Monday, 16 March 2015

12 Weeks, 12 Games, Year 2, Week 8

   So, obviously after all my excitement for Ori and the Blind forest and Hotline Miami 2 I have played one of those this week, but which? Well, it's Ori. I've been well and truly put off Hotline Miami 2 after seeing reviews mention that you often get killed by enemies that are off screen and you just see bullets flying in from out of camera shot and killing you. That is a massive turn off for me, if there's one thing I hate in games it's failing through no fault of your own (well, multiplayer obviously is different there), and being killed by an enemy you didn't even know was there is perfect controller destroying material for me. Point is I'll be giving that one a miss, but I carried on with Ori and the Blind forest.

   So, to set you up, it's a Microsoft exclusive (by which I mean it's on PC as well as Xbox) 2D platformer, with some exploration elements thrown in. You can go round the map exploring if you want, but of course, certain parts are locked off to you until you unlock the move that lets you get to them. It's a classic trick in games, and it must appeal to many people, but I have to let out a groan every time I see an area right by the start of the game that I can't access and would have to go all the way back to get some mostly useless ability boost (think Pokemon red/blue). These abilities you choose from the tree seem mostly pointless, sure, the 8 key moves you unlock along the way are important, but the skill tree things don't really seem to add much. This isn't where I wanted to start though, I wanted to start from how it started for me and that's constant crashing.



  I'm trying to start the game right, you get to the main menu to create a save file and all that junk, and it just kept crashing for me, I saw that some other people were having this problem too and even though we'd been told that we didn't need to uninstall and reinstall, I did it anyway, which took forever. Eventually it was back on, I went to start it and it crashed on the menu again. Would this game work at all? (obviously it did because I wouldn't have said I'd played it already, sorry to ruin the tension (maybe you should get some red packing paper)). I tried a few times and noticed that although it kept crashing, I was getting slightly further in to the menu every time, so I crossed my fingers and hoped that if I kept doing it then eventually I would get through the menu, in to the game and it magically wouldn't crash again, which it turns out is exactly what happened. At least it was the last time it crashed on the main menu, there was another crashing issue though.You see, on the xbone, you can exit a game, go back to the main menu, watch  iplayer or whatever then when you go back to the game it'll take you straight back to wherever you left off, but with Ori it wouldn't, try this and it crashed and you had to restart the game. Urgh, for an internally developed game you'd expect less bugs really.
   The game itself was good though, some good platforming, light puzzle elements, and split second decision making where you had to quickly figure out which power would be most useful in which situation. It also had a very interesting saving system where you could create your own save point, but it would use up some of your power that would only get replenished by a few fairly infrequent things around the map, so it was a tough choice thinking shall I go around another couple of corners and save there and risk dying (again) or save here and hope I can find somewhere to replenish energy cells soon. This also brings me to the other thing about this game, it was hard. Mostly hard in a good way where it was timing that you just couldn't quite get, but sometimes it would get frustrating as you spend 15 minutes doing the same tiny section over and over but you just can't get it all to work together even thug you have no problem with each little part. Damn you feel good/ relieved when you get through these sections though, this especially goes for the sections at the end of each of the major sections pf the game (of which there's 3) where you have to escape from a barrage of whatever element you've just restored to the forest (although these parts aren't as difficult as many reviewers are making out). The only problem I have really is the character design, which is pretty disappointing, especially as the rest of the game looks so good. Many of the enemies are just blobs (see above) or regular angry animals, plus Ori itself is just some little white dude (see below).


   Still, despite some bugs, it's a neat game, the story is simple yet definitely has hints of the film 'Up' to it. I enjoyed it myself, and that's what's important to me.

   No, I didn't touch Dying light, but I do now wonder what I'll be playing next week since I've been put off Hotline Miami . Will I carry on with dying light? There's always Oddworld (as I talked about last week) and Frozen Planet on Steam interests me (I'd have to pay for that mind), but then I've also got Infamous: Second son, Drive Club and Borderlands, the Pre-Sequel all here still in their cellophane wrap. Who knows? And yes, I am aware I've now done the 12 games, but just like I said last yer, I'll keep going until the 12 weeks is up.


Completed games
Transistor
Worms Battlegrounds
Saints Row 4: Gat out of Hell
Wolfenstein the new order
The Swapper
D4: Dark Dreams Don't Die
Apotheon
Sonic Adventure 2
The Order: 1886
Shovel Knight
CounterSpy
Ori and the blind forest

Underway

Dying Light

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