm unlikely to finish it, give it a go though, it's pretty good. (that was convoulted).
Right, come on England, I've still believed since 1998
Saturday, 18 June 2016
Doom
During all this time the Euro's have been on and I haven't had time to write any of these for all you lucky people, I've filled myself with ideas for it. More on all of that later, as I'm here, almost 2 months late, to talk about Doom. You can mostly blame that on Uncharted (which I can't even be bothered to talk about (other than to say I don't get the hype)) and the Euro's, but with Portugal vs Austria in the background, here I am.
I'd hope you would know what Doom is, but in case you don't, it's basically the game that launched the FPS genre (yes, I know it's not the first one, but it's the one everybody jumped on and has fond memories of) in the mid 90's, Yes, there has been sequels, but Doom 3, the last major game in the series was initially released 12 years ago mow, so, they're back, without a number in the title (which is the 'in' thing right now) with a new offering, and it looks like they haven't played an fps since Doom 3 came out, and that is a fantastic thing.
Before I explain that weird sentence I'll give a brief overview of the plot (potential spoilers, but they're not that important). You are the Doom slayer, awoken from being frozen by Samuel Hayden in a facility on Mars to end the invasion of demons from hell which they have been using as an energy source, but whoops, Olivia Pierce, one of the researchers looking to help improve the situation has turned heel and now more hell is being raised (literally) that Stone Cold Steve Austin in the 90's. Luckily the Doom slayer feels alright in the noise and the light of mars and hell, and slaying demons lights his fire.
Okay, what I meant before was this is a classic FPS. I myself didn't play Doom, or Quake, or Unreal, or Goldeneye, or Wolfenstein, or perfect dark, but what I did play, to an insane level, was Timesplitters (and Timesplitters 2 &3). This had the same qualities that Doom 2016 (not an official title btw) is offering though, and that's how my nostalgia was peaked. That's because there's no regenerating health and no ducking and covering. Just charge down your enemies and blow their faces off. In this game, classic controls play the ultimate roll in gameplay, and I didn't know how much I missed it, and loved it (and still do), and that's what lights MY fire.
What is it that differentiates it from the likes of COD, Battlefield and so on. As i said, ever since Halo we have expected to have regenerating health, and hell, I'm happy with that, games are so, so much easier than when I was a kid, with limited lives, no saves and game overs, which wound up in many broken controllers for me and still would today were it still the case (btw, there is unlimited lives in this, thankfully (unless you play the hardest level)). What was I on about? oh yeah, so, health pick ups, yes, there are a few around, but it's all about the glory kills on enemies, with some beautifully gruesome actions (achieved by finishing an enemy with a melee attack) that give you the big payout in health, shields (also not regenerative) and ammo (the bigger the enemy, the bigger the payout). Couple this with the run and gun style that this game wants you to play and it's made to go together, charging around the battle areas and wiping out what you can, towards the end of the game you're facing enormous amounts of enemies, with a high amount of them being extremely hard to kill, I kept thinking it was getting too much, but I knew I was lying to myself, It made me feel like a badass.
Some other added elements, light RPG elements where gear is advanced through kills and weapon challenges, but mostly through exploration, which is interesting at times, and I did it a fair bit, but found no where near all of the secrets, so if you want everything, you're going to be at that for a while. There's the nostalgia there for Doom fans as well. All the classic enemies and weapons return, and I did have fun googling images of enemies from the original and comparing them to now (seems like a good point to add that I love the artistic direction of this game) which is interesting. There are bosses though, and you know my thoughts on them. They weren't too bad here to be fair, and there's only 3 (or was it 4?) in the game, and though sometimes it didn't seem right, and wound my nerves up with continual restarts, mostly it came to waiting to figure out the best time to use the BFG (top tip, save your ammo for that for when you really need it). Hmm, long paragraph.
The multiplayer is very forgettable unfortunately, and right around the time of Overwatch so can't see anyone playing it for any reason beyond getting a few achievements/ trophies (that's the only reason I tried it), but that's not what I bought it for anyway. If you just want to go around shooting things in the head, you're in here. Sometimes it seemed tough but i couldn't get enough of it, it scratched an itch I didn't know I had, and if you remember any of these 90's FPS' and have any love for them, you have to play this. Doom 2016 kicked ass, and that's the bottom line.
