Monday, 26 January 2015

12 weeks, 12 games, year 2

   Well, the Royal Rumble sucked. Onwards though. After the 'success' of this last year I figured I'd do it again and hell, I was off for a week last week too so I figured I could make a big dent into the number right off the back, and I did.

   So, First up the game that comes off the back of the comment I made at the end of my last post referring to a new aid to get this done. The Aid, A PS4 ('cause I had more money than I needed (amongst other things)), the game, Transistor. It had made many peoples GOTY list last year and despite it not really looking like my bag, I figured I'd give it a go and I liked it too! It's a lot like their previous game, Bastion (apparently, I never played it) where it's got an Isometric view and you have to battle an array of robots with the the help of your trusty talking sword best mate (the Transistor) and you can pause and pre plan attacks that will then be executed for you and is a lot easier than straight up fighting as this happens mega quick. There's a nice death mechanic too where you don't actually die, just lose your most powerful attack for a couple of charge stations, and then the next one and so on, so there's not a lot of annoying replaying of areas. People these days complain that games are too easy but I find nothing more annoying in gaming than having to do the same bit more than 2 or 3 times (hence why I'll never play Demon Souls, I'd break more than 1 controller on that no doubt). I'm not advocating making games really easy but this seems like a nice compromise to me and I really liked that touch.


   Now, I'm not a 100% sure what the plot was, it was pretty crazy but it had something to do with a  robotic future, where they just decided to take over a city for some reason and steal a singers voice (that's you (fun note, you can join in with the background music at any time as she will hum along to it with a spotlight shining down on her from the heavens, that was unusual)) and there's a sword that keeps the souls of people it's killed in it. Okay, maybe not souls, more the mind but no body and inside it seems to be like a genies lantern or something where there's a world inside this soul sword. Weird plot aside, it was really good and I'm glad I gave it a try.

   From there back to the Xbone and a game that came free with games with gold in Worms: Battlegrounds, I've always liked worms as a multiplayer game, who hasn't? (also, British!) The single player has always been an excuse to let you play against the AI though, but it never really mattered because it's not what the game was about. This was different though (sort of). There was a plot (albeit a weak one about breaking in to a museum to stop some guy being able to control the minds of worms worldwide) and missions more than normal face offs. They even splashed the bucks and got Katherine Parkinson (IT Crowd's Jen) to do the VO (no shouting though thankfully). The missions were a mix between badly planned stealth, traversal, puzzle solving and classic worms fights. They were okay even though it was an odd direction to take and hell, it even had a boss at the end. It's not these things I have a problem with so much though as that it took the AI a year to make a move for some reason and the checkpoints (that you had to get lest ye have to go all the way back to the start of the level because the AI, after doing nothing all game pulls off the most audacious shot that no actual person would ever be able to make and takes out your whole team in one go) were always directly facing a group of opposition worms, who would then blast that guy to pieces. There's also different classes of worms now (1 can move quicker, 1 does more damage, there's some others) which I don't know why they changed. Apparently that happened in the previous one to this and I guess they wanted to change it up a bit as not much has changed since the short lived jump to 3D. I say if it ain't broke don't fix it, just add more fun weapons and put back in a map editor. It's still fun multiplayer though.

   Then, on to the Stand Alone DLC (so yes, I'm counting it) for Saints Row 4; Gat out of hell (haha, pun). I don't know why Saints Row 4 got so much hate. I loved it's complete change from the previous formula. GTA V was coming out not long after it and I think making it a superhero game was a great move to mix things up while still including the same old Goofy Saints Row humour that made it feel like the early GTA's were back in the first place. Gat out of hell was an interesting Idea for a plot where Johnn Gat and Kinzie have to go in to hell to rescue your protagonist from the main game after he's kidnapped playing with a Ouija board to marry Satan's daughter. The game is set in hell then (though it looks like some random city only with corpses walking the streets, a bizarre array of cars which, just like in the main game, you don't need and demons for police) and you get wings and can fly around and stuff. You get to meet up with some old deceased friends/ enemies from previous games and even Ultor plays a part. We also get Satan with a South Park style evil goatee and a Disney esque song in the middle (too early though as I new it was coming and I was looking forward to it and felt it should've come nearer to the end). Unfortunately though the game is nearly all side missions as you're just looking to build Satans Eyre towards you so he will face you off in battle, obviously winding him up by doing things like the insurance fraud mini game and flying speed runs.



  There is plenty to do though, you don't have to do anywhere near all the side missions to finish the game (though I did anyway) and there's the '7 deadly sin' weapons to collect (I got 1) and there's the classic collectibles to hunt for everywhere which, to be fair, do help you improve your special powers. Still, I didn't even get half of them and after about half way through I was already too overpowered for any enemy so it's not like you really need them unless your a completionist (I'm not). Also, for a game that has been released on next gen systems, it doesn't look very good, which is a shame because it had a cool style.

   Then I hit a roadblock. After sitting in my drawer fir 6 months or so I figured it was time to give Wolfenstein: The new order a go. Obviously this is a franchise with a big history in videogames but I'd never played one before. I'd heard good things (can't have been that good though or it wouldn't have been sitting there for so long) so it seemed only right to give it a go. Frankly it reminds me a lot of Metro: Last light which I played for this same 12 weeks 12 games last year in that it has a good plot and continual story, but the the gameplay is passable. There's not a big problem with it but it's one of those where once I've put it down I wont think about it again, and, just Like Metro it's too long. How long to beat says it takes about 12 hours but based on how long I was playing it for and apparently am not through a third of the missions it seems like it'll take longer (I do keep dying a lot mind). Now I'm getting older and time is more precious I really struggle to play mediocre games, it's okay if they're short because I'll just get on with it, but when it's long it seems like such a daunting task of having to sit there for hours being at best mildly entertained. There's plenty of TV shows I could be watching of other games to play, but I know what I'm like, I've started so I'll finish. Before I end here for today I'd be re missed if I didn't make reference to the fact that even in a game set in the 60's it has Polish people leaving their country for another. I'll speak more what the game is like next week when I've (hopefully) finished it, but I know I can't be bothered tonight.

Completed

Transistor
Worms Battlegrounds
Saints Row: Gat out of hell

Underway

Wolfenstein: The new order.


   BTW, if there's even more spelling mistakes than usual my new Laptops keyboard seems to be trash.

No comments:

Post a Comment