Tuesday, 3 February 2015

12 Weeks, 12 Games, Year 2, Week 2!

   That was very hopeful. I in fact have not finished, though I'm not far off. The question is how do I feel now I'm further along than after my tirade last week? Only slightly better unfortunately, most of what I said last week still stands true although I would like to add some more to it now so it's not just a bombardment of hate and more of a share of information (Albeit biased).
   The plot is still quite good. It's an alternate history of what the 1960's resistance would be like had the Nazi's won the war (and had robot dog armies too). It very much takes place in the Half Life 2 style where you're on a constant journey to get stuff done although I'd still much rather compare it to Metro: Last Light because that's much more the level it's at. The stealth can be a massive pain, once you've been spotted for a millisecond, that's it, enemies swarm you, even if you killed the guy that spotted you after said millisecond. What kind of complicated message can he get off explaining the situation he's in during that time frame?
   There are some weird choices of pacing when you're in your base. For a few missions in the middle of the game, you get a base where all the resistance meets, and between each mission you go there and have to fetch a bunch of stuff from around the base, accidentally falling through a shaft and having to make your way back up through the sewers of whatever to complete handing someone a file or something that was in the room 2 doors down from them but still took you half an hour to get to them because clearly someone thought the game wasn't long enough and wanted to make it longer by adding these stupid sections in. The only good thing to be said is that in the safe house you can have a 'nightmare' where you play the first level from Wolfenstein 3D, but even then when you finish it you unlock nothing. No armour upgrade, no perk, no achievement, no nothing!


   Still, think positive yeah? The levelling up system is done well. Each one is some kind of challenge like 'get 20 stealth kills from thrown knives' or 'get 3 kills while sprint sliding' and other such things. These improve the power of your weapons, health, speed etc. (like all game perks) and are nicely tied in to the achievements/trophies (If you're in to that kind of thing). Another touch I like is taking armour from fallen robotic enemies, I like to think that you're just sellotaping these random chunks of fallen armour on for dear life. It's a nice touch.
   Unfortunately this is a bad news sandwich (the reverse of a good news sandwich where you say something bad in between good things to hide it (this is the opposite)). At the end of every few missions there's some kind of gigantic enemy stand off, with no checkpoints, limited ammo and enemies appearing from everywhere. It takes me 4 or 5 attempts just to figure out how I'm supposed to get through it, let alone actually be able to do so. I'm not sure if those sections are in there to make it seem like the game is harder than it is (as it's easy aside from those) or again to make it take longer, but all I know is there' been several times my controller has nearly been in pieces.

   Here's to getting this finished in the next couple of days and playing something that wont piss me off.

Completed

Transistor
Worms Battlegrounds
Saints Row: Gat out of Hell

Underway

Wolfenstein: The new order



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