I'd hope you would know what Doom is, but in case you don't, it's basically the game that launched the FPS genre (yes, I know it's not the first one, but it's the one everybody jumped on and has fond memories of) in the mid 90's, Yes, there has been sequels, but Doom 3, the last major game in the series was initially released 12 years ago mow, so, they're back, without a number in the title (which is the 'in' thing right now) with a new offering, and it looks like they haven't played an fps since Doom 3 came out, and that is a fantastic thing.
Before I explain that weird sentence I'll give a brief overview of the plot (potential spoilers, but they're not that important). You are the Doom slayer, awoken from being frozen by Samuel Hayden in a facility on Mars to end the invasion of demons from hell which they have been using as an energy source, but whoops, Olivia Pierce, one of the researchers looking to help improve the situation has turned heel and now more hell is being raised (literally) that Stone Cold Steve Austin in the 90's. Luckily the Doom slayer feels alright in the noise and the light of mars and hell, and slaying demons lights his fire.
Okay, what I meant before was this is a classic FPS. I myself didn't play Doom, or Quake, or Unreal, or Goldeneye, or Wolfenstein, or perfect dark, but what I did play, to an insane level, was Timesplitters (and Timesplitters 2 &3). This had the same qualities that Doom 2016 (not an official title btw) is offering though, and that's how my nostalgia was peaked. That's because there's no regenerating health and no ducking and covering. Just charge down your enemies and blow their faces off. In this game, classic controls play the ultimate roll in gameplay, and I didn't know how much I missed it, and loved it (and still do), and that's what lights MY fire.
What is it that differentiates it from the likes of COD, Battlefield and so on. As i said, ever since Halo we have expected to have regenerating health, and hell, I'm happy with that, games are so, so much easier than when I was a kid, with limited lives, no saves and game overs, which wound up in many broken controllers for me and still would today were it still the case (btw, there is unlimited lives in this, thankfully (unless you play the hardest level)). What was I on about? oh yeah, so, health pick ups, yes, there are a few around, but it's all about the glory kills on enemies, with some beautifully gruesome actions (achieved by finishing an enemy with a melee attack) that give you the big payout in health, shields (also not regenerative) and ammo (the bigger the enemy, the bigger the payout). Couple this with the run and gun style that this game wants you to play and it's made to go together, charging around the battle areas and wiping out what you can, towards the end of the game you're facing enormous amounts of enemies, with a high amount of them being extremely hard to kill, I kept thinking it was getting too much, but I knew I was lying to myself, It made me feel like a badass.
Some other added elements, light RPG elements where gear is advanced through kills and weapon challenges, but mostly through exploration, which is interesting at times, and I did it a fair bit, but found no where near all of the secrets, so if you want everything, you're going to be at that for a while. There's the nostalgia there for Doom fans as well. All the classic enemies and weapons return, and I did have fun googling images of enemies from the original and comparing them to now (seems like a good point to add that I love the artistic direction of this game) which is interesting. There are bosses though, and you know my thoughts on them. They weren't too bad here to be fair, and there's only 3 (or was it 4?) in the game, and though sometimes it didn't seem right, and wound my nerves up with continual restarts, mostly it came to waiting to figure out the best time to use the BFG (top tip, save your ammo for that for when you really need it). Hmm, long paragraph.
The multiplayer is very forgettable unfortunately, and right around the time of Overwatch so can't see anyone playing it for any reason beyond getting a few achievements/ trophies (that's the only reason I tried it), but that's not what I bought it for anyway. If you just want to go around shooting things in the head, you're in here. Sometimes it seemed tough but i couldn't get enough of it, it scratched an itch I didn't know I had, and if you remember any of these 90's FPS' and have any love for them, you have to play this. Doom 2016 kicked ass, and that's the bottom line.
Sunday, 15 May 2016
PS Plus May 2016
Exactly one year on from when I last talked about that months PS plus offerings, I'm back to do it again. Wondering why? Well, several times before I've wondered what many of the games on PS plus or games with gold (the Xbox equivelant) are about, and how good they are. That leads me to scouring my favourite gaming sites and searching through Youtube to find some game footage without having to listen to some arsehole chatting shit. These things can be useful, but I would like some sort of service from a large gaming site of popular gaming youtube channel that tells you what these games are like all now, how they hold up (if they're old), and if they're worth playing based on what games are out this month. Now, I can't do the latter as I haven't played Doom yet, and have little interest in (the most overrated game series of all time) Uncharted. But the rest I'll give a go.
