Tuesday, 3 March 2015

12 Weeks 12 Games, Year 2, Week 6

   So, I mentioned The Order: 1886 in passing at the end of last weeks post, so I'll get in to it. There has been much debate around this game and how it's more concerned about being cinematic than actually being a game and how some people hated it for that but others loved it. This whole deal interested me so I figured I'd give it a go. It was about an hour in to this game that I remember Heavy Rain existed, and I'd hated that and that unfortunately, this was looking the same too. Now, don't get me wrong, this is quite probably the most graphically impressive game I've ever played (as mentioned before, I'm not a PC gamer with thousands of pounds to spend) plus it's set in England, which is always nice (and you can tell it's an alternate reality because there's airships, just like every other alternate reality that's ever existed in anything ever (okay, I'm mostly thinking of Fringe and Dr. Who)) but sadly that's all I've got to say good about this game.
   There were 2 major problems for me, firstly, I didn't find the story interesting, at all, so I kept zoning out during long cut scenes and missing what was supposed to be going on. Even looking back now I can give you the plot summary but most minutiae are lost. The other problem is the gameplay. I've never been a fan of third person cover based shooters as it is, I played the first mission of Gears of War then haven't played a second of any of its sequels based on 1 mission alone. This isn't any different here. I just don't see the fun in a whole game just being about hiding behind stuff and popping off some enemies before ducking back in to cover then repeating for some random amount of time until the game dictates you've killed enough waves of them and can move on to the next room.
 

   There's a couple of extra bits too like, don't you need a silver bullet to kill a werewolf? Who lets a Frenchman into the Knights of the Round table? What have the French got to do with peace with the Cardassians? Why is there so much stuff in the way all the time? Why did it use the cliched story telling device that is starting near the end of the story then going back to before and eventually coming back to the bit where you started and finally, why was there nearly always a 2 man team but there was no co op? I'm sorry about all the negativity but I really didn't like this game (had you guessed).

   So I decided to take a more light hearted approach to games, literally dusted off my Wii U and after 6 or so months of hearing how great it was, finally jumping in to Shovel knight.
   As you probably know if you're reading this I grew up plying 16 bit platformers (some 8 bit too but 16 was where it was at, yo) but I was more of Sonic player than a Castlevania guy. I hear this is one for the lovers of Metroid and Megaman more than Mario and Gex. Still though I enjoyed it. It wasn't a hearkening back to my youth for me as it was for others who had grown up playing different games but it was nice to play a fun 2D platformer again. The story was simple, yet effective (and it never lost my attention), there was plenty of silliness in there, lots of hidden stuff to find (turns out I'm dreadful at that) and thankfully, unlimited lives. I've been softened over the years from when you got 3 lives to start, lose them all then that's it, now I just charge through stuff, shooting (well, jumping in this case) first and asking questions later rather than the more cautious approach I used to take when death meant so much. I'm not complaining at all though, as I'm now far too impatient for that, and I know damn well if I'd have got more than a couple of levels in and had a game over and had to start again, I never would've.



   If I had one criticism, which I do of course, it's that there's too many bosses. I come from playing games where there'd be one every few levels, I dunno how it worked on those others games I mentioned earlier but all I do know is that I have never liked boss battles in platformers, they just seem to be  way of eating up lives and annoying m and yet there was one at the end of every level on here! I just wanted to jump from platform to platform, is it so much to ask?
   Still, I enjoyed it enough, I certainly wouldn't have considered it for 'game of the year 2014' like many magazines/websites did, but it was good.

   Sherlock series 3 BTW, what happened there? Sheesh (no, save it for later Andy!)

Completed

Transistor
Worms Battlegrounds
Saints Row 4: Gat out of Hell
Wolfenstein the new order
The Swapper
D4: Dark Dreams Don't Die
Apotheon
Sonic Adventure 2
The Order: 1886
Shovel Knight

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