47. Dead Rising
Zombies in a mall, kind of like Snakes on a Plane. When the first Dead Rising hit, it bought a nice change in zombie based games, no longer were they survival horrors or run and gun, but something more basic fun, over the top silly, and yet great.
The setting for the game is that you get stuck in a mall with zombies after an outbreak and you have to help save survivors before the army gets there to blow stuff up, so the whole game is set against the clock (much like me writing this before going to work). The particularly good part though, is the weapons, just go into a shop, find something on a shelf and use it. Want to smack someone round the face with a baseball bat? go for it. Want to lightly graze someone with a foam finger, go for it too. Want to get a you laser gun, find out it can be used as a real laser gun, and blast the hoards away, go for it! (note, you have to finish the game to get the real laser gun).
Okay, so there wasn't combo weapons yet (these came in dead rising 2) but you could still pick up anything, run around and play as much of the story as you wanted, or none of it at all if you wanted and just go kill zombies, and you'd still get an ending, not a great one true, but you would still get to the end.
So that's what makes it great, freedom, and of course, toilets being save points.
46. Star Wars Battlefront
Star Wars is back again! Star wars Battle front took the form of 2 teams facing off against one another to capture spawn points and kill other players to whittle down their remaining lives. Each match would give each team a set number of lives, which were consumed when you, or a team mate spawned and when you ran out, you lost. (you could also lose by having no spawn points because, where you gonna spawn from?)
This may not sound great, hell, there wasn't even a story to it, but when you set it in classic star wars locations, notably Hoth, it bought the magic alive. There were tonnes of recognisable locations, from the original trilogy, and the prequels (boo). There were also ships, to fly and drive, you could take to the skies and see who could win the war of X wing vs. Tie fighter (pun intended).
There was a good choice of modes too, both single player and multiplayer (Sadly the multiplayer only supported 1 on 1 gameplay, so my multitap was rendered useless for this game). There was simple one on one matches, or you could set a list of say, 7 maps, and the first to 4 would win, and then there was galactic conquest mode.
players, head to head, to fight over the galaxy. You started with half each, with the idea to take every planet. Obviously to win a planet, you simply won the match, but it could be won back immediately if the opposition went back for the same one, often leaving you playing the same map over and over (I'm making that sound awful). Many a time I tried to do a full galactic conquest with friends, but after 4 hours, and planets still evenly split, we had to call it off, but it is do-able over the AI!.
I just wanted to mention the sequel too, which was fine, but it added Jedi's, which were stupidly overpowered. With the third on it's way though (assuming EA can get online to work, unlike battlefield 4), this franchise could be reborn and loved by the people who played it the first time round, and find new people to it too.
No comments:
Post a Comment