Tropico 5
This is the game I'm really writing this for, as this is what I really wanted to know about. I've heard talk of Tropico for many years now, since 3 came out on 360, but I've never been interested enough to buy it, now it's free though, it was time to try (sorry Haemimont games).
You might be wondering what kind of game this (or maybe not based on the above picture). It's a city builder (remember Sim City) but with a twist that you're on a Tropical island. Although it is an interesting twist on the classic formula of such games, in reality it just leads to different types of buildings to the classics, even though they serve basically the same purpose. The other difference, rebels. If you're performing badly, like having too many homeless (even though there's loads of apartments with spaces but for some reason people aren't moving in), or more likely, don't let your citizens vote, you're likely to get an attack by rebels or an uprising of the population. I'm already terrible at these types of games, hell, I'm playing it on the easiest possible setting (don't think I've ever done that before in my life, even as a 5 year old) and it still takes me some time to get the economy sorted. My point is, as it's hard to really get started on each mission (yes, there are missions to play, of course there is a sandbox mode too), and you have to do things that focus on making money rather that pleasing citizens in the early game, it often leads to rebels attacking and destroying many buildings, which are very hard to build back as you don't have the money to do so at the time, and they tend to destroy the building that make you money, which starts a visious cycle.
Overall though I'd say it's a competent world builder, but with no new ideas (and that's without having played one since 2010's Sim City 4). If you like world builders of any type, from Sim city, to theme hospital, Roller coaster tycoon and beyond then give it a go, it's free after all. It's not the greatest example of all time, but it's very playable, if not damn hard.
Table Top Racing: World Tour
I can understand why you may think this game is trash and not worth playing, mostly based on the fact that it's an indie car game that's gone straight on PS plus on release with little fan fair. But so did Rocket league. Obviously it's not that good, very few game are, but don't make this assumption without giving it a chance. It's an interesting idea here. Part micro machines (in so much as you're a toy car playing around large snooker balls and all the other cliched micro machines items), while also sharing much of the gameplay with karting games, like Crash teems racing, Sonic and Sega all star racing transformed, modnation racers, M&M's cart racing, Digimon racing... feel like I'm missing one out there. There is a shade of more traditional, speed based racing games in here as well, like Need for speed, Juiced and so on (I'm not making another list). This is done by having karting like weapons while also focusing on modding your cars to get them as speedy, and drifty (is that a word?) as you can.
It is fun to play, honestly. There's the main game mode, challenges and online modes which can last you many, many hours. There's coins to collect so you can buy better cars, upgrades, decals and rim jobs (wheels, yeah), all of which makes you want to play more. There isn't a large amount of locales, but each one has several variations on the tracks so there's plenty of choice. At times though this can lead to getting lost when you see a new part of a track that you thought you were familiar with for the first time.
Now, my favourite part, criticism. Maybe it's me, but I sucked at drifting on this. I've seen Youtube videos where people seem to breeze though it, but I'm not one, it's a nightmare that you can't skip. Playing online can be painfull too, getting in to a match that actually starts can take a long time, and as I found out yesterday, there's no local multiplayer. Come on guys, it's perfect for it.
Apart from the fact that all PS plus games are free (assuming you have it) so why wouldn't you download them all anyway? (seriously, I don't understand why you wouldn't, yet so many seem to not do so, why???) these are both worth a shot. Not the greatest of all time, but don't write either of them off, provided they're your bag.
Tropico 5
This is the game I'm really writing this for, as this is what I really wanted to know about. I've heard talk of Tropico for many years now, since 3 came out on 360, but I've never been interested enough to buy it, now it's free though, it was time to try (sorry Haemimont games).
You might be wondering what kind of game this (or maybe not based on the above picture). It's a city builder (remember Sim City) but with a twist that you're on a Tropical island. Although it is an interesting twist on the classic formula of such games, in reality it just leads to different types of buildings to the classics, even though they serve basically the same purpose. The other difference, rebels. If you're performing badly, like having too many homeless (even though there's loads of apartments with spaces but for some reason people aren't moving in), or more likely, don't let your citizens vote, you're likely to get an attack by rebels or an uprising of the population. I'm already terrible at these types of games, hell, I'm playing it on the easiest possible setting (don't think I've ever done that before in my life, even as a 5 year old) and it still takes me some time to get the economy sorted. My point is, as it's hard to really get started on each mission (yes, there are missions to play, of course there is a sandbox mode too), and you have to do things that focus on making money rather that pleasing citizens in the early game, it often leads to rebels attacking and destroying many buildings, which are very hard to build back as you don't have the money to do so at the time, and they tend to destroy the building that make you money, which starts a visious cycle.
Overall though I'd say it's a competent world builder, but with no new ideas (and that's without having played one since 2010's Sim City 4). If you like world builders of any type, from Sim city, to theme hospital, Roller coaster tycoon and beyond then give it a go, it's free after all. It's not the greatest example of all time, but it's very playable, if not damn hard.
Table Top Racing: World Tour
I can understand why you may think this game is trash and not worth playing, mostly based on the fact that it's an indie car game that's gone straight on PS plus on release with little fan fair. But so did Rocket league. Obviously it's not that good, very few game are, but don't make this assumption without giving it a chance. It's an interesting idea here. Part micro machines (in so much as you're a toy car playing around large snooker balls and all the other cliched micro machines items), while also sharing much of the gameplay with karting games, like Crash teems racing, Sonic and Sega all star racing transformed, modnation racers, M&M's cart racing, Digimon racing... feel like I'm missing one out there. There is a shade of more traditional, speed based racing games in here as well, like Need for speed, Juiced and so on (I'm not making another list). This is done by having karting like weapons while also focusing on modding your cars to get them as speedy, and drifty (is that a word?) as you can.
It is fun to play, honestly. There's the main game mode, challenges and online modes which can last you many, many hours. There's coins to collect so you can buy better cars, upgrades, decals and rim jobs (wheels, yeah), all of which makes you want to play more. There isn't a large amount of locales, but each one has several variations on the tracks so there's plenty of choice. At times though this can lead to getting lost when you see a new part of a track that you thought you were familiar with for the first time.
Now, my favourite part, criticism. Maybe it's me, but I sucked at drifting on this. I've seen Youtube videos where people seem to breeze though it, but I'm not one, it's a nightmare that you can't skip. Playing online can be painfull too, getting in to a match that actually starts can take a long time, and as I found out yesterday, there's no local multiplayer. Come on guys, it's perfect for it.
Apart from the fact that all PS plus games are free (assuming you have it) so why wouldn't you download them all anyway? (seriously, I don't understand why you wouldn't, yet so many seem to not do so, why???) these are both worth a shot. Not the greatest of all time, but don't write either of them off, provided they're your bag.
Friday, 6 May 2016
Ratchet and Clank
So, some news from the hospital has told me to play less games for a couple of years which is a pain in the arse, but it just means I'll have to replace a lot of gaming time with TV time, but I'll live with it, rather than sitting around mindlessly playing Rocket League for hours on end I'll have to watch some meh TV show instead (plenty of tipping point to watch). I'll still be playing some games, mostly just games I'm excited about rather than just anything (though if my next post is what I'm planning then you might question this self promise). Added bonus, Euro's are soon so that will be most of my free time gone, but in a good way (none of this is answering why I just bought 6 games of Steam, 1 of which I'll ever invest more than 5 minutes in to). Before all of this started though, I played, and completed (the remaster/ re-imagining/ remake) of Ratchet and Clank.
I've never played a single Ratchet and Clank game before. Back when the PS2 was out and I was a mid-teenager trying to pretend I was too adult to be playing games skewed towards kids, despite how I'd spent many previous years playing Sonic the Hedgehog, Crash Bandicoot, Gex, James Pond, Ri-star, Cool spot, Zool, Rocket Knight, Earthworm Jim, Decap Attack, that awesome, but extremely difficult Lion King game, Odd world and so on. Obviously I look back and realise what a fool I was, very few games are children only, and many of the games that are skewed towards kids are more straight up fun and riddled with hidden adult jokes mixed in. This has both.
As I have been constantly prattling on about, I'm getting bored of the same types of game over and over but it was so refreshing just to play a game that doesn't take itself seriously and is just straight up fun without being repetitive (well, it is, but not not in a boring way). This is just fun, no mucking about and how games seemed to be to me when I was younger and why I got in to gaming in the first place.
here are some of the reasons why. Firstly, the weapons. They are varied and somewhat crazy, but there's a job for every occasiton. Whether it be the Pixelator, a shotgun that turn the enemies in to 8 bit sprites. The groovitron that makes all the enemies dance (each enemy has their own unique dance) or Mr. Zurkon, a wise cracking bodygaurd, and so on (I'm not going through them all but they're all good and all have their purpose). Another good reason is the fully upgradable weapons. Every weapon has 5 levels which are built up by use of the weapon (which encourages you to try every weapon out and mix up your arsenal). On top of that as you gather up bolts throughout the levels you can buy upgrades for the weapons as well, like more damage, faster reloads, ammo and all the usual stereotypes as well as secret upgrades.
Good thing number 3. Short missions. Most worlds have multiple different missions on them, and even if you live up to the collectathon nature of the game you can get most missions done in 15 minutes or so. There are plenty of these missions so don't worry about the length of the game, but I enjoy that the missions are done quick so if you have a spare few minutes in your day you can crack one out (I mean a mission of course) or as many as you want if you have a lot of time on your free hands. 4. I don't hate the bosses. Yes, it's a miracle. The bosses are challenging as in most cases with their vulnerabilities but the easy to enjoy game play and the trial of your weapon set to see what is the most effective. Even the final boss is ok, just shame about the thrown in extra enemies that are a constant in games to make bosses fake harder.
5. it looks like a Pixar film. Drop dead just like one. this might be because this is a game of a film (just released this week) of a game, so there was some animation to share with the film. What ever way it was done, short cuts or not (I honestly have no idea) it is stunning.
6. Not awful 3D platforming. Obviously this is something that Mario had perfected long before even the original Ratchet and Clank, but there are many more poor examples of this. Not here though, It's definitely more Mario Galaxy than Sonic Adventure when it comes to that part of the gameplay. Hell, there's even hoverboarding races in here that are fast and fun.
There are many more great things about this game but I'm running out of extra things to tack on to my points to make them seem more thought out than they actually are, that last one was just a bad way to talk about the cool hoverboard races. There are a couple of things I wasn't so keen on in here, but try not to let these detract you as they are small and insignificant in the grand scheme. For one, the save points are spread fairly far apart. It's not as bad as one per each mission but it is enough to be somewhat annoying if you die right up close to the next one. That's the main gripe, but another small issue is the hit and miss element of the jokes. Some are funny. but a lot of them are cheesy (and not in a good way (and yes, I know which ones are aimed and kids and which aren't)).
I've never played a single Ratchet and Clank game before. Back when the PS2 was out and I was a mid-teenager trying to pretend I was too adult to be playing games skewed towards kids, despite how I'd spent many previous years playing Sonic the Hedgehog, Crash Bandicoot, Gex, James Pond, Ri-star, Cool spot, Zool, Rocket Knight, Earthworm Jim, Decap Attack, that awesome, but extremely difficult Lion King game, Odd world and so on. Obviously I look back and realise what a fool I was, very few games are children only, and many of the games that are skewed towards kids are more straight up fun and riddled with hidden adult jokes mixed in. This has both.
As I have been constantly prattling on about, I'm getting bored of the same types of game over and over but it was so refreshing just to play a game that doesn't take itself seriously and is just straight up fun without being repetitive (well, it is, but not not in a boring way). This is just fun, no mucking about and how games seemed to be to me when I was younger and why I got in to gaming in the first place.
here are some of the reasons why. Firstly, the weapons. They are varied and somewhat crazy, but there's a job for every occasiton. Whether it be the Pixelator, a shotgun that turn the enemies in to 8 bit sprites. The groovitron that makes all the enemies dance (each enemy has their own unique dance) or Mr. Zurkon, a wise cracking bodygaurd, and so on (I'm not going through them all but they're all good and all have their purpose). Another good reason is the fully upgradable weapons. Every weapon has 5 levels which are built up by use of the weapon (which encourages you to try every weapon out and mix up your arsenal). On top of that as you gather up bolts throughout the levels you can buy upgrades for the weapons as well, like more damage, faster reloads, ammo and all the usual stereotypes as well as secret upgrades.
Good thing number 3. Short missions. Most worlds have multiple different missions on them, and even if you live up to the collectathon nature of the game you can get most missions done in 15 minutes or so. There are plenty of these missions so don't worry about the length of the game, but I enjoy that the missions are done quick so if you have a spare few minutes in your day you can crack one out (I mean a mission of course) or as many as you want if you have a lot of time on your free hands. 4. I don't hate the bosses. Yes, it's a miracle. The bosses are challenging as in most cases with their vulnerabilities but the easy to enjoy game play and the trial of your weapon set to see what is the most effective. Even the final boss is ok, just shame about the thrown in extra enemies that are a constant in games to make bosses fake harder.
5. it looks like a Pixar film. Drop dead just like one. this might be because this is a game of a film (just released this week) of a game, so there was some animation to share with the film. What ever way it was done, short cuts or not (I honestly have no idea) it is stunning.
6. Not awful 3D platforming. Obviously this is something that Mario had perfected long before even the original Ratchet and Clank, but there are many more poor examples of this. Not here though, It's definitely more Mario Galaxy than Sonic Adventure when it comes to that part of the gameplay. Hell, there's even hoverboarding races in here that are fast and fun.
There are many more great things about this game but I'm running out of extra things to tack on to my points to make them seem more thought out than they actually are, that last one was just a bad way to talk about the cool hoverboard races. There are a couple of things I wasn't so keen on in here, but try not to let these detract you as they are small and insignificant in the grand scheme. For one, the save points are spread fairly far apart. It's not as bad as one per each mission but it is enough to be somewhat annoying if you die right up close to the next one. That's the main gripe, but another small issue is the hit and miss element of the jokes. Some are funny. but a lot of them are cheesy (and not in a good way (and yes, I know which ones are aimed and kids and which aren't)).
So I guess that I am coming up to a score and a time where I wish I did .5's, but I try not to. Because of that I'm going to round it down to a 8/10 (sorry maths). If I were to say what my game of the year was so far, this would be it. There's still 2 thirds of it left yet though, and lots of other games that I'm looking forward to. No Mans Sky... Probably some others I guess.
Don't worry about me reviewing Uncharted in a couple of weeks, in my mind it's one of the most over rated games series I've ever played (see my review on Quantum break to see my view on 3rd person shooters). Doom might be another matter, but this is all a couple of weeks away, and whatever it is after I've finished what I'm on right now will have to be done in my limited time before the Euro's start (ooooh, 5 weeks today).
Wednesday, 13 April 2016
Quantum Break
A big Xbox exclusive release from last week, a time travelling third person action game, that's what it is, and here's what I think.
Before I even talk about the game I've got to mention the TV episode portion of the game, which has been much talked about the past couple of years since it was first revealed. Between each of the 5 acts of the game there is a 20-30 minute filmed episode based slightly on decisions you have made. There's some actual actors in there as well like X men's Ice man, Little finger, that scrawny one off lost and not Idris Alba (it's not racist, they're both in the Wire). Obviously their likenesses are then made in to the video game characters as well and it makes it seem weird at times to be playing a game as a recognisable actor and trying to kill other recognisable actors. I don't necessarily have a problem with the idea of acted sections but it feels really off putting to me to see the same characters and locations from the game in real life, with the sets not really matching the detail in the game.
I have to talk about Remedy (the developer) because I don't have a good history with them. I really wasn't that keen on Alan Wake despite how many other gamers seemed to love it. Wow, this woman on Tipping point just thought the second world war started in 1914... The only Max Payne I'd played was 3, which wasn't made by them I'll give you, but it was their original series and according to the ultimate source of nowledge, Wikipedia, they oversaw development, I wasn't a big fan of that either.
I'm pretty sure I've mentioned in the past my lack of interest in 3rd person action games as well. Why did I play this? Well, I'm beginning to wonder now. The shooting sections are okay, it's fun to be able to use your time abilities to defeat enemies but from about half way in the enemies are immune to most of them and it turns in to a pretty standard shooter. Then there's the platfroming sections. Every part of every act (or so it felt) had a section something like 'the door is locked, however shall we get in?' so you have to jump up a bunch of conveniently placed skips, portable toilets, cranes, trains, automobiles and so on, which doesn't control well. This is a mild frustration at the start but when sections come in where you need to use time control abilities to not get crushed at the same time it becomes very laborious and nearly (in my case) controller smashing. Wow, that woman went through as well.
Before I go any further I should same the game looks fantastic, just like every game in this genre seems to, although as previously mentioned it feels weird looking like the actors . She got through to the head to head now, I might be able to win on this! It's also a 10-12 hour single player game, which is what I crave now that I don't have all the free time I used to. The story then. I'm going to try and avoid spoilers past act 1, but we'll see. Essentially, your friend creates a time machine, goes back to 1999, creates an evil corporation who are indifferent to the fact that time will stop forever despite that they could stop it and you have to save the universe yourself (with your brother, a couple of security experts and a protester). The story is okay, no real complaints but for a game that seems like it's put more time in to style than substance you'd think the story would be fantastic, but it isn't. Well acted though, as you'd expect. There is also the unnecessary story stretch that seems to turn up in all media now where you finally get to your target after hours of searching only to realise you've left your hob on or something so a whole act is spent going back to fix that. Just because it seems to happen in everything now that's not an excuse for lazy storytelling.
So, if you like third person action and style in games this may be for you, or maybe if you see something in Remedy games that I don't, but for me, average gun play and terrible platforing makes a disappointing game. 5/10. Ha, she lost, stupid bitch.
Before I even talk about the game I've got to mention the TV episode portion of the game, which has been much talked about the past couple of years since it was first revealed. Between each of the 5 acts of the game there is a 20-30 minute filmed episode based slightly on decisions you have made. There's some actual actors in there as well like X men's Ice man, Little finger, that scrawny one off lost and not Idris Alba (it's not racist, they're both in the Wire). Obviously their likenesses are then made in to the video game characters as well and it makes it seem weird at times to be playing a game as a recognisable actor and trying to kill other recognisable actors. I don't necessarily have a problem with the idea of acted sections but it feels really off putting to me to see the same characters and locations from the game in real life, with the sets not really matching the detail in the game.
I have to talk about Remedy (the developer) because I don't have a good history with them. I really wasn't that keen on Alan Wake despite how many other gamers seemed to love it. Wow, this woman on Tipping point just thought the second world war started in 1914... The only Max Payne I'd played was 3, which wasn't made by them I'll give you, but it was their original series and according to the ultimate source of nowledge, Wikipedia, they oversaw development, I wasn't a big fan of that either.
I'm pretty sure I've mentioned in the past my lack of interest in 3rd person action games as well. Why did I play this? Well, I'm beginning to wonder now. The shooting sections are okay, it's fun to be able to use your time abilities to defeat enemies but from about half way in the enemies are immune to most of them and it turns in to a pretty standard shooter. Then there's the platfroming sections. Every part of every act (or so it felt) had a section something like 'the door is locked, however shall we get in?' so you have to jump up a bunch of conveniently placed skips, portable toilets, cranes, trains, automobiles and so on, which doesn't control well. This is a mild frustration at the start but when sections come in where you need to use time control abilities to not get crushed at the same time it becomes very laborious and nearly (in my case) controller smashing. Wow, that woman went through as well.
Before I go any further I should same the game looks fantastic, just like every game in this genre seems to, although as previously mentioned it feels weird looking like the actors . She got through to the head to head now, I might be able to win on this! It's also a 10-12 hour single player game, which is what I crave now that I don't have all the free time I used to. The story then. I'm going to try and avoid spoilers past act 1, but we'll see. Essentially, your friend creates a time machine, goes back to 1999, creates an evil corporation who are indifferent to the fact that time will stop forever despite that they could stop it and you have to save the universe yourself (with your brother, a couple of security experts and a protester). The story is okay, no real complaints but for a game that seems like it's put more time in to style than substance you'd think the story would be fantastic, but it isn't. Well acted though, as you'd expect. There is also the unnecessary story stretch that seems to turn up in all media now where you finally get to your target after hours of searching only to realise you've left your hob on or something so a whole act is spent going back to fix that. Just because it seems to happen in everything now that's not an excuse for lazy storytelling.
So, if you like third person action and style in games this may be for you, or maybe if you see something in Remedy games that I don't, but for me, average gun play and terrible platforing makes a disappointing game. 5/10. Ha, she lost, stupid bitch.
Monday, 11 April 2016
12 weeks, 12 games, year 3, week 12
Another extra week late again, don't worry though, I did stop 2 weeks ago to meet my self imposed rule. It's over at last, I can stop having to check how long a game is before I start it for this little read blog, Oh the life I lead. It's going out with a whimper as well, didn't even finish
Broken Age
It's a Tim Schafer adventure game. If that means nothing to you, think Monkey Island, Day of the Tentacle, Maniac Mansion, Grim Fandango (chachalala) and you get the idea. Now, adventure games really aren't my bag, walking around clicking on everything until something works isn't my idea of a great time, but it was a PS plus game a few months ago and I heard it was good, so I gave it a go. This game was originally released in 2 parts, you may wonder why am I saying this, but you'll see. Spoilers are coming.
The first few hours were pretty damn good, I was really enjoying it, didn't have to use a guide (unusually for me and adventure games) and the story was building nicely. One boy, living on a spaceship being overly parented but with no where to go, meanwhile a separate story about a girl living in a town trying to escape her fate as a potential victim for an honoured monster feeding. Obviously the 2 stories combine, but I don't want to spoil it too much for you (I probably will though). I do like how you can switch between story at any time, so you can mix it up a bit or if you get stuck, step away to the other character for a while and come back fresh (or you could just turn the game off and come back later I guess). Things start to kick off, the boy is encouraged by a stow away bad wolf to help 'rescue' beings, while the girl wants to kill the monster that everyone worships. Stuff goes wrong though, and the boy and girl end up swapping places.
That is where the story kicks up a gear and the original second part of the game begins. It's also where the game gets much harder. The puzzles seem much less intuitive and I got to a point where I was just word for word following a guide, and though the story was really interesting, I began to wonder why I was bothering to play essentially a puzzle game by reading what all the solutions were. I did that for a couple of hours, determined to get through it (because of this blog), then finding out there was another 3-4 hours of this, so I stopped. I can always just find a video of the story (not that I have yet). If you're a lover of puzzle games then you may be better at figuring this out than I was, then again, you'd probably already have played it. So, unfinished in the end, but I still made over the 12 game aim.
Sorry, that was a pretty poor one. I might do a look back at this like I did last year, but it seems more likely that I'll write something about Quantum break (2 weeks late) which I'm going to be starting now. And, GO!
Completed
Transformers: Devastation
Unmechanical
Pneuma
Killzone: Shadow Fall
Killer Instinct
Teslagrad
Defy Gravity
Cibele
Oxenfree
Out There Somewhere
Breath of Death VII
WWE 2K16
Gears of War 3
The Deed
Her Story
Gauntlet
Xcom 2
Woolfe - The red hood diaries
Firewatch
Saturday Morning RPG
Far Cry Primal
Broforce
Incomplete
Xeodrifter
Broken Age
Broken Age
It's a Tim Schafer adventure game. If that means nothing to you, think Monkey Island, Day of the Tentacle, Maniac Mansion, Grim Fandango (chachalala) and you get the idea. Now, adventure games really aren't my bag, walking around clicking on everything until something works isn't my idea of a great time, but it was a PS plus game a few months ago and I heard it was good, so I gave it a go. This game was originally released in 2 parts, you may wonder why am I saying this, but you'll see. Spoilers are coming.
The first few hours were pretty damn good, I was really enjoying it, didn't have to use a guide (unusually for me and adventure games) and the story was building nicely. One boy, living on a spaceship being overly parented but with no where to go, meanwhile a separate story about a girl living in a town trying to escape her fate as a potential victim for an honoured monster feeding. Obviously the 2 stories combine, but I don't want to spoil it too much for you (I probably will though). I do like how you can switch between story at any time, so you can mix it up a bit or if you get stuck, step away to the other character for a while and come back fresh (or you could just turn the game off and come back later I guess). Things start to kick off, the boy is encouraged by a stow away bad wolf to help 'rescue' beings, while the girl wants to kill the monster that everyone worships. Stuff goes wrong though, and the boy and girl end up swapping places.
That is where the story kicks up a gear and the original second part of the game begins. It's also where the game gets much harder. The puzzles seem much less intuitive and I got to a point where I was just word for word following a guide, and though the story was really interesting, I began to wonder why I was bothering to play essentially a puzzle game by reading what all the solutions were. I did that for a couple of hours, determined to get through it (because of this blog), then finding out there was another 3-4 hours of this, so I stopped. I can always just find a video of the story (not that I have yet). If you're a lover of puzzle games then you may be better at figuring this out than I was, then again, you'd probably already have played it. So, unfinished in the end, but I still made over the 12 game aim.
Sorry, that was a pretty poor one. I might do a look back at this like I did last year, but it seems more likely that I'll write something about Quantum break (2 weeks late) which I'm going to be starting now. And, GO!
Completed
Transformers: Devastation
Unmechanical
Pneuma
Killzone: Shadow Fall
Killer Instinct
Teslagrad
Defy Gravity
Cibele
Oxenfree
Out There Somewhere
Breath of Death VII
WWE 2K16
Gears of War 3
The Deed
Her Story
Gauntlet
Xcom 2
Woolfe - The red hood diaries
Firewatch
Saturday Morning RPG
Far Cry Primal
Broforce
Incomplete
Xeodrifter
Broken Age
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